Use `std::unordered_map` for sound path renderers
std::unordered_map
, on average, has a performance benefit over the ordered std::map
(linear vs logarithmic; 1 < log(N)). For a large number of paths, this could add up.
std::unordered_map
, on average, has a performance benefit over the ordered std::map
(linear vs logarithmic; 1 < log(N)). For a large number of paths, this could add up.