Moving files and applying new names in CMake conf

parent 5bc8367b
#ifndef IW_VACORE_BINAURALCLUSTERINGSTATE
#define IW_VACORE_BINAURALCLUSTERINGSTATE
#ifndef IW_VACORE_BINAURAL_CLUSTERING_STATE
#define IW_VACORE_BINAURAL_CLUSTERING_STATE
#include <queue>
......@@ -48,4 +48,4 @@ private:
IVAObjectPool* ClusteringDirectionPool;
};
#endif // IW_VACORE_BINAURALCLUSTERINGSTATE
\ No newline at end of file
#endif // IW_VACORE_BINAURAL_CLUSTERING_STATE
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/BinauralClusterEngine" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\BinauralClusterEngine" )
set( RelativeDir "src/Rendering/Binaural/Clustering/Engine" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Engine" )
set( DirFiles
VABinauralClusterEngine.cpp
VABinauralClustering.h
VABinauralClustering.cpp
VABinauralClusteringDirection.h
VABinauralClusteringDirection.cpp
VABinauralClusterEngine.h
VABinauralClustering.h
VABinauralClusteringState.h
VABinauralClusteringState.cpp
VABinauralClusterPoolFactory.cpp
VABinauralClusterPoolFactory.h
VABinauralClusteringEngine.h
VABinauralClusteringEngine.cpp
VABinauralClusteringDirectionPoolFactory.cpp
VABinauralClusteringDirectionPoolFactory.h
VABinauralClusteringPoolFactory.cpp
VABinauralClusteringPoolFactory.h
VABinauralClusteringState.h
VABinauralClusteringState.cpp
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
......
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/BinauralListener" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\BinauralListener" )
set( RelativeDir "src/Rendering/Binaural/Clustering/Receiver" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Receiver" )
set( DirFiles
VABinauralListener.cpp
VABinauralListener.h
VABinauralListenerPoolFactory.cpp
VABinauralListenerPoolFactory.h
VABinauralClusteringDirectionReceiver.cpp
VABinauralClusteringDirectionReceiver.h
VABinauralClusteringDirectionReceiverPoolFactory.cpp
VABinauralClusteringDirectionReceiverPoolFactory.h
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
......
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/BinauralSoundSource" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\BinauralSoundSource" )
set( DirFiles
VABinauralSoundSource.cpp
VABinauralSoundSource.h
VABinauralSoundSourcePoolFactory.cpp
VABinauralSoundSourcePoolFactory.h
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
set( LocalSourceGroupFiles )
foreach( File ${DirFiles} )
list( APPEND LocalSourceGroupFiles "${RelativeDir}/${File}" )
list( APPEND ProjectSources "${RelativeDir}/${File}" )
endforeach()
source_group( ${DirFiles_SourceGroup} FILES ${LocalSourceGroupFiles} )
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/BinauralTimeOfArrivalEstimator" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\BinauralTimeOfArrivalEstimator" )
set( DirFiles
VABinauralTOAEstimator.cpp
VABinauralTOAEstimator.h
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
set( LocalSourceGroupFiles )
foreach( File ${DirFiles} )
list( APPEND LocalSourceGroupFiles "${RelativeDir}/${File}" )
list( APPEND ProjectSources "${RelativeDir}/${File}" )
endforeach()
source_group( ${DirFiles_SourceGroup} FILES ${LocalSourceGroupFiles} )
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/RelationMetrics" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\RelationMetrics" )
set( DirFiles
VARelationMetrics.cpp
VARelationMetrics.h
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
set( LocalSourceGroupFiles )
foreach( File ${DirFiles} )
list( APPEND LocalSourceGroupFiles "${RelativeDir}/${File}" )
list( APPEND ProjectSources "${RelativeDir}/${File}" )
endforeach()
source_group( ${DirFiles_SourceGroup} FILES ${LocalSourceGroupFiles} )
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils" )
set( SubDirs BinauralListener BinauralClusterEngine BinauralSoundSource BinauralTimeOfArrivalEstimator RelationMetrics Config)
set( DirFiles
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
set( LocalSourceGroupFiles )
foreach( File ${DirFiles} )
list( APPEND LocalSourceGroupFiles "${RelativeDir}/${File}" )
list( APPEND ProjectSources "${RelativeDir}/${File}" )
endforeach()
source_group( ${DirFiles_SourceGroup} FILES ${LocalSourceGroupFiles} )
set( SubDirFiles "" )
foreach( Dir ${SubDirs} )
list( APPEND SubDirFiles "${RelativeDir}/${Dir}/_SourceFiles.cmake" )
endforeach()
foreach( SubDirFile ${SubDirFiles} )
include( ${SubDirFile} )
endforeach()
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering/Utils/Config" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\Utils\\Config" )
set( RelativeDir "src/Rendering/Binaural/Clustering/WaveFront" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering\\WaveFront" )
set( DirFiles
VAConfig.cpp
VAConfig.h
VABinauralWaveFront.cpp
VABinauralWaveFront.h
VABinauralWaveFrontPoolFactory.cpp
VABinauralWaveFrontPoolFactory.h
_SourceFiles.cmake
)
set( DirFiles_SourceGroup "${RelativeSourceGroup}" )
......
# $Id:$
set( RelativeDir "src/Rendering/Binaural/Clustering" )
set( RelativeSourceGroup "src\\Rendering\\Binaural\\Clustering" )
set( SubDirs Utils )
set( SubDirs Engine Receiver WaveFront )
set( DirFiles
VABinauralClusteringRenderer.cpp
VABinauralClusteringRenderer.h
VABinauralClusteringRenderer.cpp
VAConfig.h
VAConfig.cpp
VABinauralTOAEstimator.h
VABinauralTOAEstimator.cpp
VARelationMetrics.h
VARelationMetrics.cpp
_SourceFiles.cmake
)
......
# $Id:$
set( RelativeDir "src/Rendering/Binaural" )
set( RelativeSourceGroup "src\\Rendering\\Binaural" )
set( SubDirs AirTrafficNoise ArtificialReverb FreeField OutdoorNoise Clustering RoomAcoustics )
set( SubDirs AirTrafficNoise ArtificialReverb Clustering FreeField OutdoorNoise RoomAcoustics )
set( DirFiles
_SourceFiles.cmake
......
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