DeleteGLTree.m 753 Bytes
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% DeleteGLTree delete previsiouly constructed GL-Tree
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% SYNTAX
% DeleteGLTree(ptrtree);
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% INPUT PARAMETERS
%       ptrtree: a pointer to the previously constructed  GLtree.Warning
%                if the pointer is uncorrect it will cause a crash, there is
%                no way to check this in the mex routine, you have to check
%                yourself in your script.
%     
%
% OUTPUT PARAMETERS
%        none
%
%
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%
%For question, suggestion, bug reports
%giaccariluigi@msn.com
%
% Visit my website:
% http://giaccariluigi.altervista.org/blog/
%
% This work is free thanks to users gratitude, if you find it usefull
% please consider making a donation on my website.
%
%Author : Luigi Giaccari
%Last Update: 7/12/2008
%Created : 10/10/2008