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Commit 216dded6 authored by Carolin Breuer's avatar Carolin Breuer
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update links in readme

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## Quick Help
- [Unity package](https://git.rwth-aachen.de/ita/VAUnity) with examples.
- [Unity package](https://git.rwth-aachen.de/ita/vaunity_package) with examples.
- Get an [overview](https://www.virtualacoustics.org/VA/overview/) on VA.
- General [documentation](https://www.virtualacoustics.org/VA/documentation/) on VA and the available methods.
- Citation and previous [research](https://www.virtualacoustics.org/VA/research/) using VA.
......@@ -30,7 +30,7 @@ limitations under the License.
## Quick build guide for the unpatient and experienced users
The easiest way to use VAUnity is by using the [Unity package](https://git.rwth-aachen.de/ita/VAUnity).
The easiest way to use VAUnity is by using the [Unity package](https://git.rwth-aachen.de/ita/vaunity_package).
- Create a new Unity project.
- Clone the Unity package ***recursively*** to your computer. If you want to include VAUnity as a Unity package, clone it anywhere on your disk. Otherwise, it is recommended to clone it into the *Assets/Plugins/* folder in your Unity project. Make sure that the folder */Runtme/VAUnity* contains C# files. If not, double check if you cloned recursively, since VAUnity is included as a submodule.
......@@ -53,7 +53,7 @@ This section describes how to create an example scene in Unity that controls a V
## Software installation
**Recommended**: Download or recursively clone the [VAUnity package](https://git.rwth-aachen.de/ita/VAUnity) on your computer. If you want to include VAUnity as a Unity package, clone it anywhere on your disk. Otherwise, it is recommended to clone it into the *Assets/Plugins/* folder in your Unity project. Make sure that the folder */Runtme/VAUnity* contains C# files. If not, double check if you cloned recursively, since VAUnity is included as a submodule.
**Recommended**: Download or recursively clone the [VAUnity package](https://git.rwth-aachen.de/ita/vaunity_package) on your computer. If you want to include VAUnity as a Unity package, clone it anywhere on your disk. Otherwise, it is recommended to clone it into the *Assets/Plugins/* folder in your Unity project. Make sure that the folder */Runtme/VAUnity* contains C# files. If not, double check if you cloned recursively, since VAUnity is included as a submodule.
Otherwise, obtain a current VA full package from [virtualacoustics.org](http://www.virtualacoustics.org). Make sure that the subfolders `VACS_vxxxxx` and `VAUniy_vxxxxx` are included. Run a VA server with a binaural free-field rendering instance, e.g. by executing the `run_VAServer.bat` script (the untouched default VA configuration file will suffice).
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