diff --git a/source/Sensor.m b/source/Sensor.m
index a7300c21c8fb501124b2407c7fdf09a30ad42f91..8efc71f765f357bc0afbb6f7d49db7fcf8d9f382 100644
--- a/source/Sensor.m
+++ b/source/Sensor.m
@@ -1,5 +1,6 @@
 classdef Sensor < MaskedHandle      
-    % High-level class to work with sensors.
+    % High-level class to work with sensors. Information given in this doc can be used to adjust settings of
+    % sensor objects within the EV3 class.
     % 
     % The Sensor-class facilitates the communication with sensors. This mainly consists of 
     % reading the sensor's type and current value in a specified mode.
@@ -14,62 +15,124 @@ classdef Sensor < MaskedHandle
     %       follows: *brickObject.motorA.setProperties('power', 50);*
     %
     % Attributes:
-    %    mode (DeviceMode.{Type}): Sensor mode in which the value will be read. By default, mode is set to *DeviceMode.Default.Undefined*. See also :attr:`type`. *[WRITABLE]* |br| Once a physical sensor is connected to the port *and* the physical Brick is connected to the EV3-object, the allowed mode and the default mode for a Sensor-object are the following (depending on the sensor type): 
+    %    mode (DeviceMode.{Type}): Sensor mode in which the value will be read. By default, mode is set to *DeviceMode.Default.Undefined*. See also :attr:`type`. *[WRITABLE]* |br| Once a physical sensor is connected to the port *and* the physical Brick is connected to the EV3-object, the allowed mode and the default mode for a Sensor-object are the following (depending on the sensor type):
     %
     %             * Touch-Sensor: 
     %                 * DeviceMode.Touch.Pushed *[Default]*
+    %                     *Output: 0: not pushed, 1: pushed
     %                 * DeviceMode.Touch.Bumps
+    %		              *Output: n: number of times being pushed
     %             * Ultrasonic-Sensor: 
     %                 * DeviceMode.UltraSonic.DistCM *[Default]*
+    %		              *Output: distance in cm
+    %			          *Note: actively creates ultrasonic sound
     %                 * DeviceMode.UltraSonic.DistIn
+    %		              *Output: distance in inches
+    %			          *Note: actively creates ultrasonic sound
     %                 * DeviceMode.UltraSonic.Listen
+    %		              *Output: distance in cm
+    %			          *Note: ONLY listens to other sources (sensors) of ultrasonic sound
     %             * Color-Sensor: 
     %                 * DeviceMode.Color.Reflect *[Default]*
+    %		              *Output: value in range 0% to 100% brightness
     %                 * DeviceMode.Color.Ambient
+    %		              *Output: value in range 0% to 100% brightness
     %                 * DeviceMode.Color.Col
+    %		              *Output: none, black, blue, green. yellow, red, white, brown
     %             * Gyro-Sensor: 
     %                 * DeviceMode.Gyro.Angular *[Default]*
     %                 * DeviceMode.Gyro.Rate
+    %		              *Output: rotational speed [degree/s]. Expect small offset in resting position
     %             * Infrared-Sensor:
     %                 * DeviceMode.InfraRed.Prox *[Default]*
+    %		              * Note: currently not recognized
     %                 * DeviceMode.InfraRed.Seek
     %                 * DeviceMode.InfraRed.Remote
     %             * NXTColor-Sensor:
     %                 * DeviceMode.NXTColor.Reflect *[Default]*
+    %		              *Output: value in range 0% to 100% brightness
     %                 * DeviceMode.NXTColor.Ambient
+    %		              *Output: value in range 0% to 100% brightness
     %                 * DeviceMode.NXTColor.Color
+    %		              *Output: value representing color:
+    %					            1 - black
+    %					            2 - blue
+    %					            3 - green
+    %					            4 - yellow
+    %					            5 - red
+    %					            6 - white
+    %					            7 - brown
     %                 * DeviceMode.NXTColor.Green
+    %		              *Output: value in range 0% to 100% of green reflectivityniedrige intensität farbe
     %                 * DeviceMode.NXTColor.Blue
+    %		              *Output: value in range 0% to 100% of blue reflectivity
     %                 * DeviceMode.NXTColor.Raw
+    %			          *Note: obsolete, functionality available in other modes. Also not working properly. Returning 1 value instead of 3
     %             * NXTLight-Sensor:
     %                 * DeviceMode.NXTLight.Reflect *[Default]*
+    %		              *Output: value in range 0% to 100% brightness
     %                 * DeviceMode.NXTLight.Ambient
+    %		              *Output: value in range 0% to 100% brightness
     %             * NXTSound-Sensor:
     %                 * DeviceMode.NXTSound.DB *[Default]*
+    %		              *Output: value in decibel
     %                 * DeviceMode.NXTSound.DBA
+    %		              *Output: value in dba weighted according to human hearing
     %             * NXTTemperature-Sensor
     %                 * DeviceMode.NXTTemperature.C *[Default]*
     %                 * DeviceMode.NXTTemperature.F
     %             * NXTTouch-Sensor:
     %                 * DeviceMode.NXTTouch.Pushed *[Default]*
+    %		              *Output: 0: not pushed, 1: pushed
     %                 * DeviceMode.NXTTouch.Bumps
+    %		              *Output: n: number of times pressed and released
     %             * NXTUltraSonic-Sensor:
     %                 * DeviceMode.NXTUltraSonic.CM *[Default]*
+    %		              *Output: distance in cm
     %                 * DeviceMode.NXTUltraSonic.IN
+    %		              *Output: distance in inches
     %             * HTAccelerometer-Sensor:
     %                 * DeviceMode.HTAccelerometer.Acceleration *[Default]*
     %                 * DeviceMode.HTAccelerometer.AccelerationAllAxes
+    %		              *Note: Not working properly. Returning 1 value instead of 6
     %             * HTCompass-Sensor:
     %                 * DeviceMode.HTCompass.Degrees *[Default]*
+    %		              * Note: currently not recognized
     %             * HTColor-Sensor:
     %                 * DeviceMode.HTColor.Col *[Default]*
+    %		              *Output: value representing color:
+    %					            0 - black
+    %					            1 - purple
+    %            					2 - blue
+    %            					3 - cyan
+    %            					4 - green
+    %            					5 - green/ yellow
+    %            					6 - yellow
+    %            					7 - orange
+    %            					8 - red
+    %            					9 - magenta
+    %            					10 - pink
+    %            					11 - low saturation blue
+    %            					12 - low saturation green
+    %            					13 - low saturation yellow
+    %            					14 - low saturation orange
+    %            					15 - low saturation red
+    %            					16 - low saturation pink
+    %            					17 - white
     %                 * DeviceMode.HTColor.Red
+    %		              *Output: value in range 0 to 255 of red reflectivity
     %                 * DeviceMode.HTColor.Green
+    %		              *Output: value in range 0 to 255 of green reflectivity
     %                 * DeviceMode.HTColor.Blue
+    %		              *Output: value in range 0 to 255 of blue reflectivity
     %                 * DeviceMode.HTColor.White
+    %		              *Output: value in range 0 to 255 of white reflectivity
     %                 * DeviceMode.HTColor.Raw
-    %                 * DeviceMode.HTColor.Nr,
+    %		              *Note: obsolete, color values available in other modes. Also not working properly. Returning 1 value instead of 3
+    %                 * DeviceMode.HTColor.Nrm,
+    %		              *Note: obsolete, normalized values available in other modes. Also not working properly. Returning 1 value instead of 4
     %                 * DeviceMode.HTColor.All
+    %		              *Note: obsolete, all values available in other modes. Also not working properly. Returning 1 value instead of 4
     %    debug (bool): Debug turned on or off. In debug mode, everytime a command is passed to 
     %        the sublayer ('communication layer'), there is feedback in the console about what 
     %        command has been called. *[WRITABLE]*
@@ -100,7 +163,7 @@ classdef Sensor < MaskedHandle
     properties  % Standard properties to be set by user
         % mode (DeviceMode.{Type}): Sensor mode in which the value will be read. By default, 
         %     mode is set to DeviceMode.Default.Undefined. Once a physical sensor is connected
-        %     to the port *and* the physical Brick is connected to the EV3-object, the allowed 
+        %     to the port *and* the physical Brick is connected to the EV3-object afterwards, the allowed 
         %     mode and the default mode for a Sensor-object are the following (depending on the
         %     sensor type): [WRITABLE]
         %
@@ -289,11 +352,15 @@ classdef Sensor < MaskedHandle
             %     mode (DeviceMode.{Type}): *[OPTIONAL]*
             %
             % Example:
-            %     b = EV3(); % |br|
-            %     b.connect('bt', 'serPort', '/dev/rfcomm0'); % |br|
-            %     b.sensor1.setProperties('debug', 'on', 'mode', DeviceMode.Color.Ambient); % |br|
-            %     % Instead of: b.sensor1.debug = 'on'; |br|
-            %     %             b.sensor1.mode = DeviceMode.Color.Ambient; |br|
+            %     b = EV3();  |br|
+            %     b.connect('bt', 'serPort', '/dev/rfcomm0');  |br|
+	        %     
+	        %     % use the following line:
+            %     b.sensor1.setProperties('debug', 'on', 'mode', DeviceMode.Color.Ambient);  |br|
+            %     
+	        %     % Instead of: 
+	        %     b.sensor1.debug = 'on'; |br|
+            %     b.sensor1.mode = DeviceMode.Color.Ambient; |br|
             %
             p = inputParser();
             
@@ -464,4 +531,4 @@ classdef Sensor < MaskedHandle
             end
         end
     end
-end
+end
\ No newline at end of file