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ios-dev-group-i
Better Together
Commits
a604ef4f
Commit
a604ef4f
authored
4 years ago
by
lukasWoyke
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Fix end up in spinning views during set up process.
parent
f4c03640
No related branches found
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2 merge requests
!62
Fix master
,
!60
Code cleanup lukas fix
Changes
1
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1 changed file
Better Together/Better Together/Mutiplayer/LocalTeamPlayManager.swift
+12
-8
12 additions, 8 deletions
...her/Better Together/Mutiplayer/LocalTeamPlayManager.swift
with
12 additions
and
8 deletions
Better Together/Better Together/Mutiplayer/LocalTeamPlayManager.swift
+
12
−
8
View file @
a604ef4f
...
@@ -59,19 +59,19 @@ class LocalTeamPlayManager: NSObject, MCNearbyServiceAdvertiserDelegate, MCBrows
...
@@ -59,19 +59,19 @@ class LocalTeamPlayManager: NSObject, MCNearbyServiceAdvertiserDelegate, MCBrows
let
action
=
try
decoder
.
decode
(
SessionAction
.
self
,
from
:
data
)
let
action
=
try
decoder
.
decode
(
SessionAction
.
self
,
from
:
data
)
switch
action
{
switch
action
{
case
.
setup
(
.
selectedLevel
(
let
level
)):
case
.
setup
(
.
selectedLevel
(
let
level
)):
NotificationCenter
.
default
.
post
(
name
:
.
levelSelectedFromHost
,
object
:
nil
,
userInfo
:
[
"level"
:
level
])
DispatchQueue
.
main
.
async
{
NotificationCenter
.
default
.
post
(
name
:
.
levelSelectedFromHost
,
object
:
nil
,
userInfo
:
[
"level"
:
level
])
}
case
.
setup
(
.
responseForLevelSetting
(
_
)):
case
.
setup
(
.
responseForLevelSetting
(
_
)):
self
.
delegate
?
.
receivedLevelConfirmation
(
for
:
peerID
)
DispatchQueue
.
main
.
async
{
self
.
delegate
?
.
receivedLevelConfirmation
(
for
:
peerID
)
}
case
.
setup
(
.
syncCharacterIndexForGameScene
(
let
playersInfo
)):
case
.
setup
(
.
syncCharacterIndexForGameScene
(
let
playersInfo
)):
self
.
delegate
?
.
syncCharacterIndexForGameScene
(
playersInfo
:
playersInfo
)
DispatchQueue
.
main
.
async
{
self
.
delegate
?
.
syncCharacterIndexForGameScene
(
playersInfo
:
playersInfo
)
}
case
.
setup
(
.
responseForCharacterInfoSyncDone
(
let
done
)):
case
.
setup
(
.
responseForCharacterInfoSyncDone
(
let
done
)):
self
.
delegate
?
.
playerSyncDoneReceived
(
for
:
peerID
,
isDone
:
done
)
DispatchQueue
.
main
.
async
{
self
.
delegate
?
.
playerSyncDoneReceived
(
for
:
peerID
,
isDone
:
done
)
}
case
.
setup
(
.
startGame
(
let
start
)):
case
.
setup
(
.
startGame
(
let
start
)):
NotificationCenter
.
default
.
post
(
name
:
.
startGame
,
object
:
nil
,
userInfo
:
[
"playerInfoSync"
:
start
])
DispatchQueue
.
main
.
async
{
NotificationCenter
.
default
.
post
(
name
:
.
startGame
,
object
:
nil
,
userInfo
:
[
"playerInfoSync"
:
start
])
}
case
.
setup
(
.
gameOver
(
_
)):
case
.
setup
(
.
gameOver
(
_
)):
NotificationCenter
.
default
.
post
(
name
:
.
gameResultReceived
,
object
:
nil
,
userInfo
:
[
"result"
:
"fail"
])
NotificationCenter
.
default
.
post
(
name
:
.
gameResultReceived
,
object
:
nil
,
userInfo
:
[
"result"
:
"fail"
])
case
.
setup
(
.
gameSceneLoaded
(
let
isReady
)):
case
.
setup
(
.
gameSceneLoaded
(
let
isReady
)):
self
.
delegate
?
.
playersGameSceneLoadStateReceived
(
for
:
peerID
,
isReady
:
isReady
)
DispatchQueue
.
main
.
async
{
self
.
delegate
?
.
playersGameSceneLoadStateReceived
(
for
:
peerID
,
isReady
:
isReady
)
}
case
.
setup
(
.
gameSuccess
(
_
)):
case
.
setup
(
.
gameSuccess
(
_
)):
NotificationCenter
.
default
.
post
(
name
:
.
gameResultReceived
,
object
:
nil
,
userInfo
:
[
"result"
:
"success"
])
NotificationCenter
.
default
.
post
(
name
:
.
gameResultReceived
,
object
:
nil
,
userInfo
:
[
"result"
:
"success"
])
case
.
gamePhysics
(
let
characterActionData
):
case
.
gamePhysics
(
let
characterActionData
):
...
@@ -79,12 +79,16 @@ class LocalTeamPlayManager: NSObject, MCNearbyServiceAdvertiserDelegate, MCBrows
...
@@ -79,12 +79,16 @@ class LocalTeamPlayManager: NSObject, MCNearbyServiceAdvertiserDelegate, MCBrows
case
.
syncAllCharacters
(
let
syncData
):
case
.
syncAllCharacters
(
let
syncData
):
delegate
?
.
allChracterActionsReceived
(
charactersActions
:
syncData
.
data
)
delegate
?
.
allChracterActionsReceived
(
charactersActions
:
syncData
.
data
)
case
.
setup
(
.
clientsConfiguration
(
let
config
)):
case
.
setup
(
.
clientsConfiguration
(
let
config
)):
let
index
=
allPlayersPeerIDs
!.
firstIndex
(
of
:
peerID
)
!
DispatchQueue
.
main
.
async
{
let
index
=
self
.
allPlayersPeerIDs
!.
firstIndex
(
of
:
peerID
)
!
CharacterManager
.
sharedInstance
.
addNewConfigurationServer
(
config
:
config
,
for
:
peerID
,
for
:
index
)
CharacterManager
.
sharedInstance
.
addNewConfigurationServer
(
config
:
config
,
for
:
peerID
,
for
:
index
)
delegate
?
.
receivedNewCustomization
(
config
:
config
,
for
:
peerID
)
self
.
delegate
?
.
receivedNewCustomization
(
config
:
config
,
for
:
peerID
)
}
case
.
setup
(
.
dismissedInvitation
(
let
value
)):
case
.
setup
(
.
dismissedInvitation
(
let
value
)):
DispatchQueue
.
main
.
async
{
NotificationCenter
.
default
.
post
(
name
:
.
dimissedInvitationBrowserClient
,
object
:
nil
,
userInfo
:
[
"value"
:
value
])
NotificationCenter
.
default
.
post
(
name
:
.
dimissedInvitationBrowserClient
,
object
:
nil
,
userInfo
:
[
"value"
:
value
])
}
}
}
}
catch
{
}
catch
{
debugPrint
(
"receive - decoding error:
\(
error
)
"
)
debugPrint
(
"receive - decoding error:
\(
error
)
"
)
}
}
...
...
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