From e1e43f6dfaa3c6c4f2263dff9b941554786500bf Mon Sep 17 00:00:00 2001 From: "Dipl.-Ing. Jonas Stienen" <jst@akustik.rwth-aachen.de> Date: Thu, 31 Aug 2017 21:18:02 +0200 Subject: [PATCH] Adding gain and mute state controller for rendering and reproduction modules --- VAURendererController.cs | 36 ++++++++++++++++++++++++++++++++++++ VAUReproductionController.cs | 36 ++++++++++++++++++++++++++++++++++++ 2 files changed, 72 insertions(+) create mode 100644 VAURendererController.cs create mode 100644 VAUReproductionController.cs diff --git a/VAURendererController.cs b/VAURendererController.cs new file mode 100644 index 0000000..6b2ffac --- /dev/null +++ b/VAURendererController.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class VAURendererController : MonoBehaviour +{ + public string RendererID = ""; + public bool OutputMuted = false; + public double OutputGain = 1.0; + + private bool OutputMutedShadow; + private double OutputGainShadow; + + void Start () + { + VAUAdapter.VA.SetRenderingModuleMuted( RendererID, OutputMuted ); + VAUAdapter.VA.SetRenderingModuleGain( RendererID, OutputGain ); + + OutputMutedShadow = OutputMuted; + OutputGainShadow = OutputGain; + } + + void Update() + { + if( OutputMuted != OutputMutedShadow ) + { + VAUAdapter.VA.SetRenderingModuleMuted( RendererID, OutputMuted ); + OutputMutedShadow = OutputMuted; + } + if( OutputGain != OutputGainShadow ) + { + VAUAdapter.VA.SetRenderingModuleGain( RendererID, OutputGain ); + OutputGainShadow = OutputGain; + } + } +} diff --git a/VAUReproductionController.cs b/VAUReproductionController.cs new file mode 100644 index 0000000..951216c --- /dev/null +++ b/VAUReproductionController.cs @@ -0,0 +1,36 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class VAUReproductionController : MonoBehaviour +{ + public string ReproductionID = ""; + public bool OutputMuted = false; + public double OutputGain = 1.0; + + private bool OutputMutedShadow; + private double OutputGainShadow; + + void Start () + { + VAUAdapter.VA.SetReproductionModuleMuted( ReproductionID, OutputMuted ); + VAUAdapter.VA.SetReproductionModuleGain( ReproductionID, OutputGain ); + + OutputMutedShadow = OutputMuted; + OutputGainShadow = OutputGain; + } + + void Update() + { + if( OutputMuted != OutputMutedShadow ) + { + VAUAdapter.VA.SetReproductionModuleMuted( ReproductionID, OutputMuted ); + OutputMutedShadow = OutputMuted; + } + if( OutputGain != OutputGainShadow ) + { + VAUAdapter.VA.SetReproductionModuleGain( ReproductionID, OutputGain ); + OutputGainShadow = OutputGain; + } + } +} -- GitLab