Preps for website update and v2019a upgrade

parent e79f908a
Copyright 2015-2018 Institute of Technical Acoustics (ITA), RWTH Aachen University Copyright 2015-2019 Institute of Technical Acoustics (ITA), RWTH Aachen University
Creative Commons Attribution 3.0 Unported Creative Commons Attribution 3.0 Unported
http://creativecommons.org/licenses/by/3.0/ http://creativecommons.org/licenses/by/3.0/
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...@@ -15,7 +15,7 @@ The Institute of Technical Acoustics (ITA) at RWTH Aachen University is responsi ...@@ -15,7 +15,7 @@ The Institute of Technical Acoustics (ITA) at RWTH Aachen University is responsi
### License ### License
Copyright 2015-2018 Institute of Technical Acoustics (ITA), RWTH Aachen University. Copyright 2015-2019 Institute of Technical Acoustics (ITA), RWTH Aachen University.
Creative Commons Attribution 4.0 Unported Creative Commons Attribution 4.0 Unported
http://creativecommons.org/licenses/by/4.0/ http://creativecommons.org/licenses/by/4.0/
......
@misc{ita2018va, @misc{ita2019va,
author = "{Institute of Technical Acoustics, RWTH Aachen University}", author = "{Institute of Technical Acoustics, RWTH Aachen University}",
keywords = {auralization,real-time signal processing,virtual reality}, keywords = {auralization,real-time signal processing,virtual reality},
title = {{Virtual Acoustics - A real-time auralization framework for scientific research}}, title = {{Virtual Acoustics - A real-time auralization framework for scientific research}},
howpublished = {\url{http://www.virtualacoustics.org/}}, howpublished = {\url{http://www.virtualacoustics.org/}},
note = {Accessed on 2018-03-16}, note = {Accessed on 2019-07-14},
year = {2018}, year = {2019},
} }
TY - ICOMM TY - ICOMM
T1 - Virtual Acoustics - A real-time auralization framework for scientific research T1 - Virtual Acoustics - A real-time auralization framework for scientific research
A1 - Institute of Technical Acoustics, RWTH Aachen University A1 - Institute of Technical Acoustics, RWTH Aachen University
Y1 - 2018/// Y1 - 2019///
KW - auralization KW - auralization
KW - real-time signal processing KW - real-time signal processing
KW - virtual reality KW - virtual reality
N1 - Accessed on 2018-03-16 N1 - Accessed on 2019-07-14
ER - ER -
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...@@ -9,7 +9,7 @@ ...@@ -9,7 +9,7 @@
\maketitle \maketitle
\noindent Virtual Acoustics (VA) is a real-time auralization framework for scientific research~\cite{ita2018va}.\\ \noindent Virtual Acoustics (VA) is a real-time auralization framework for scientific research~\cite{ita2019va}.\\
\bibliographystyle{abbrv} \bibliographystyle{abbrv}
\bibliography{Virtual_Acoustics} \bibliography{Virtual_Acoustics}
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...@@ -107,12 +99,13 @@ ...@@ -107,12 +99,13 @@
<p>&nbsp;</p> <p>&nbsp;</p>
<h3>C++ code documentation</h3> <h3>C++ code documentation</h3>
<p> <p>
Virtual Acoustics is entirely written in C++. However some bindings for other languages like Python and Matlab exist. They have been brought into existence in the spirit of making VA available for a broader user base that is not familiar with C++ programming. For those who are not familiar with C++, see <a href="start.html">getting started section</a>). If you want to embrace VA in your software (instead of only controlling it from the outside), here is what you need to know:<br /> Virtual Acoustics is entirely written in C++. However some bindings for other languages like Python and Matlab exist. They have been brought into existence in the spirit of making VA available for a broader user base that is not familiar with C++ programming. For those who are not familiar with C++, see <a href="documentation.html">getting started section</a>). If you want to embrace VA in your software (instead of only controlling it from the outside), here is what you need to know:<br />
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<h4>C++ API documentation (generated with Doxygen)</h4> <h4>C++ API documentation (generated with Doxygen)</h4>
<ul> <ul>
<a href="resources/v2018b/doc/html/index.html">Virtual Acoustics C++ API v2018b</a> (current version)<br /> <a href="resources/v2019a/doc/html/index.html">Virtual Acoustics C++ API v2019a</a> (current version)<br />
<a href="resources/v2018b/doc/html/index.html">Virtual Acoustics C++ API v2018b</a><br />
<a href="resources/v2018a/doc/html/index.html">Virtual Acoustics C++ API v2018a</a><br /> <a href="resources/v2018a/doc/html/index.html">Virtual Acoustics C++ API v2018a</a><br />
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...@@ -954,7 +947,7 @@ ITA_FFT_WITH_FFTW3 (recommended)</code></pre> ...@@ -954,7 +947,7 @@ ITA_FFT_WITH_FFTW3 (recommended)</code></pre>
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...@@ -188,7 +181,7 @@ ...@@ -188,7 +181,7 @@
<h3>Linux, Mac OSX and other</h3> <h3>Linux, Mac OSX and other</h3>
<pp>If you do not have a Windows system, you can still use VA. Unfortunately, we are not experienced in building binary packages for other platforms than Windows, hence you will have to build it from the source code. For more information, read the <a href="developers.html#otherplatforms">developer section</a> and get help from the <a href="help.html#community">community</a>. <pp>If you do not have a Windows system, you can still use VA. Unfortunately, we are not experienced in building binary packages for other platforms than Windows, hence you will have to build it from the source code. For more information, read the <a href="developers.html#otherplatforms">developer section</a> and get help from the <a href="support.html#community">community</a>.
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A common alternative way is to run the VA server application on a dedicated remote Windows PC with a proper ASIO interface, and control it from any other platform. This way, you can use the Windows download package and you only have to build the remote control part of VA (the C++ interface libraries and/or bindings). You will require no further third-party libraries except for the binding interface you choose (usually Matlab or Python). You can also run a Jupyter notebook along with VA on the Windows machine and remotely control everything using a web browser on any mobile device connected to the same network. A common alternative way is to run the VA server application on a dedicated remote Windows PC with a proper ASIO interface, and control it from any other platform. This way, you can use the Windows download package and you only have to build the remote control part of VA (the C++ interface libraries and/or bindings). You will require no further third-party libraries except for the binding interface you choose (usually Matlab or Python). You can also run a Jupyter notebook along with VA on the Windows machine and remotely control everything using a web browser on any mobile device connected to the same network.
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...@@ -124,39 +116,35 @@ ...@@ -124,39 +116,35 @@
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...@@ -19,58 +19,51 @@ ...@@ -19,58 +19,51 @@
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...@@ -19,59 +19,51 @@ ...@@ -19,59 +19,51 @@
<!-- Header --> <!-- Header -->
<header id="header"> <header id="header">
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...@@ -102,7 +94,7 @@ However, this comes at a price: VA is not trading computational resources over u ...@@ -102,7 +94,7 @@ However, this comes at a price: VA is not trading computational resources over u
</p> </p>
<h4>Why is VA a framework?</h4> <h4>Why is VA a framework?</h4>
<p>You can <a href="download.html">download a ready-to-use VA application</a> and <a href="start.html">individually configure it</a> to reach your target. The combinations of available rendering modules are diverse and therefore VA is suitable for various purposes. The more simple modules provide free-field spatial processing (e.g. using Binaural Technology) for precise localization. More sophisticated modules create certain moods by applying directional artificial reverberation. And others try to be as precise as possible applying physics-based sound propagation simulation for indoor and outdoor scenarios. And there are also possibilities to simply mix ambient sounds that guide or entertain. <br /> <p>You can <a href="download.html">download a ready-to-use VA application</a> and <a href="documentation.html">individually configure it</a> to reach your target. The combinations of available rendering modules are diverse and therefore VA is suitable for various purposes. The more simple modules provide free-field spatial processing (e.g. using Binaural Technology) for precise localization. More sophisticated modules create certain moods by applying directional artificial reverberation. And others try to be as precise as possible applying physics-based sound propagation simulation for indoor and outdoor scenarios. And there are also possibilities to simply mix ambient sounds that guide or entertain. <br />
To deliver your sound to a human listener, you can use different reproduction modules. The selection process depends on the available hardware and the rendering type, and also the computational power you can afford. Find below the tables indicating the <b>rendering and reproduction modules</b> shipped with VA. <br /> To deliver your sound to a human listener, you can use different reproduction modules. The selection process depends on the available hardware and the rendering type, and also the computational power you can afford. Find below the tables indicating the <b>rendering and reproduction modules</b> shipped with VA. <br />
If what you want to do is not reflected by the available modules, you can also extend VA with your own module implementation. You can use generic calls to configure your components without modifying any interface and binding library, which is very helpful for prototyping. <br /> If what you want to do is not reflected by the available modules, you can also extend VA with your own module implementation. You can use generic calls to configure your components without modifying any interface and binding library, which is very helpful for prototyping. <br />
</p> </p>
...@@ -299,7 +291,7 @@ hearingboth_pc_my_data = D:/experiments/BA/student54/3AFCTest/InputData</code></ ...@@ -299,7 +291,7 @@ hearingboth_pc_my_data = D:/experiments/BA/student54/3AFCTest/InputData</code></
<h4>Controlling VA</h4> <h4>Controlling VA</h4>
<p> <p>
The first question is: what kind of software do you usually use? There are bindings that make VA interfaces available in <b>Matlab</b>, <b>Python</b>, <b>Lua</b> and rudimentary functionality in <b>C#</b>. While many in the acoustics research area prefer Matlab, it is Python and especially the combination with Jupyter notebook that the open-source community will find convenient to use with VA. C# is your choice if you are planning to use <a href="start.html#unity">VA for Unity environments</a>, which is probably the lightest entry for those who are not familiar with either Matlab or Python scripting. The first question is: what kind of software do you usually use? There are bindings that make VA interfaces available in <b>Matlab</b>, <b>Python</b>, <b>Lua</b> and rudimentary functionality in <b>C#</b>. While many in the acoustics research area prefer Matlab, it is Python and especially the combination with Jupyter notebook that the open-source community will find convenient to use with VA. C# is your choice if you are planning to use <a href="documentation.html#unity">VA for Unity environments</a>, which is probably the lightest entry for those who are not familiar with either Matlab or Python scripting.