diff --git a/VAUAdapter.cs b/VAUAdapter.cs
index c30168f5e4de1ceae6b7dac5ff4c50dea5008bd8..4fc79467e445996809c284b861cec26592f11376 100644
--- a/VAUAdapter.cs
+++ b/VAUAdapter.cs
@@ -1,5 +1,4 @@
 using UnityEngine;
-using UnityEditor;
 using System;
 using System.Collections;
 using System.Collections.Generic;
@@ -10,7 +9,7 @@ using VA;
 public class VAUAdapter : MonoBehaviour {
 
     
-    private static string HostIP = "VRBOX5";
+    private static string HostIP = "localhost";
     public static string GlobalAuralizationMode = "all";
     private static int Port = 12340;
     private static string DefaultHRIRPath = "$(DefaultHRIR)";
@@ -75,8 +74,8 @@ public class VAUAdapter : MonoBehaviour {
             _VA = new VANet();
         Init();
         DeactivateUnitySound();
-        if (! (_VA.AddSearchPath(Application.dataPath + "/..")))
-            Debug.Log("[VA] Could not add SearchPath:" + Application.dataPath + "/..");
+     //   if (! (_VA.AddSearchPath(Application.dataPath + "/..")))
+     //       Debug.Log("[VA] Could not add SearchPath:" + Application.dataPath + "/..");
     }
 
     void OnEnable()
diff --git a/VAUSoundSource.cs b/VAUSoundSource.cs
index a18a9ba6d74ce3fc3e79bc406d1579e2cd6fffed..2a244f7cd8d3b2bbcd1c8f5a1baad1ec91a49ea9 100644
--- a/VAUSoundSource.cs
+++ b/VAUSoundSource.cs
@@ -1,6 +1,5 @@
 using UnityEngine;
-using UnityEditor;
-using System.Collections;
+using System.IO;
 using System.Collections.Generic;
 using VA;
 
@@ -54,7 +53,7 @@ public class VAUSoundSource : MonoBehaviour {
         { 
             if (GetComponent<AudioSource>().clip != null)
             {
-                SignalSource = _VA.CreateAudiofileSignalSource(AssetDatabase.GetAssetPath(GetComponent<AudioSource>().clip), this.name + "_signal");
+                SignalSource = _VA.CreateAudiofileSignalSource( "Audiofiles/" + GetComponent<AudioSource>().clip.name + ".wav", this.name + "_signal");
                 _VA.SetSoundSourceSignalSource(SoundSource, SignalSource);
                 Debug.Log("[VAU]" + SignalSource + " connected to SoundSource " + SoundSource);
                 _VA.SetAudiofileSignalSourcePlaybackAction(SignalSource, "PLAYING");