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</p>
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<!-- Sidebar -->
<section id="sidebar">
<section>
<h3>VA framework basics</h3>
<p>VA is modular. There is a clear differentiation between scene, audio rendering and spatial audio reproduction.</p>
<footer>
<ul class="actions">
<li><a href="#vabasics" class="button">Learn More</a></li>
</ul>
</footer>
</section>
<hr />
<section>
<a href="#redstart" class="image fit"><img src="images/pic06.jpg" alt="" /></a>
<h3>Redstart - the graphical VA application</h3>
<p>Redstart is a PC application with a graphical user interface. It is the easiest way to get started.</p>
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<ul class="actions">
<li><a href="#redstart" class="button">Learn More</a></li>
</ul>
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</section>
<section>
<h3>Configuring VA</h3>
<p>Because VA is very flexible, more efforts have to be made to properly set it up.</p>
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<ul class="actions">
<li><a href="#" class="button">Learn More</a></li>
</ul>
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</section>
<section>
<h3>Creating scenes</h3>
<p>To start with real-time auralization, VA needs listeners and sound sources. Interact with VA using interfaces of your preferred language.</p>
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<ul class="actions">
<li><a href="#" class="button">Learn More</a></li>
</ul>
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</section>
</section>
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<div class="8u$ 12u$(medium) important(medium)">
<!-- Content -->
<section id="vabasics">
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<h3>VirtualAcoustics framework basics</h3>
<h4>Preface</h4>
<p>The documentation section offers a deeper inside into the principles of our approach, the design concept and implementation details. It is intended to address scientists who are looking for a profound description of VA, professionals of virtual acoustics who are interested in the details of concepts and software developer who are evaluating the deployment of VA.<br />
For all others, the <a href="overview.html">overview page</a> and the <a href="start.html">getting stated section</a> should be first point of contact.</p>
<h3>The Virtual Acoustics framework</h3>
<p>
VABase
VANet VACore
VAServer
VAMatlab VAPython VACS VALua
</p>
<h3>Virtual Acoustics core concept</h3>
<p>VirtualAcoustics has a lot of components, each intended to perform a certain task. It is designed for maximum flexibility and compatibility. It can be devided into</p>
<ul>
<li>Virtual scene manager</li>
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<p>Rendering modules are the heart of VA. They turn a virtual scene with all its inputs and datasets into audible sound. They adapt any modification - like a head rotation - and render the audio accordingly. There are different types of renderers available, and </p>
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<section id="sidebar">
<section>
<h3>FAQ</h3>
Requently asked questions, the number one resource for quick help.
Frequently asked questions, the number one resource for quick help.
<p><a href="#faw">Read on</a><br />
<h3>Issue tracker</h3>
<p>Having a serious problem with VA? File it to get it fixed. <br /><a href="#issue_tracker">File it</a>
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<div id="main" class="wrapper style1">
<div class="container">
<header class="major">
<h2>Documentation section</h2>
<p>Wondering what VirtualAcoustics can do and how it is designed?</p>
<h2>Get started</h2>
<p>Auralization and reproduction using Virtual Acoustics <br />
<span style="font-size: 0.6em">This content is available under <a href="http://creativecommons.org/licenses/by/4.0/">CC BY 4.0</a></span>
</p>
</header>
<div class="row 150%">
<div class="4u 12u$(medium)">
<!-- Sidebar -->
<section id="sidebar">
<section>
<h3>VA framework basics</h3>
<p>VA is modular. There is a clear differentiation between scene, audio rendering and spatial audio reproduction.</p>
<footer>
<ul class="actions">
<li><a href="#vabasics" class="button">Learn More</a></li>
</ul>
</footer>
</section>
<hr />
<section>
<a href="#redstart" class="image fit"><img src="images/pic06.jpg" alt="" /></a>
<h3>Redstart - the graphical VA application</h3>
<p>Redstart is a PC application with a graphical user interface. It is the easiest way to get started.</p>
<footer>
<ul class="actions">
<li><a href="#redstart" class="button">Learn More</a></li>
</ul>
</footer>
</section>
<section>
<h3>Configuring VA</h3>
<p>Because VA is very flexible, more efforts have to be made to properly set it up.</p>
<footer>
<ul class="actions">
<li><a href="#" class="button">Learn More</a></li>
</ul>
</footer>
</section>
<section>
<h3>Creating scenes</h3>
<p>To start with real-time auralization, VA needs listeners and sound sources. Interact with VA using interfaces of your preferred language.</p>
<footer>
<ul class="actions">
<li><a href="#" class="button">Learn More</a></li>
</ul>
</footer>
</section>
</section>
</div>
<div class="8u$ 12u$(medium) important(medium)">
<!-- Content -->
<section id="vabasics">
<section id="configuration">
<!--<a href="#" class="image fit"><img src="images/pic05.jpg" alt="" /></a>-->
<h3>Virtual Acoustics configuration basics</h3>
<p>Virtual Acoustics is a mighty tool for auralization and sound reproduction. It is created for professional applications and is mainly used by scientists. It is designed to offer highest flexibility, which comes at a prices. It is far from easy to configure VA, especially of you want to use loudspeaker-based sound playback.
</p>
</section>
<section id="control">
<!--<a href="#" class="image fit"><img src="images/pic05.jpg" alt="" /></a>-->
<h3>VirtualAcoustics framework basics</h3>
<h3>Virtual Acoustics configuration basics</h3>
<p>VirtualAcoustics has a lot of components, each intended to perform a certain task. It is designed for maximum flexibility and compatibility. It can be devided into</p>
<ul>
<li>Virtual scene manager</li>
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