- 15 May, 2018 1 commit
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Dipl.-Ing. Jonas Stienen authored
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- 03 May, 2018 3 commits
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Daniel Filbert authored
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Daniel Filbert authored
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- 23 Apr, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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- 18 Apr, 2018 1 commit
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Michael Kohnen authored
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- 04 Apr, 2018 1 commit
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Dipl.-Ing. Jonas Stienen authored
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- 03 Apr, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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- 15 Mar, 2018 1 commit
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Dipl.-Ing. Jonas Stienen authored
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- 28 Feb, 2018 1 commit
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Dipl.-Ing. Jonas Stienen authored
Added default distance and default minimum distance in calibration section, already recognized by binaural free field renderer. Also a lot of comments
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- 27 Feb, 2018 6 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
Fixing manual reset problem for all rendering modules when using a virtual user-triggered sound card. Also adding a VDL before FIR filtering in PrototypeGenericPath to support Doppler shifts, smooth delay handling and sound propagation based on FIR filters for various situations (especially outdoors with fast moving sound sources)
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
Introducing dual-licensing-style 'selective licensing' in case VACore is build with a dependency to GPL libs (in which case VACore becomes GPL, too)
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Dipl.-Ing. Jonas Stienen authored
Introducing dual-licensing-style 'selective licensing' in case VACore is build with a dependency to GPL libs (in which case VACore becomes GPL, too)
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Dipl.-Ing. Jonas Stienen authored
Introducing dual-licensing-style 'selective licensing' in case VACore is build with a dependency to GPL libs (in which case VACore becomes GPL, too)
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- 25 Feb, 2018 2 commits
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Dipl.-Ing. Jonas Stienen authored
WIP on offline simulation feature using virtual sound card, currently only working for binaural free field due to a manual reset impl requirement
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Dipl.-Ing. Jonas Stienen authored
Starting test-driven development of offline simulation feature using a virtual user-triggered audio device
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- 23 Feb, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
Temporary fixes in room acoustics renderer, out-of-room detection not working correctly. Could be RavenNet issue
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Dipl.-Ing. Jonas Stienen authored
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- 21 Feb, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
WIP on HATO test and implementation in BFF renderer, still jumpy for near-range-limit HATO HRTFs, problem with index layout or input data?
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Dipl.-Ing. Jonas Stienen authored
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- 20 Feb, 2018 1 commit
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- 15 Feb, 2018 2 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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- 13 Feb, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
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- 09 Feb, 2018 1 commit
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Daniel Filbert authored
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- 25 Jan, 2018 1 commit
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Dipl.-Ing. Jonas Stienen authored
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- 24 Jan, 2018 3 commits
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Dipl.-Ing. Jonas Stienen authored
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Dipl.-Ing. Jonas Stienen authored
Temporary fixes in room acoustics renderer, out-of-room detection not working correctly. Could be RavenNet issue
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Dipl.-Ing. Jonas Stienen authored
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- 17 Jan, 2018 1 commit
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