Select Git revision
Code owners
Assign users and groups as approvers for specific file changes. Learn more.
VAUAuralizationMode.cs 585 B
using UnityEngine;
using System.Collections;
public class VAUAuralizationMode : MonoBehaviour {
public bool All;
public bool Default;
public bool DirectSound;
public bool EarlyReflections;
public bool DiffuseDecay;
public bool SourceDirectivity;
public bool AirAbsorption;
public bool AtmosphericTemporalVariations;
public bool Scattering;
public bool Diffraction;
public bool NearFielEffects;
public bool DopplerShifts;
public bool SphericalSpreadingLoss;
private string AuraString = "";
void Update()
{
}
}