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FmuFile.cs

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    Tim Übelhör authored
    a59e26e0
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    FmuFile.cs 1.87 KiB
    // <auto-generated>
    //  automatically generated by the FlatBuffers compiler, do not modify
    // </auto-generated>
    
    namespace Network.Protocol
    {
    
    using global::System;
    using global::FlatBuffers;
    
    public struct FmuFile : IFlatbufferObject
    {
      private Table __p;
      public ByteBuffer ByteBuffer { get { return __p.bb; } }
      public static FmuFile GetRootAsFmuFile(ByteBuffer _bb) { return GetRootAsFmuFile(_bb, new FmuFile()); }
      public static FmuFile GetRootAsFmuFile(ByteBuffer _bb, FmuFile obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
      public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
      public FmuFile __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
    
      public string InstanceName { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
      public ArraySegment<byte>? GetInstanceNameBytes() { return __p.__vector_as_arraysegment(4); }
      public int BinarySize { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetInt(o + __p.bb_pos) : (int)0; } }
    
      public static Offset<FmuFile> CreateFmuFile(FlatBufferBuilder builder,
          StringOffset InstanceNameOffset = default(StringOffset),
          int BinarySize = 0) {
        builder.StartObject(2);
        FmuFile.AddBinarySize(builder, BinarySize);
        FmuFile.AddInstanceName(builder, InstanceNameOffset);
        return FmuFile.EndFmuFile(builder);
      }
    
      public static void StartFmuFile(FlatBufferBuilder builder) { builder.StartObject(2); }
      public static void AddInstanceName(FlatBufferBuilder builder, StringOffset InstanceNameOffset) { builder.AddOffset(0, InstanceNameOffset.Value, 0); }
      public static void AddBinarySize(FlatBufferBuilder builder, int BinarySize) { builder.AddInt(1, BinarySize, 0); }
      public static Offset<FmuFile> EndFmuFile(FlatBufferBuilder builder) {
        int o = builder.EndObject();
        return new Offset<FmuFile>(o);
      }
    };
    
    
    }