Core-locking: scene locking is not thread bound anymore
- Now uses a bool instead of thread ID during locking/unlocking
- Multi-locking is not possible anymore => instead sends warning
- removed member variables
- m_csSyncModLock
- m_lSyncModSpinCount
Aufgrund einer Wartung am 14.05 von 8:00 bis 09:00 Uhr wird das System kurzfristig nicht zur Verfügung stehen. -- Due to maintenance on May the 14th from 8:00 am to 09:00 am the system will temporarily not be available.