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Commit cb26e91a authored by Dipl.-Ing. Jonas Stienen's avatar Dipl.-Ing. Jonas Stienen
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Merge branch 'develop'

parents 0ceb0010 665fb052
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Tags v2017.a
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Showing with 465 additions and 43 deletions
using UnityEngine;
using System.Collections;
using VA;
using UnityEngine.UI;
public class LHMAuraMenu : MonoBehaviour {
public Color setcolor;
public Color notsetcolor;
private VAUAuralizationMode auralizationMode;
private string auraMode;
private bool DS;
private bool ER;
private bool DD;
private bool DIR;
private bool AA;
private bool TV;
private bool SC;
private bool DIF;
private bool NF;
private bool DP;
private bool SL;
void Start()
{
auralizationMode = FindObjectOfType<VAUAdapter>().gameObject.GetComponent<VAUAuralizationMode>();
if (auralizationMode == null)
Debug.Log("Global AuralizationMode can't be set: No VAUAuralizationMode on VA-Object.");
auralizationMode.AuraStringChanged += AuralizationMode_AuraStringChanged;
RefreshAuraMode();
}
private void AuralizationMode_AuraStringChanged(string sAuraString)
{
RefreshAuraMode();
}
void RefreshAuraMode()
{
DS = auralizationMode.DirectSound;
ER = auralizationMode.EarlyReflections;
DD = auralizationMode.DiffuseDecay;
DIR = auralizationMode.SourceDirectivity;
AA = auralizationMode.AirAbsorption;
TV = auralizationMode.AtmosphericTemporalVariations;
SC = auralizationMode.Scattering;
DIF = auralizationMode.Diffraction;
NF = auralizationMode.NearFielEffects;
DP = auralizationMode.DopplerShifts;
SL = auralizationMode.SphericalSpreadingLoss;
gameObject.transform.FindChild("DSButton").GetComponent<Image>().color = (DS) ? setcolor : notsetcolor;
gameObject.transform.FindChild("ERButton").GetComponent<Image>().color = (ER) ? setcolor : notsetcolor;
gameObject.transform.FindChild("DDButton").GetComponent<Image>().color = (DD) ? setcolor : notsetcolor;
gameObject.transform.FindChild("DIRButton").GetComponent<Image>().color = (DIR) ? setcolor : notsetcolor;
gameObject.transform.FindChild("AAButton").GetComponent<Image>().color = (AA) ? setcolor : notsetcolor;
gameObject.transform.FindChild("TVButton").GetComponent<Image>().color = (TV) ? setcolor : notsetcolor;
gameObject.transform.FindChild("SCButton").GetComponent<Image>().color = (SC) ? setcolor : notsetcolor;
gameObject.transform.FindChild("DIFButton").GetComponent<Image>().color = (DIF) ? setcolor : notsetcolor;
gameObject.transform.FindChild("NFButton").GetComponent<Image>().color = (NF) ? setcolor : notsetcolor;
gameObject.transform.FindChild("DPButton").GetComponent<Image>().color = (DP) ? setcolor : notsetcolor;
gameObject.transform.FindChild("SLButton").GetComponent<Image>().color = (SL) ? setcolor : notsetcolor;
}
public void AllClicked()
{
auralizationMode.TriggerAuraStringChanged("all");
}
public void DefaultClicked()
{
auralizationMode.TriggerAuraStringChanged("default");
}
public void DSClicked()
{
if (DS)
{
auralizationMode.TriggerAuraStringChanged("-DS");
DS = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+DS");
DS = true;
}
gameObject.transform.Find("DSButton").GetComponent<Image>().color = (DS) ? setcolor : notsetcolor;
}
public void DDClicked()
{
if (DD)
{
auralizationMode.TriggerAuraStringChanged("-DD");
DD = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+DD");
DD = true;
}
gameObject.transform.Find("DDButton").GetComponent<Image>().color = (DD) ? setcolor : notsetcolor;
}
public void DIRClicked()
{
if (DIR)
{
auralizationMode.TriggerAuraStringChanged("-DIR");
DIR = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+DIR");
DIR = true;
}
gameObject.transform.Find("DIRButton").GetComponent<Image>().color = (DIR) ? setcolor : notsetcolor;
}
public void AAClicked()
{
if (AA)
{
auralizationMode.TriggerAuraStringChanged("-AA");
AA = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+AA");
AA = true;
}
gameObject.transform.Find("AAButton").GetComponent<Image>().color = (AA) ? setcolor : notsetcolor;
}
public void TVClicked()
{
if (TV)
{
auralizationMode.TriggerAuraStringChanged("-TV");
TV = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+TV");
TV = true;
}
gameObject.transform.Find("TVButton").GetComponent<Image>().color = (TV) ? setcolor : notsetcolor;
}
public void SCClicked()
{
if (SC)
{
auralizationMode.TriggerAuraStringChanged("-SC");
SC = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+SC");
SC = true;
}
gameObject.transform.Find("SCButton").GetComponent<Image>().color = (SC) ? setcolor : notsetcolor;
}
public void DIFClicked()
{
if (DIF)
{
auralizationMode.TriggerAuraStringChanged("-DIF");
DIF = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+DIF");
DIF = true;
}
gameObject.transform.Find("DIFButton").GetComponent<Image>().color = (DIF) ? setcolor : notsetcolor;
}
public void NFClicked()
{
if (NF)
{
auralizationMode.TriggerAuraStringChanged("-NF");
NF = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+NF");
NF = true;
}
gameObject.transform.Find("NFButton").GetComponent<Image>().color = (NF) ? setcolor : notsetcolor;
}
public void DPClicked()
{
if (DP)
{
auralizationMode.TriggerAuraStringChanged("-DP");
DP = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+DP");
DP = true;
}
gameObject.transform.Find("DPButton").GetComponent<Image>().color = (DP) ? setcolor : notsetcolor;
}
public void SLClicked()
{
if (SL)
{
auralizationMode.TriggerAuraStringChanged("-SL");
SL = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+SL");
SL = true;
}
gameObject.transform.Find("SLButton").GetComponent<Image>().color = (SL) ? setcolor : notsetcolor;
}
public void ERClicked()
{
if (ER)
{
auralizationMode.TriggerAuraStringChanged("-ER");
ER = false;
}
else
{
auralizationMode.TriggerAuraStringChanged("+ER");
ER = true;
}
gameObject.transform.Find("ERButton").GetComponent<Image>().color = (ER) ? setcolor : notsetcolor;
}
}
using UnityEngine;
using System.Collections;
public class LHMTurnAroundMenuController : MonoBehaviour {
public float sensitivity = 100f;
private float distance = -0.03f;
private SteamVR_TrackedController trackedObjeckt;
private SteamVR_Controller.Device device;
private Transform pos;
private Vector3 posoffset;
private Vector2 actPadPos;
private Vector2 lastPadPos;
private float dif;
private bool istouched;
void Start()
{
trackedObjeckt = GetComponentInParent<SteamVR_TrackedController>();
trackedObjeckt.PadTouched += Controller_PadTouched;
trackedObjeckt.PadUntouched += Controller_PadUntouched;
device = SteamVR_Controller.Input((int)trackedObjeckt.controllerIndex);
pos = gameObject.transform.parent.FindChild("Model").transform;
posoffset.Set(0f, distance, 0f);
gameObject.transform.localPosition = posoffset;
}
void LateUpdate()
{
if (istouched)
{
actPadPos = device.GetAxis();
dif = lastPadPos.x - actPadPos.x;
gameObject.transform.RotateAround(pos.position + posoffset, pos.forward, dif * sensitivity);
gameObject.transform.localPosition = posoffset;
lastPadPos = actPadPos;
}
}
private void Controller_PadUntouched(object sender, ClickedEventArgs e)
{
istouched = false;
}
private void Controller_PadTouched(object sender, ClickedEventArgs e)
{
lastPadPos = device.GetAxis();
actPadPos = device.GetAxis();
istouched = true;
}
}
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......@@ -22,13 +22,15 @@ namespace VA
public bool Connect()
{
bool b = NativeConnectLocalNetClient(_NetClient);
Debug.Assert(b, "Not Connected to VA.");
Debug.Assert(b, "Couldn't connect to VA.");
return b;
}
public bool Connect( string HostIP , int Port )
{
return NativeConnectNetClient(_NetClient, HostIP, Port);
bool b = NativeConnectNetClient(_NetClient, HostIP, Port);
Debug.Assert(b, "[VAU]Couldn't connect to VA.");
return b;
}
public bool IsConnected()
......@@ -49,12 +51,9 @@ namespace VA
/**
* Create a listener (returns ID)
*/
public int CreateListener( string Name, int AuraMode, int HRIR )
public int CreateListener( string Name)
{
if (!IsConnected())
return -1;
return NativeCreateListener(_NetClient, Name, AuraMode, HRIR);
return NativeCreateListener(_NetClient, Name);
}
public void SetListenerPosition(int Listener, double x, double y, double z)
......@@ -99,7 +98,7 @@ namespace VA
{
int b = NativeLoadHRIRDataset(_NetClient, FilePath, Name);
Debug.Assert(b != -1);
Debug.Assert(b != -1,"[VAU]HRIRDataset konnte nicht geladen werden.");
return b;
}
......@@ -371,7 +370,7 @@ namespace VA
double dUpX, double dUpY, double dUpZ,
double dVelocityX, double dVelocityY, double dVelocityZ );
//[ DllImport( "VANetCSWrapper" ) ] private static extern void NativeGetListenerIDs( IntPtr pClient, std::vector<int>& vListenerIDs );
[ DllImport( "VANetCSWrapper" ) ] private static extern int NativeCreateListener( IntPtr pClient, string sName, int iAuralizationMode, int iHRIRDatasetID );
[ DllImport( "VANetCSWrapper" ) ] private static extern int NativeCreateListener( IntPtr pClient, string sName);
[ DllImport( "VANetCSWrapper" ) ] private static extern int NativeCreateListenerExplicitRenderer( IntPtr pClient, string sName, string sRendererID );
[ DllImport( "VANetCSWrapper" ) ] private static extern void NativeSetActiveListenerExplicitRenderer( IntPtr pClient, int iListenerID, string sRendererID );
[ DllImport( "VANetCSWrapper" ) ] private static extern int NativeGetActiveListenerExplicitRenderer( IntPtr pClient, string sRendererID );
......
......@@ -45,10 +45,10 @@ public class VAUAdapter : MonoBehaviour {
defaulthrir = _VA.LoadHRIRDataset(DefaultHRIRPath, "DefaultHRIR");
defaultdirectivity = _VA.LoadDirectivity(DefaultDirectivityPath, "DefaultDirectivity");
_VA.SetGlobalAuralizationMode(GlobalAuralizationMode);
Debug.Log("Connect to Server: " + HostIP);
Debug.Log("[VAU]Connect to Server: " + HostIP);
}
else
Debug.Log("Already connected.");
Debug.Log("[VAU]Already connected.");
}
public static int DefaultHRIR
......@@ -93,14 +93,14 @@ public class VAUAdapter : MonoBehaviour {
VAUSoundSource[] SoundSources = FindObjectsOfType<VAUSoundSource>();
foreach (VAUSoundSource SoundSource in SoundSources)
{
Debug.Log("SoundSouce " + SoundSource.ID + " deleted.");
Debug.Log("[VAU]SoundSouce " + SoundSource.ID + " deleted.");
_VA.DeleteSoundSource(SoundSource.ID);
}
VAUListener[] Listeners = FindObjectsOfType<VAUListener>();
foreach (VAUListener Listener in Listeners)
{
Debug.Log("Listener " + Listener.ID + " deleted.");
Debug.Log("[VAU]Listener " + Listener.ID + " deleted.");
_VA.DeleteListener(Listener.ID);
}
if (GetComponent<VAUAuralizationMode>() != null)
......
......@@ -157,6 +157,32 @@ public class VAUAuralizationMode : MonoBehaviour {
}
}
public void TriggerAuraStringChanged(string externAuraString)
{
if (externAuraString == "+DS") DirectSound = true;
if (externAuraString == "-DS") DirectSound = false;
if (externAuraString == "+ER") EarlyReflections = true;
if (externAuraString == "-ER") EarlyReflections = false;
if (externAuraString == "+DD") DiffuseDecay = true;
if (externAuraString == "-DD") DiffuseDecay = false;
if (externAuraString == "+DIR") SourceDirectivity = true;
if (externAuraString == "-DIR") SourceDirectivity = false;
if (externAuraString == "+AA") AirAbsorption = true;
if (externAuraString == "-AA") AirAbsorption = false;
if (externAuraString == "+TV") AtmosphericTemporalVariations = true;
if (externAuraString == "-TV") AtmosphericTemporalVariations = false;
if (externAuraString == "+SC") Scattering = true;
if (externAuraString == "-SC") Scattering = false;
if (externAuraString == "+DIF") Diffraction = true;
if (externAuraString == "-DIF") Diffraction = false;
if (externAuraString == "+NF") NearFielEffects = true;
if (externAuraString == "-NF") NearFielEffects = false;
if (externAuraString == "+DP") DopplerShifts = true;
if (externAuraString == "-DP") DopplerShifts = false;
if (externAuraString == "+SL") SphericalSpreadingLoss = true;
if (externAuraString == "-SL") SphericalSpreadingLoss = false;
AuraStringChanged(externAuraString);
}
AuralizationMode UpdateAuraModeSettings()
{
AuralizationMode am = new AuralizationMode();
......
using UnityEngine;
using System;
using System.Linq;
using System.Collections;
using VA;
......@@ -14,9 +14,12 @@ public class VAUListener : MonoBehaviour {
private Quaternion q;
private Transform t;
private AudioReverbZone[] reverbZones;
private AudioReverbZone[] shadowReverbZones;
private double currentArtificialReverberationTime = 1;
private float currentArtificialReverberationTime = 0f;
private float shadowReverbTime;
public delegate void ReverbTimeChangedDelegate(double reverbTime);
public event ReverbTimeChangedDelegate ReverbTimeChanged;
public int ID
{
get
......@@ -29,13 +32,14 @@ public class VAUListener : MonoBehaviour {
void Start()
{
_VA = VAUAdapter.VA;
Listener = _VA.CreateListener(listenername, 0, VAUAdapter.DefaultHRIR);
Listener = _VA.CreateListener(listenername);
listenername += " " + Listener;
_VA.SetListenerAuralizationMode(Listener, "all");
Debug.Log(listenername + " created");
Debug.Log("[VAU]" + listenername + " created");
_VA.SetListenerHRIRDataset(Listener, VAUAdapter.DefaultHRIR);
SetListenerPositionOrientation();
_VA.SetArtificalReverbarationTime(VAAudioRenderer, 2);
_VA.SetArtificalReverbarationTime(VAAudioRenderer, 2.0f);
reverbZones = FindObjectsOfType(typeof(AudioReverbZone)) as AudioReverbZone[];
}
void OnEnable()
......@@ -66,42 +70,42 @@ public class VAUListener : MonoBehaviour {
void SetActiveReverbZones()
{
double actReverbTime = currentArtificialReverberationTime;
reverbZones = FindObjectsOfType(typeof(AudioReverbZone)) as AudioReverbZone[];
if (reverbZones == shadowReverbZones)
return;
if (reverbZones == null)
{
if (actReverbTime != currentArtificialReverberationTime)
_VA.SetArtificalReverbarationTime(VAAudioRenderer, actReverbTime);
return;
}
shadowReverbZones = reverbZones;
float actReverbTime = 0f;
int i = 0;
foreach (AudioReverbZone reverbZone in reverbZones)
{
float actdistance = Vector3.Distance(reverbZone.transform.position, gameObject.transform.position);
if (actdistance < reverbZone.maxDistance)
if (i >= maxreverbZones)
break;
float actDistance = Vector3.Distance(reverbZone.transform.position, gameObject.transform.position);
if ((actDistance < reverbZone.maxDistance))
{
if (i <= maxreverbZones)
if (actDistance > reverbZone.minDistance)
{
actReverbTime += reverbZone.decayTime;
i++;
actReverbTime += reverbZone.decayTime * (reverbZone.maxDistance - actDistance) / (reverbZone.maxDistance - reverbZone.minDistance);
}
if (actdistance > reverbZone.minDistance)
else
{
actReverbTime += reverbZone.decayTime;
}
i++;
}
}
if (shadowReverbTime == actReverbTime)
return;
if ( i > 0)
shadowReverbTime = actReverbTime;
if (i > 0)
actReverbTime /= i;
if( actReverbTime != currentArtificialReverberationTime)
_VA.SetArtificalReverbarationTime(VAAudioRenderer, actReverbTime);
if (ReverbTimeChanged != null)
ReverbTimeChanged(actReverbTime);
_VA.SetArtificalReverbarationTime(VAAudioRenderer, actReverbTime);
}
void OnListenerAuralizationModeChanged(string AuraMode)
......
......@@ -48,6 +48,7 @@ public class VAUSoundSource : MonoBehaviour {
directivity = VAUAdapter.DefaultDirectivity;
else
directivity = _VA.LoadDirectivity(directivitypath, "SoundSource " + SoundSource + " Directivity");
_VA.SetSoundSourceDirectivity(SoundSource, directivity);
if (GetComponent<AudioSource>() != null)
{
......@@ -55,15 +56,15 @@ public class VAUSoundSource : MonoBehaviour {
{
SignalSource = _VA.CreateAudiofileSignalSource(AssetDatabase.GetAssetPath(GetComponent<AudioSource>().clip), this.name + "_signal");
_VA.SetSoundSourceSignalSource(SoundSource, SignalSource);
Debug.Log(SignalSource + " connected to SoundSource " + SoundSource);
Debug.Log("[VAU]" + SignalSource + " connected to SoundSource " + SoundSource);
_VA.SetAudiofileSignalSourcePlaybackAction(SignalSource, "PLAYING");
_VA.SetAudiofileSignalSourceIsLooping(SignalSource, islooping);
}
else
Debug.Log("No clip on AudioSource of GameObject: " + gameObject.name);
Debug.Log("[VAU]No clip on AudioSource of GameObject: " + gameObject.name);
}
else
Debug.Log("No AudioSource on GameObject: " + gameObject.name);
Debug.Log("[VAU]No AudioSource on GameObject: " + gameObject.name);
if (GetComponent<VAUAuralizationMode>() != null)
{
GetComponent<VAUAuralizationMode>().AuraStringChanged += OnSoundSourceAuralizationModeChanged;
......
namespace VRTK
{
using UnityEngine;
using System.Collections;
using VA;
public class VAUVRTKOnTeleportMute : MonoBehaviour {
public float mutetime = 0.2F;
private float mutetimecounter;
private VANet _VA;
void Start()
{
_VA = VAUAdapter.VA;
GetComponent<VRTK_BasicTeleport>().Teleporting += VAUVRTKOnTeleportMute_Teleporting;
GetComponent<VRTK_BasicTeleport>().Teleported += VAUVRTKOnTeleportMute_Teleported;
}
private void VAUVRTKOnTeleportMute_Teleported(object sender, DestinationMarkerEventArgs e)
{
_VA.SetOutputMuted(false);
}
private void VAUVRTKOnTeleportMute_Teleporting(object sender, DestinationMarkerEventArgs e)
{
// mutetimecounter = mutetime;
_VA.SetOutputMuted(true);
}
void Update()
{
//if (mutetimecounter > 0F)
// mutetimecounter -= Time.deltaTime;
//if (mutetimecounter < 0F)
// mutetimecounter = 0F;
//if (mutetimecounter == 0f)
// _VA.SetOutputMuted(false);
}
}
}
\ No newline at end of file
using UnityEngine;
using System.Collections;
using VA;
using UnityEngine.UI;
using System;
public class VAUVRTKReverbTimeText : MonoBehaviour {
private VANet _VA = null;
private Text reverbTimeText;
private VAUListener listener;
void Start()
{
_VA = VAUAdapter.VA;
reverbTimeText = GetComponent<Text>();
listener = FindObjectOfType<VAUListener>();
listener.ReverbTimeChanged += Listener_ReverbTimeChanged;
reverbTimeText.text = 0f + "s";
}
private void Listener_ReverbTimeChanged(double reverbTime)
{
reverbTime = Math.Round(reverbTime, 3);
reverbTimeText.text = reverbTime + "s";
}
}
using UnityEngine;
using System.Collections;
using VRTK;
using VA;
public class VAUVRTKUpdateAuraMode : MonoBehaviour {
private VAUAuralizationMode auralizationMode = new VAUAuralizationMode();
private string AuraMode;
public void UpdateGridLayoutValue(int selectedIndex)
{
AuraMode = "";
auralizationMode = FindObjectOfType<VAUAdapter>().gameObject.GetComponent<VAUAuralizationMode>();
if (auralizationMode == null)
Debug.Log("Global AuralizationMode can't be set: No VAUAuralizationMode on VA-Object.");
AuraMode = (selectedIndex == 0) ? "all" : "";
AuraMode = (selectedIndex == 1) ? "default" : "";
AuraMode = (selectedIndex == 2) ? "+DS" : "-DS";
AuraMode = (selectedIndex == 3) ? "+ER" : "-ER";
AuraMode = (selectedIndex == 4) ? "+DD" : "-DD";
AuraMode = (selectedIndex == 5) ? "+DIR" : "-DIR";
AuraMode = (selectedIndex == 6) ? "+AA" : "-AA";
AuraMode = (selectedIndex == 7) ? "+TV" : "-TV";
AuraMode = (selectedIndex == 8) ? "+SC" : "-SC";
AuraMode = (selectedIndex == 9) ? "+DIF" : "-DIF";
AuraMode = (selectedIndex == 10) ? "+NF" : "-NF";
AuraMode = (selectedIndex == 11) ? "+DP" : "-DP";
AuraMode = (selectedIndex == 12) ? "+SL" : "-SL";
auralizationMode.TriggerAuraStringChanged(AuraMode);
}
}
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