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CalculateDiffractionPath() now iterates five times before using the calculated aperture points.
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- include/ITAPropagationPathSim/UrbanDiffraction/Engine.h 3 additions, 18 deletionsinclude/ITAPropagationPathSim/UrbanDiffraction/Engine.h
- src/ITAPropagationPathSim/UrbanDiffraction/Engine.cpp 118 additions, 120 deletionssrc/ITAPropagationPathSim/UrbanDiffraction/Engine.cpp
- tests/UrbanDiffraction/SimpleUrbanDiffractionTest.cpp 20 additions, 7 deletionstests/UrbanDiffraction/SimpleUrbanDiffractionTest.cpp
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