VAUSignalSource.cs 412 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class VAUSignalSource : MonoBehaviour {

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    protected string _ID = ""; // Identifier string that is either assigned by VA for a managed (dynamic) signal source, or selected string for an unmanaged signal source (like live input)
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    public string ID
    {
        get
        {
            return _ID;
        }
    }
}