diff --git a/MshViewer/main.cpp b/MshViewer/main.cpp
index e2828374a89405eca08df682552bb8c71561db2f..1dbf1f165999f3064c04871b3d40230fb3e755be 100644
--- a/MshViewer/main.cpp
+++ b/MshViewer/main.cpp
@@ -38,7 +38,7 @@ int main(int argc, char** argv)
 
 openGL:
 
-	scene->loadMsh("..\\Release\\Msh\\houseWOnull.msh");
+	scene->loadMsh("..\\Release\\Msh\\multipleModels.msh");
 
 	do {
 		scene->updateScene();
diff --git a/Release/MshViewer.exe b/Release/MshViewer.exe
index 22943e79ccfb82fd4a8cd5fd7481a7ab629d5aa5..705beaa167bc35cd56f0c2f5776c783e0f851ce0 100644
Binary files a/Release/MshViewer.exe and b/Release/MshViewer.exe differ
diff --git a/Release/Shader/FragmentTextureShader.mv2shdr b/Release/Shader/TextureShader.frag
similarity index 100%
rename from Release/Shader/FragmentTextureShader.mv2shdr
rename to Release/Shader/TextureShader.frag
diff --git a/Release/Shader/VertexTextureShader.mv2shdr b/Release/Shader/TextureShader.vert
similarity index 86%
rename from Release/Shader/VertexTextureShader.mv2shdr
rename to Release/Shader/TextureShader.vert
index 5776ae83128c5e0791ee877fe3a933a69a106152..739ced016af5cedb63c67d050f05ca2e2db4fe4e 100644
--- a/Release/Shader/VertexTextureShader.mv2shdr
+++ b/Release/Shader/TextureShader.vert
@@ -13,7 +13,7 @@ uniform mat4 MVP;
 void main(){
 
 	// Output position of the vertex, in clip space : MVP * position
-	gl_Position =  MVP * vec4(vertexPosition_modelspace,1);
+	gl_Position =  MVP * vec4(vertexPosition_modelspace, 1);
 
 	UV = vertexUV;