VAUnity provides scripts to ease usage of the VA C# binding within Unity. For example, you can use the VAUSoundSource script and drop it on a sound source object in order to connect it with a VA sound source.
VAUnity provides scripts to ease usage of the VA C# binding ([VACS](http://git.rwth-aachen.de/ita/VACS)) within Unity. For example, you can use the VAUSoundSource script and drop it on a sound source object in order to link it with a VA sound source.
# Quick build guide
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# Howto
If you see the VAU* scripts in your Unity scene, you can start to extend your objects by sound source and listener(s).
If you see the VAU* scripts in your Unity scene, you can start to extend your objects by sound sources and listener(s).
## Connect to VA
To connect to VA, drag&drop the VAUAdapter script on any GameObject. It is recommended to create a top level empty GameObject named "VAConnection".
To connect to VA, drag&drop the VAUAdapter script on any GameObject,. It is recommended to create an empty top level GameObject named "VAConnection".
## Listener
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# Extensions
Have a look at the VAUnityExtensions project to get 3D user interfaces that control VA using menues, like muting, sound level control, direkt auralization mode manipulation and more.
Have a look at the [VAUnityExtensions](http://git.rwth-aachen.de/ita/VAUnityExtensions) project to get 3D user interfaces that control VA using menus, like muting, sound level control, direct auralization mode manipulation and more.