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    VAUSignalSource.cs 412 B
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;
    
    public class VAUSignalSource : MonoBehaviour {
    
        protected string _ID = ""; // Identifier string that is either assigned by VA for a managed (dynamic) signal source, or selected string for an unmanaged signal source (like live input)
    
        public string ID
        {
            get
            {
                return _ID;
            }
        }
    }