Commit a6f140eb authored by Jonas Stienen's avatar Jonas Stienen
Browse files

Reverting non-versioned files

parent 544901fc
#
# -------------------------------------------------------------------------------------------
#
# VVV VVV A
# VVV VVV AAA Virtual Acoustics (VA)
# VVV VVV AAA Real-time auralisation for virtual reality
# VVV VVV AAA
# VVVVVV AAA (c) Copyright Institut of Technical Acoustics (ITA)
# VVVV AAA RWTH Aachen University (http://www.akustik.rwth-aachen.de)
#
# -------------------------------------------------------------------------------------------
#
# WARNING: This configuration file for the VACore has been automatically created by CMake.
# You can move this file and change the argument path accordingly, otherwise
# your changes will will be overwritten. Alternatively, you can directly modify
# the prototype file 'VACore.ini.proto' and re-run CMake.
#
[Paths]
# Any entry value will be added to the search path list, but only if existing! They will also be made available as macros (see below).
# If a file can not be found during runtime by local name, the core will try to locate it using the paths in ascending name order.
# Macros are not substituted, here. However, it is recommended to use AddSearchPath during runtime, if you have individual directories
# you want to add.
# Relative configuration path (with some more hardware setup files)
conf_dir = conf
conf_dir_dev = D:/Users/stienen/dev/VA/VACore/conf
# Relative data path (with some common files)
data_dir = data
data_dir_dev = D:/Users/stienen/dev/VA/VACore/data
# Absolute data path with further files (big data, not shipped with VA)
big_data_dir = D:/Users/stienen/data/ITASceneData
# Inside scene data directory
InsideSceneData = D:/Users/stienen/data/InsideSceneData
[Files]
# List further config files to be appended to this configuration (also looking at paths)
#VRLabSetup = VASetup.VRLab.ini
[Macros]
# Macros can be defined and will be replaced with given value by the core. Usage: "$(MyMacroName)/file.abc" -> "MyValue/file.abc"
# Macros are substituted forwardly by key name order (use with care), otherwise stay untouched: A = B; C = $(A) -> $(C) is B
DefaultHRIR = HRIR/ITA-Kunstkopf_HRIR_AP11_Pressure_Equalized_3x3_256.v17.ir.daff
HumanDir = Directivity/Singer.v17.ms.daff
Trumpet = Directivity/Trumpet1.v17.ms.daff
# Legacy support, please use $(DefaultHRIR) macro
VADefaultHRIRDataset = $(DefaultHRIR)
# Define some other macros (examples)
ProjectName = MyVirtualAcousticsProject
[Debug]
# Dump the audio device input streams into file
#DumpDeviceInput = $(ProjectName)_in.wav
# Dump the final output audio streams into file
#DumpFinalOutput = $(ProjectName)_out.wav
# Set log level: 0 = quiet; 1 = errors; 2 = warnings (default); 3 = info; 4 = verbose; 5 = trace;
LogLevel = 3
[Audio driver]
# MANDATORY: Audio driver backend (ASIO|Portaudio)
#Driver = ASIO
Driver = Portaudio
# MANDATORY: Audio device (e.g. ASIO4ALL v2, ASIO Hammerfall DSP, Portaudio 'default', 0,1,2,3,...)
#Device = ASIO4ALL v2
#Device = ASIO Hammerfall DSP
#Device = ASIO Fireface USB
#Device = ASIO MADIface USB
#Device = Focusrite USB 2.0 Audio Driver
Device = 2
# MANDATORY: Sampling rate [Hz]
Samplerate = 44100
# OPTIONAL: Buffersize used for audio streaming [Samples]
# AUTO will determine the buffersize from the audio device automatically
# Note: Adjust this to your latency requirements
Buffersize = AUTO
# --= Audio renderers =--
# Syntax [Renderer:<ID>] <ID> can be freely chosen, but must be unique
#
# Fields:
#
# Enabled = (true|false) Create the renderer or skip it (default: true)
# Class = <TYPE> Renderer type/class to create [MANDATORY]
# Outputs = <LIST> Modules the renderer sends its output samples to (hardware output or reproduction module) [MANDATORY]
#
[Renderer:MyBinauralFreeField]
Class = BinauralFreeField
Enabled = false
Outputs = MyTalkthroughHeadphones
HRIRFilterLength = 256
MotionModelNumHistoryKeys = 10000
MotionModelWindowSize = 0.1
MotionModelWindowDelay = 0.1
MotionModelLogInputSources = false
MotionModelLogEstimatedOutputSources = false
MotionModelLogInputListener = false
MotionModelLogEstimatedOutputListener = false
[Renderer:MyAmbientMixer]
class = AmbientMixer
Description = Low-cost renderer to make sound audible without spatializations
Enabled = false
OutputGroup = MyDesktopHP
Outputs = MyTalkthroughHeadphones
[Renderer:MyBinauralArtificialReverb]
Class = BinauralArtificialReverb
Enabled = false
Outputs = MyTalkthroughHeadphones
ReverberationTime = 0.71
RoomVolume = 200
RoomSurfaceArea = 88
MaxReverbFilterLengthSamples = 88200
PositionThreshold = 1.0
AngleThresholdDegree = 30
SoundPowerCorrectionFactor = 0.05
TimeSlotResolution = 0.005
MaxReflectionDensity = 12000.0
ScatteringCoefficient = 0.1
SpeedOfSound = 344.0
[Renderer:MyBinauralRoomAcoustics]
Class = BinauralRoomAcoustics
Enabled = false
Outputs = MyTalkthroughHeadphones
# Setup options: Local, Remote, Hybrid
Setup = Local
ServerIP = PC-SEACEN
HybridLocalTasks = DS
HybridRemoteTasks = ER_IS, DD_RT
RavenDataBasePath = $(VADataDir)
# Task processing (Timeout = with desired update rate, for resource efficient processing; EventSync = process on request (for sporadic updates); Continuous = update as often as possible, for standalone server)
TaskProcessing = Timeout
# Desired update rates in Hz, may lead to resource problems
UpdateRateDS = 12.0
UpdateRateER = 4.2
UpdateRateDD = 0.08
DirectSoundPowerCorrectionFactor = 0.05
[Renderer:MyMonauralFreeField]
Class = MonauralFreeField
Enabled = false
Outputs = MyTalkthroughHeadphones
MotionModelNumHistoryKeys = 10000
MotionModelWindowSize = 0.2
MotionModelWindowDelay = 0.1
MotionModelLogInputSources = false
MotionModelLogEstimatedOutputSources = false
DumpListeners = false
DumpListenersGain = 1.0
SpeedOfSound = 344.0
SwitchingAlgorithm = cubicspline
[Renderer:MyHearingAidRenderer]
Class = PrototypeHearingAid
Enabled = false
Outputs = HearingAidTalkthrough
#Outputs = MyTalkthroughHeadphones
UpdateRateDS = 120.0
UpdateRateIS = 20.0
UpdateRateRT = 1.0
RenderingGain = 1.0
RenderingDelayInMs = 10.0
HRIRFilterLength = 256
# Dump individual listener signals
DumpListeners = false
# Gain for listener dumping [Factor]
DumpListenersGain = 10
[Renderer:MyGenericRenderer]
Class = PrototypeGenericPath
Enabled = true
Outputs = MyTalkthroughHeadphones
NumChannels = 2
IRFilterLengthSamples = 88200
IRFilterDelaySamples = 0
OutputMonitoring = true
[Renderer:MyAirTrafficNoiseRenderer]
Class = BinauralAirTrafficNoise
Enabled = false
Outputs = MyTalkthroughHeadphones
[Renderer:MyVBAPFreefield]
Class = VBAPFreeField
Enabled = false
Output = VRLab_Horizontal_LS
Outputs = MixdownHeadphones
[Renderer:MyDummyRenderer]
class = PrototypeDummy
Description = Dummy renderer for testing and benchmarking
Enabled = false
OutputGroup = MyDesktopHP
Outputs = MyTalkthroughHeadphones
# --= Audio reproduction =--
# Here you write down the audio reproduction modules that are created after VA starts.
# Each section has the format [Reproduction:<ID>] (<ID> must be unique and is freely chooseable).
# Warum diese Schicht mit Eingngen und Ausgngen?
#- Vernnftige Gruppierung fr Meters
#- Abstraktion der Renderer und Reproductions von physikalischen Kanlen
#- Zusatzfunktionalitt unbh. von Renderer und Reproductions: Equalization
#
#- Diese Inputs mssen als Signalquellen im Core erscheinen
[Reproduction:MyTalkthroughHeadphones]
Class = Talkthrough
Enabled = true
Name = Generic talkthrough to output group
Outputs = MyDesktopHP
[Reproduction:MySubwooferMixer]
Class = LowFrequencyMixer
Enabled = false
Name = Generic low frequency (subwoofer) loudspeaker mixer
Outputs = Cave_SW
MixingChannels = ALL
[Reproduction:MyHD600]
Class = Headphones
Enabled = false
# Headphone impulse response inverse file path (normalized)
HpIRInvFile = HPEQ/HD600_all_eq_128_stereo.wav
#HpIRInvFilterLength = 22050
# Headphone impulse response inverse gain for calibration ( HpIR * HpIRInv == 0dB )
HpIRInvCalibrationGainDecibel = 0.1
Name = Equalized Sennheiser HD600 headphones
Outputs = MyDesktopHP
[Reproduction:MyNCTC]
Class = NCTC
Enabled = false
Name = Crosstalk cancellation for N loudspeaker
Outputs = MyDesktopLS
TrackedListenerID = 1
# algorithm: reg|...
Algorithm = reg
RegularizationBeta = 0.01
DelaySamples = 2048
UseTrackedListenerHRIR = false
CTCDefaultHRIR = $(DefaultHRIR)
Optimization = OPTIMIZATION_NONE
[Reproduction:MyAmbisonics]
Class = HOA
Enabled = false
Name = Higher-Order Ambisonics
Enabled = false
Algorithm = HOA
Outputs = VRLab_Horizontal_LS
[Reproduction:MyMixdownHeadphones]
Class = BinauralMixdown
Enabled = false
Name = Binaural mixdown of virtual loudspeaker setup using HRIR techniques
Outputs = MyDesktopHP
VirtualOutput = MyDesktopLS
TrackedListenerID = 1
HRIRFilterLength = 128
[Reproduction:HearingAidTalkthrough]
Class = Talkthrough
Enabled = false
Name = Hearing aid takthrough
Outputs = HearingAid
[Setup]
# hardware setup example for a desktop environment, usually more sophisticated
# settings are outsourced to a VASetup.ini that is included in the 'Files' section
# -- outputs
[Output:MyDesktopHP]
Description = Desktop user with headphones
Devices = MyHP
[Output:MyDesktopLS]
Description = Desktop user with loudspeaker monitors
Devices = MyLSLeft, MyLSRight
# -- inputs
[Input:MyDesktopMike]
Description = Generic desktop microphone, i.e. from WebCam or Line-In
Devices = MyLineIn
# -- hardware devices
[OutputDevice:MyHP]
Type = HP
Description = Headphone hardware device (two-channels)
Channels = 1,2
[OutputDevice:MyLSLeft]
Type = LS
Description = Loudspeaker hardware device
Channels = 1
Position = -0.5, 0.2, -0.4
[OutputDevice:MyLSRight]
Type = LS
Description = Loudspeaker hardware device
Channels = 2
Position = 0.5, 0.2, -0.4
[InputDevice:MyLineIn]
Type = MIC
Description = Table microphone in front of user using line-in
Position = 0, -0.3, 0.2
Channels = 1
#
# -------------------------------------------------------------------------------------------
#
# VVV VVV A
# VVV VVV AAA Virtual Acoustics (VA)
# VVV VVV AAA Real-time auralisation for virtual reality
# VVV VVV AAA
# VVVVVV AAA (c) Copyright Institut of Technical Acoustics (ITA)
# VVVV AAA RWTH Aachen University (http://www.akustik.rwth-aachen.de)
#
# -------------------------------------------------------------------------------------------
#
# WARNING: This configuration file for the VACore has been automatically created by CMake.
# You can move this file and change the argument path accordingly, otherwise
# your changes will be overwritten. Alternatively, you can directly modify
# the prototype file 'VACore.ini.proto' and re-run CMake.
#
[Paths]
# Any entry value will be added to the search path list, but only if existing! They will also be made available as macros (see below).
# If a file can not be found during runtime by local name, the core will try to locate it using the paths in ascending name order.
# Macros are not substituted, here. However, it is recommended to use AddSearchPath during runtime, if you have individual directories
# you want to add.
# Relative configuration path (with some more hardware setup files)
conf_dir = conf
conf_dir_dev = D:/Users/stienen/dev/VA/VACore/conf
# Relative data path (with some common files)
data_dir = data
data_dir_dev = D:/Users/stienen/dev/VA/VACore/data
raven_data =
# Absolute data path with further files (big data, not shipped with VA)
big_data_dir = D:/Users/stienen/data/ITASceneData
# Inside scene data directory
InsideSceneData = D:/Users/stienen/data/InsideSceneData
[Files]
# List further config files to be appended to this configuration (also looking at paths)
#VRLabSetup = VASetup.VRLab.ini
[Macros]
# Macros can be defined and will be replaced with given value by the core. Usage: "$(MyMacroName)/file.abc" -> "MyValue/file.abc"
# Macros are substituted forwardly by key name order (use with care), otherwise stay untouched: A = B; C = $(A) -> $(C) is B
DefaultHRIR = HRIR/ITA-Kunstkopf_HRIR_AP11_Pressure_Equalized_3x3_256.v17.ir.daff
HumanDir = Directivity/Singer.v17.ms.daff
Trumpet = Directivity/Trumpet1.v17.ms.daff
# Legacy support, please use $(DefaultHRIR) macro
VADefaultHRIRDataset = $(DefaultHRIR)
# Define some other macros (examples)
ProjectName = MyVirtualAcousticsProject
[Debug]
# Dump the audio device input streams into file
#DumpDeviceInput = $(ProjectName)_in.wav
# Dump the final output audio streams into file
#DumpFinalOutput = $(ProjectName)_out.wav
# Set log level: 0 = quiet; 1 = errors; 2 = warnings (default); 3 = info; 4 = verbose; 5 = trace;
LogLevel = 3
[Audio driver]
# MANDATORY: Audio driver backend (ASIO|Portaudio)
#Driver = ASIO
Driver = Portaudio
# MANDATORY: Audio device (e.g. ASIO4ALL v2, ASIO Hammerfall DSP, Portaudio 'default', 0,1,2,3,...)
#Device = ASIO4ALL v2
#Device = ASIO Hammerfall DSP
#Device = ASIO Fireface USB
#Device = ASIO MADIface USB
#Device = Focusrite USB 2.0 Audio Driver
Device = default
# MANDATORY: Sampling rate [Hz]
Samplerate = 44100
# OPTIONAL: Buffersize used for audio streaming [Samples]
# AUTO will determine the buffersize from the audio device automatically
# Note: Adjust this to your latency requirements
Buffersize = AUTO
# --= Audio renderers =--
# Syntax [Renderer:<ID>] <ID> can be freely chosen, but must be unique
#
# Fields:
#
# Enabled = (true|false) Create the renderer or skip it (default: true)
# Class = <TYPE> Renderer type/class to create [MANDATORY]
# Outputs = <LIST> Modules the renderer sends its output samples to (hardware output or reproduction module) [MANDATORY]
#
[Renderer:MyBinauralFreeField]
Class = BinauralFreeField
Enabled = true
Outputs = MyTalkthroughHeadphones
HRIRFilterLength = 256
MotionModelNumHistoryKeys = 10000
MotionModelWindowSize = 0.1
MotionModelWindowDelay = 0.1
MotionModelLogInputSources = false
MotionModelLogEstimatedOutputSources = false
MotionModelLogInputListener = false
MotionModelLogEstimatedOutputListener = false
[Renderer:MyAmbientMixer]
class = AmbientMixer
Description = Low-cost renderer to make sound audible without spatializations
Enabled = false
OutputGroup = MyDesktopHP
Outputs = MyTalkthroughHeadphones
[Renderer:MyBinauralArtificialReverb]
Class = BinauralArtificialReverb
Enabled = false
Outputs = MyTalkthroughHeadphones
ReverberationTime = 0.71
RoomVolume = 200
RoomSurfaceArea = 88
MaxReverbFilterLengthSamples = 88200
PositionThreshold = 1.0
AngleThresholdDegree = 30
SoundPowerCorrectionFactor = 0.05
TimeSlotResolution = 0.005
MaxReflectionDensity = 12000.0
ScatteringCoefficient = 0.1
SpeedOfSound = 344.0
[Renderer:MyBinauralRoomAcoustics]
Class = BinauralRoomAcoustics
Enabled = false
Outputs = MyTalkthroughHeadphones
# Setup options: Local, Remote, Hybrid
Setup = Local
ServerIP = PC-SEACEN
HybridLocalTasks = DS
HybridRemoteTasks = ER_IS, DD_RT
RavenDataBasePath = $(raven_data)
# Task processing (Timeout = with desired update rate, for resource efficient processing; EventSync = process on request (for sporadic updates); Continuous = update as often as possible, for standalone server)
TaskProcessing = Timeout
# Desired update rates in Hz, may lead to resource problems
UpdateRateDS = 12.0
UpdateRateER = 4.2
UpdateRateDD = 0.08
DirectSoundPowerCorrectionFactor = 0.05
[Renderer:MyMonauralFreeField]
Class = MonauralFreeField
Enabled = false
Outputs = MyTalkthroughHeadphones
MotionModelNumHistoryKeys = 10000
MotionModelWindowSize = 0.2
MotionModelWindowDelay = 0.1
MotionModelLogInputSources = false
MotionModelLogEstimatedOutputSources = false
DumpListeners = false
DumpListenersGain = 1.0
SpeedOfSound = 344.0
SwitchingAlgorithm = cubicspline
[Renderer:MyHearingAidRenderer]
Class = PrototypeHearingAid
Enabled = false
Outputs = HearingAidTalkthrough
#Outputs = MyTalkthroughHeadphones
UpdateRateDS = 120.0
UpdateRateIS = 20.0
UpdateRateRT = 1.0
RenderingGain = 1.0
RenderingDelayInMs = 10.0
HRIRFilterLength = 256
# Dump individual listener signals
DumpListeners = false
# Gain for listener dumping [Factor]
DumpListenersGain = 10
[Renderer:MyGenericRenderer]
Class = PrototypeGenericPath
Enabled = false
Outputs = MyTalkthroughHeadphones
NumChannels = 2
IRFilterLengthSamples = 88200
IRFilterDelaySamples = 0
OutputMonitoring = true
[Renderer:MyAirTrafficNoiseRenderer]
Class = BinauralAirTrafficNoise
Enabled = false
Outputs = MyTalkthroughHeadphones
[Renderer:MyVBAPFreefield]
Class = VBAPFreeField
Enabled = false
Output = VRLab_Horizontal_LS
Outputs = MixdownHeadphones
[Renderer:MyDummyRenderer]
class = PrototypeDummy
Description = Dummy renderer for testing and benchmarking
Enabled = false
OutputGroup = MyDesktopHP
Outputs = MyTalkthroughHeadphones
# --= Audio reproduction =--
# Here you write down the audio reproduction modules that are created after VA starts.
# Each section has the format [Reproduction:<ID>] (<ID> must be unique and is freely chooseable).
# Warum diese Schicht mit Eingngen und Ausgngen?
#- Vernnftige Gruppierung fr Meters
#- Abstraktion der Renderer und Reproductions von physikalischen Kanlen
#- Zusatzfunktionalitt unbh. von Renderer und Reproductions: Equalization
#
#- Diese Inputs mssen als Signalquellen im Core erscheinen
[Reproduction:MyTalkthroughHeadphones]
Class = Talkthrough
Enabled = true
Name = Generic talkthrough to output group
Outputs = MyDesktopHP
[Reproduction:MySubwooferMixer]
Class = LowFrequencyMixer
Enabled = false
Name = Generic low frequency (subwoofer) loudspeaker mixer
Outputs = Cave_SW
MixingChannels = ALL
[Reproduction:MyHD600]
Class = Headphones
Enabled = false
# Headphone impulse response inverse file path (normalized)
HpIRInvFile = HPEQ/HD600_all_eq_128_stereo.wav
#HpIRInvFilterLength = 22050
# Headphone impulse response inverse gain for calibration ( HpIR * HpIRInv == 0dB )
HpIRInvCalibrationGainDecibel = 0.1
Name = Equalized Sennheiser HD600 headphones
Outputs = MyDesktopHP
[Reproduction:MyNCTC]
Class = NCTC
Enabled = false
Name = Crosstalk cancellation for N loudspeaker
Outputs = MyDesktopLS
TrackedListenerID = 1
# algorithm: reg|...
Algorithm = reg
RegularizationBeta = 0.01
DelaySamples = 2048
UseTrackedListenerHRIR = false
CTCDefaultHRIR = $(DefaultHRIR)
Optimization = OPTIMIZATION_NONE
[Reproduction:MyAmbisonics]
Class = HOA
Enabled = false
Name = Higher-Order Ambisonics
Enabled = false
Algorithm = HOA
Outputs = VRLab_Horizontal_LS
[Reproduction:MyMixdownHeadphones]
Class = BinauralMixdown
Enabled = false
Name = Binaural mixdown of virtual loudspeaker setup using HRIR techniques
Outputs = MyDesktopHP
VirtualOutput = MyDesktopLS
TrackedListenerID = 1
HRIRFilterLength = 128
[Reproduction:HearingAidTalkthrough]
Class = Talkthrough
Enabled = false
Name = Hearing aid takthrough
Outputs = HearingAid