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ITABase is a C++ programming library with basic tools for digital audio processing.
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Convolution library for audio signals with direct-form time-domain implementation and FFT-based block convolution with uniform partitioning.
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Multi-channel cross-talk cancellation (CTC) implementation for arbitrary loudspeaker setups that enables binaural signal reproduction for a single user, also known as transaural reproduction. Can be included into real-time applications.
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ITADataSources is a C++ library for component-oriented audio streaming providing basic modules to manipulate samples in a block-based audio processing.
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ITAPropagationPathSim is a C++ library to simulate acoustic diffraction at geometric objects using the principle of geometrical acoustics.
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Wrapper library for Fast Fourier Transformation with different backends for FFWT3 and MKL.
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ITAGeo is a C++ library to read, write, manipulate and extend geometric information such as meshes. Acoustic material interfaces are provided.
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Audio sampler implementation for block-based audio streaming with time code and real-time interface.
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C++ audio streaming wrapper with different backends (Portaudio, ASIO) including simple DSP modules for routing, observing and basic manipulation of streams in a block-based audio system.
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C++ interface to VA (Virtual Acoustics) for real-time auralization.
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Core functionality for real-time auralization using different audio renderers and reproduction modules. Applications using the VACore are VAServer and VAGUI.
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VANet is the protocol, server and client library that enables to communicate the VA interface over a TCP/IP network connection.
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Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
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VA interface binding for LUA scripting language.
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VACS is a C++ wrapper library for VANet in order to expose a C-style API that can be easily imported as native library for C#. Main application is the VAUnity project (connect Unity with VA).
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