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display all models from a mesh,
problem, apply different model matrices for each model, solution give a list of all models to ogl controller, where they are handled, next steps: find solution for wrong rotation + draw ALL models instead of only the first
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- MshViewer/Header/Object.h 5 additions, 2 deletionsMshViewer/Header/Object.h
- MshViewer/Header/OpenGLController.h 2 additions, 0 deletionsMshViewer/Header/OpenGLController.h
- MshViewer/Source/Object.cpp 77 additions, 18 deletionsMshViewer/Source/Object.cpp
- MshViewer/Source/OpenGlController.cpp 68 additions, 16 deletionsMshViewer/Source/OpenGlController.cpp
- MshViewer/main.cpp 1 addition, 1 deletionMshViewer/main.cpp
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