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    Texture.h 386 B
    #pragma once
    #include <vector>
    
    
    class TextureTGA
    {
    public:
    	TextureTGA(const char* filePath);
    	~TextureTGA();
    
    private:
    	std::vector<std::uint8_t>* vui8Pixels;
    	std::uint32_t ui32BpP;
    	std::uint32_t ui32Width;
    	std::uint32_t ui32Height;
    
    public:
    	std::vector<std::uint8_t>* getData() const;
    	bool hasAlpha() const;
    	std::uint32_t getWidth() const;
    	std::uint32_t getHeight() const;
    };