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removed unused files,
removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
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- MshViewer/Header/Object.h 0 additions, 4 deletionsMshViewer/Header/Object.h
- MshViewer/Header/OpenGLController.h 0 additions, 3 deletionsMshViewer/Header/OpenGLController.h
- MshViewer/Header/import.h 0 additions, 7 deletionsMshViewer/Header/import.h
- MshViewer/Source/Object.cpp 8 additions, 86 deletionsMshViewer/Source/Object.cpp
- MshViewer/Source/OpenGlController.cpp 34 additions, 28 deletionsMshViewer/Source/OpenGlController.cpp
- MshViewer/Source/Texture.cpp 1 addition, 0 deletionsMshViewer/Source/Texture.cpp
- MshViewer/Source/import.cpp 0 additions, 92 deletionsMshViewer/Source/import.cpp
- MshViewer/Source/shader.cpp 1 addition, 1 deletionMshViewer/Source/shader.cpp
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