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VACore.h 1.80 KiB
/*
* --------------------------------------------------------------------------------------------
*
* VVV VVV A Virtual Acoustics (VA) | http://www.virtualacoustics.org
* VVV VVV AAA Licensed under the Apache License, Version 2.0
* VVV VVV AAA
* VVV VVV AAA Copyright 2015-2018
* VVVVVV AAA Institute of Technical Acoustics (ITA)
* VVVV AAA RWTH Aachen University
*
* --------------------------------------------------------------------------------------------
*/
/*!
@page VACore
@section core_intro_sec Introduction
VACore provides the entire functionality of real-time auralization and reproduction. It includes scene management and a lot of extra functionality to display and export audio.
@section core_getting_started_sec Getting started
If you are a C++ developer and you want to integrate VA into your application, the first contact point should be the interface represented by the #IVAInterface class in the VABase project.
If you are planning to create a new binding for any other programming and/or scripting language, also have a look at VANet and the #IVANetClient class.
@section core_developer_sec Developers
If you want to create your own auralization module, you will have to
- implement a rendering module that is compatible with #IVAAudioRenderer
- implement a reproduction module that is compatible with #IVAAudioReproduction
Also, add a code line that registers your module at the corresponding registry.
*/
#ifndef IW_VA_CORE
#define IW_VA_CORE
#include "VACoreDefinitions.h"
#include "VACoreFactory.h"
#include "VANetworkStreamAudioSignalSource.h"
#include "VAObjectPool.h"
#include "VAPoolObject.h"
#include "VAReferenceableObject.h"
#include "VAUncopyable.h"
#endif // IW_VA_CORE