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C-Fu
OpenGL
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developement_1
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Version_1.2.4
Version_1.2.3
Version_1.2.2
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Created with Raphaël 2.2.0
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Update file README.md
master
master
Aktualisieren README.md
fixed things i've broken by the merge conflict
developement_1
developement_1
Merge branch 'developement_1' of git.rwth-aachen.de:carstenf/OpenGL into developement_1
using signal slot to update the combobox entries
Implemented qtreeviewwidget instead of a list
Fixed logic issue with offset file to file name in listWidget. Edited feel of settings window a bit
Implemented recursive scan for mesh files on selection of dir path. Setup name instead of full path in list.
Updated Settings to cleanup logic plus add a note for hard coded paths.
removed unused or useless stuff,
Edited open() function to be more descriptive. Set to openFileActual
Temp update to show unexpected segfault error
Set ability to fill listWidget in SettingsWindow with saved dir list from SettingsManager.
Added add and remove functionality to settings listWidget
Getting dir list to the drop down field
Setting up removing and adding stuff to the settings window dirlistview
Setup dirList access from settings through getter and setters
Added settings for getting drop down filled and set list to hide folders.
Fixed accidental overload of function.
Added filter to QFileSystemModel fmodel
Added QFileSystemModel for the fileListView or aka treeView
Added check for qkList in meshviewer.config
made all path relative now
new release version,
Version_1.2.4
Version_1.2.4
most settings are saved and restored
fixed too high specular,
new release version,
Version_1.2.3
Version_1.2.3
support normal map now,
added preview imange,
passing poylNormal, tangent, bitangent to shader
calculate polygon normal, tangent, and bitangent,
cloth now has specular
new release version,
Version_1.2.2
Version_1.2.2
fixed camera control,
update gui for camera mods
doesn't work for ggctuk since i use ogl 2.0 instead of 4.5
added MoveCamera but isn't working well
forget to save file
finished OrbitCamera
use class for camera handling,
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