3D World
Right now, the world is 100% flat (at z=0
) except the buildings which have height.
The rigidbody physics do not model the wheel-ground interaction properly. Missing is proper collision-detection and collision-resolution with road/ground geometry. (Requires #33)
There were previous ideas on how to make the world 3D. These can be found in simulation/old-code/environment/.../geometry/height
Tasks
- Correct ground collision-responses in
RigidbodyPhysics
- Ground and road height based on a noise function, OSM information (if any), image or other height information source (SRTM, ...)