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Re-implement sendToAll(gameOver) from server and add disconnected case

Eunae Jang requested to merge bugfix-out-of-scene into master
  • restore the logic for the game over case
  • distinguish the result of "fail" and "disconnect" so that we can figure out if the character is unexpectedly detected as out of the scene or the session is disconnected.
    • in the current situation, even the session is disconnected, the "fail" result is shown. This makes us confuse to figure out what the root problem exactly is.

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