Making sharing of VA binary packages more clear in legal notice, also typos in research section

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<p>RWTH Aachen University<br />Institute of Technical Acoustics, RWTH Aachen University<br />Kopernikusstraße 5<br />D-52074 Aachen, Germany</p>
<p>For more information visit <a href="http://www.akustik.rwth-aachen.de">the official website of the institute</a>.
<h3>Virtual Acoustics Website</h3>
<h3>Virtual Acoustics website</h3>
<p>This website uses a free template called <i>Landed</i> provided by <a href="http://html5up.net" target="_blank">HTML 5UP</a>, some royalty free pictures from <a href="http://unsplash.com" target="_blank">Unsplash</a> and icons from <a href="http://fontawesome.io/icons/">Font Awesome</a>.</p>
<h3>Licensing</h3>
<h4>Software</h4>
<p>Virtual Acoustics is licensed under <a href="http://www.apache.org/licenses/LICENSE-2.0" target="_blank">Apache License Version 2.0</a> or <a href="http://www.gnu.org/licenses/" target="_blank">GNU General Public License</a>, depending on the build configuration, which can potentially linking against GPL libraries.</p>
<h4>Code</h4>
<p>Virtual Acoustics source code is licensed under <a href="http://www.apache.org/licenses/LICENSE-2.0" target="_blank">Apache License Version 2.0</a>.</p>
<h4>Resources</h4>
<p>Virtual Acoustics provides some input data necessary for auralization - like an HRTF dataset. Resources are generally licensed under the original <a href="http://creativecommons.org" target="_blank">Creative Commons Version 4.0</a> license or a CC derivative. The individual license for each work is usually placed next to the resource file and is typically called LICENSE. Some files may also have the license embedded in the metadata, if possible.</p>
<p>Virtual Acoustics provides some input data necessary for auralization - like an HRTF dataset. Resources are generally licensed under the original <a href="http://creativecommons.org" target="_blank">Creative Commons Version 4.0</a> license or a CC derivative that may include share-alike distribution or prohibits commercial use. The individual license for each work is usually placed next to the resource file and is typically called LICENSE. Some files may also have the license embedded in the metadata, if possible.</p>
<h4>External libraries</h4>
<p>Virtual Acoustics makes use of third party libraries. If you are planning to create and share your VA application, you will have to pay close attention to the individual licenses of those projects. Especially GPL licensed third party software and static linking of third party libraries licensed under LGPL will require to at least share parts of your project. Other third party libraries, like fftw3, may be purchased to legally include it in your application. In any case, make yourself familiar with the individual license agreements.</p>
<p><b>Please respect the license agreements of every individual project you are planning to depend on. We will not be hold responsible if this concept is misued by others.</b></p>
<p>Virtual Acoustics makes use of third party libraries. If you are planning to create and share your VA application, you will have to pay close attention to the individual licenses of those projects. Especially GPL licensed third party software and static linking of third party libraries licensed under LGPL will require to share (at least) parts of your project. Other third party libraries, like fftw3, may be purchased to legally include it in your application. In any case, make yourself familiar with the individual license agreements.</p>
<blockquote>Please respect the license agreements of every individual project you are planning to depend on. We will not be hold responsible if this concept is misused.</blockquote>
<h4>Binary packages</h4>
VA binary packages are usually shared under <a href="http://www.gnu.org/licenses/" target="_blank">GNU General Public License</a> as they rely on third party packages that make this necessary (like fftw3). The final license, however, is depending on the build configuration, and may be employable and shareable under less restrictive permissions.
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......@@ -310,7 +310,7 @@ Applied Acoustics, <strong>2016</strong>
</p>
<p>
<i>M. Vorländer, D. Schröer, S. Pelzer and F. Wefers</i><br />
<i>M. Vorländer, D. Schröder, S. Pelzer and F. Wefers</i><br />
<b>Virtual reality for architectural acoustics</b><br />
Journal of Building Performance Simulation, <strong>2015</strong>
</p>
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