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C-Fu
OpenGL
Commits
b9903e59
Commit
b9903e59
authored
Nov 07, 2016
by
Anakin
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Plain Diff
new release build
parent
3d545b4e
Changes
4
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4 changed files
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2 deletions
+2
-2
MshViewer/main.cpp
MshViewer/main.cpp
+1
-1
Release/MshViewer.exe
Release/MshViewer.exe
+0
-0
Release/Shader/TextureShader.frag
Release/Shader/TextureShader.frag
+0
-0
Release/Shader/TextureShader.vert
Release/Shader/TextureShader.vert
+1
-1
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MshViewer/main.cpp
View file @
b9903e59
...
...
@@ -38,7 +38,7 @@ int main(int argc, char** argv)
openGL:
scene
->
loadMsh
(
"..
\\
Release
\\
Msh
\\
houseWOnull
.msh"
);
scene
->
loadMsh
(
"..
\\
Release
\\
Msh
\\
multipleModels
.msh"
);
do
{
scene
->
updateScene
();
...
...
Release/MshViewer.exe
View file @
b9903e59
No preview for this file type
Release/Shader/
FragmentTextureShader.mv2shdr
→
Release/Shader/
TextureShader.frag
View file @
b9903e59
File moved
Release/Shader/
VertexTextureShader.mv2shdr
→
Release/Shader/
TextureShader.vert
View file @
b9903e59
...
...
@@ -13,7 +13,7 @@ uniform mat4 MVP;
void
main
(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace,1);
gl_Position
=
MVP
*
vec4
(
vertexPosition_modelspace
,
1
);
UV
=
vertexUV
;
...
...
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