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    VAUAuralizationMode.cs 585 B
    using UnityEngine;
    using System.Collections;
    
    public class VAUAuralizationMode : MonoBehaviour {
    
        public bool All;
        public bool Default;
        public bool DirectSound;
        public bool EarlyReflections;
        public bool DiffuseDecay;
        public bool SourceDirectivity;
        public bool AirAbsorption;
        public bool AtmosphericTemporalVariations;
        public bool Scattering;
        public bool Diffraction;
        public bool NearFielEffects;
        public bool DopplerShifts;
        public bool SphericalSpreadingLoss;
        private string AuraString = "";
    
        void Update()
        {
    
        }
    
    }