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    texture.cpp 2.80 KiB
    #include "texture.h"
    #include <iostream>
    #include <fstream>
    #include <Windows.h>
    
    TextureTGA::TextureTGA(const char * filePath)
    {
    	// open the file
    	std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
    
    	if (!fsPicture.is_open())
    		throw std::invalid_argument(std::string("file not found: ") += filePath);
    
    	// read in the header
    	std::uint8_t ui8x18Header[18] = { 0 };
    	fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header));
    	
    	// extract all information from header
    	ui32IDLength = ui8x18Header[0];
    	bColorTabel = ui8x18Header[1] == 1;
    	ui32PicType = ui8x18Header[2];
    	ui32PaletteBegin = ui8x18Header[4] * 0x100 + ui8x18Header[3];
    	ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
    	ui32PaletteBpP = ui8x18Header[7];
    	ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
    	ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
    	ui32BpP = ui8x18Header[16];
    	ui32Attribut = ui8x18Header[17];
    
    	// calculate some more information
    	ui32Size = ui32Width * ui32Height * ui32BpP/8;
    	bCompressed = ui32PicType == 9 || ui32PicType == 10;
    	vui8Pixels.resize(ui32Size);
    
    	/* consol output of the header
    	std::cout << "Header\n"
    		<< "ID lnge: " << ui32IDLength << std::endl
    		<< "Farbtabelle: " << (int)bColorTabel << std::endl
    		<< "Bildtype: " << ui32PicType << std::endl
    		<< "Palletenbegin: " << ui32PaletteBegin << std::endl
    		<< "Palletenlngen: " << ui32PaletteLength << std::endl
    		<< "Bits pro Palleteneintrag: " << ui32PaletteBpP << std::endl
    		<< "Breite: " << ui32Width << std::endl
    		<< "Hhe: " << ui32Height << std::endl
    		<< "Bit pro Pixel: " << ui32BpP << std::endl
    		<< "Bild Attribute: " << ui32Attribut << std::endl;*/
    
    	// jump to the data block
    	fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
    
    	// If not compressed 24 or 32 bit
    	if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
    	{
    		fsPicture.read(reinterpret_cast<char*>(vui8Pixels.data()), ui32Size);
    	}
    	// else if compressed 24 or 32 bit
    	else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32))	// compressed
    	{
    		throw std::invalid_argument("Invaild File Format! Don't compress the image.");
    	}
    	// not useable format
    	else
    	{
    		fsPicture.close();
    		throw std::invalid_argument("Invaild File Format! Required 24 or 31 Bit Image.");
    	}
    
    	
    	//fix color mix
    	/*std::uint8_t temp;
    	std::uint32_t it = 0;
    
    	while (it + 2 < ui32Size)
    	{
    		temp = vui8Pixels[it];
    		vui8Pixels[it] = vui8Pixels[it + 2];
    		vui8Pixels[it + 2] = temp;
    		ui32BpP == 32 ? it += 4 : it += 3;
    	}*/
    	
    	fsPicture.close();
    }
    
    TextureTGA::~TextureTGA()
    {
    }
    
    std::vector<std::uint8_t> TextureTGA::getData() const
    {
    	return vui8Pixels;
    }
    
    bool TextureTGA::hasAlpha() const
    {
    	return ui32BpP == 32;
    }
    
    std::uint32_t TextureTGA::getWidth() const
    {
    	return ui32Width;
    }
    
    std::uint32_t TextureTGA::getHeight() const
    {
    	return ui32Height;
    }