Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
VACore
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
6
Issues
6
List
Boards
Labels
Service Desk
Milestones
Iterations
Merge Requests
0
Merge Requests
0
Requirements
Requirements
List
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Operations
Operations
Incidents
Analytics
Analytics
Code Review
Insights
Issue
Repository
Value Stream
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Institute of Technical Acoustics (ITA)
VACore
Commits
80371cda
Commit
80371cda
authored
Aug 16, 2018
by
Lucas Moesch
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Initial clustering setup for real time renddering added.
parent
92715358
Changes
27
Show whitespace changes
Inline
Side-by-side
Showing
27 changed files
with
1136 additions
and
22 deletions
+1136
-22
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralCluster.cpp
...ealTime/Utils/BinauralClusterEngine/VABinauralCluster.cpp
+56
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralCluster.h
.../RealTime/Utils/BinauralClusterEngine/VABinauralCluster.h
+49
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
...e/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
+59
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
...ime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
+55
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterPoolFactory.cpp
...ls/BinauralClusterEngine/VABinauralClusterPoolFactory.cpp
+19
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterPoolFactory.h
...tils/BinauralClusterEngine/VABinauralClusterPoolFactory.h
+18
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.cpp
...Time/Utils/BinauralClusterEngine/VABinauralClustering.cpp
+66
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.h
...alTime/Utils/BinauralClusterEngine/VABinauralClustering.h
+55
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringPoolFactory.cpp
...BinauralClusterEngine/VABinauralClusteringPoolFactory.cpp
+17
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringPoolFactory.h
...s/BinauralClusterEngine/VABinauralClusteringPoolFactory.h
+19
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringState.cpp
...Utils/BinauralClusterEngine/VABinauralClusteringState.cpp
+103
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringState.h
...e/Utils/BinauralClusterEngine/VABinauralClusteringState.h
+41
-0
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/_SourceFiles.cmake
...l/RealTime/Utils/BinauralClusterEngine/_SourceFiles.cmake
+29
-0
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.cpp
...al/RealTime/Utils/BinauralListener/VABinauralListener.cpp
+30
-2
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.h
...ural/RealTime/Utils/BinauralListener/VABinauralListener.h
+44
-4
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListenerPoolFactory.cpp
.../Utils/BinauralListener/VABinauralListenerPoolFactory.cpp
+13
-0
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListenerPoolFactory.h
...me/Utils/BinauralListener/VABinauralListenerPoolFactory.h
+22
-0
src/Rendering/Binaural/RealTime/Utils/BinauralListener/_SourceFiles.cmake
...naural/RealTime/Utils/BinauralListener/_SourceFiles.cmake
+2
-0
src/Rendering/Binaural/RealTime/Utils/BinauralSoundSource/VABinauralSoundSource.cpp
...lTime/Utils/BinauralSoundSource/VABinauralSoundSource.cpp
+32
-0
src/Rendering/Binaural/RealTime/Utils/BinauralSoundSource/VABinauralSoundSource.h
...ealTime/Utils/BinauralSoundSource/VABinauralSoundSource.h
+47
-0
src/Rendering/Binaural/RealTime/Utils/BinauralSoundSource/VABinauralSoundSourcePoolFactory.cpp
.../BinauralSoundSource/VABinauralSoundSourcePoolFactory.cpp
+19
-0
src/Rendering/Binaural/RealTime/Utils/BinauralSoundSource/VABinauralSoundSourcePoolFactory.h
...ls/BinauralSoundSource/VABinauralSoundSourcePoolFactory.h
+22
-0
src/Rendering/Binaural/RealTime/Utils/BinauralSoundSource/_SourceFiles.cmake
...ral/RealTime/Utils/BinauralSoundSource/_SourceFiles.cmake
+21
-0
src/Rendering/Binaural/RealTime/Utils/_SourceFiles.cmake
src/Rendering/Binaural/RealTime/Utils/_SourceFiles.cmake
+1
-1
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
...endering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
+246
-12
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.h
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.h
+47
-3
src/Rendering/VAAudioRendererRegistry.cpp
src/Rendering/VAAudioRendererRegistry.cpp
+4
-0
No files found.
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralCluster.cpp
0 → 100644
View file @
80371cda
#include "VABinauralCluster.h"
VABinauralCluster
::
VABinauralCluster
()
{
}
VABinauralCluster
::
VABinauralCluster
(
const
VABinauralCluster
&
cluster
)
:
maxError
(
cluster
.
maxError
),
_numSources
(
cluster
.
_numSources
),
_clusterSourcePos
(
cluster
.
_clusterSourcePos
)
{
}
VABinauralCluster
::~
VABinauralCluster
()
{
}
void
VABinauralCluster
::
init
(
VABinauralSoundSource
*
source
)
{
_clusterSourcePos
=
_clusterSourcePos
+
source
->
predPos
;
maxError
=
getDistError
(
source
);
++
_numSources
;
}
double
VABinauralCluster
::
getDistError
(
VABinauralSoundSource
*
source
)
{
double
dotp
=
_clusterSourcePos
.
Dot
(
source
->
predPos
);
return
((
dotp
*
dotp
)
/
(
_clusterSourcePos
.
Dot
(
_clusterSourcePos
))
*
(
source
->
predPos
.
Dot
(
source
->
predPos
)));
}
void
VABinauralCluster
::
addSource
(
VABinauralSoundSource
*
source
)
{
double
err
=
getDistError
(
source
);
_clusterSourcePos
=
(
source
->
predPos
+
_clusterSourcePos
*
_numSources
)
/
(
_numSources
+
1
);
maxError
=
std
::
max
(
err
,
maxError
);
++
_numSources
;
}
void
VABinauralCluster
::
addSource
(
VABinauralSoundSource
*
source
,
double
error
)
{
_clusterSourcePos
=
(
source
->
predPos
+
_clusterSourcePos
*
_numSources
)
/
(
_numSources
+
1
);
maxError
=
std
::
max
(
error
,
maxError
);
++
_numSources
;
}
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralCluster.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTER
#define IW_VACORE_BINAURALCLUSTER
// VA Includes
#include <VA.h>
// Utils
#include "../BinauralSoundSource/VABinauralSoundSource.h"
class
VABinauralCluster
:
public
CVAPoolObject
{
public:
double
maxError
;
VABinauralCluster
();
VABinauralCluster
(
const
VABinauralCluster
&
cluster
);
~
VABinauralCluster
();
void
init
(
VABinauralSoundSource
*
source
);
double
getDistError
(
VABinauralSoundSource
*
source
);
void
addSource
(
VABinauralSoundSource
*
source
);
void
addSource
(
VABinauralSoundSource
*
source
,
double
error
);
void
removeSource
();
void
reset
();
private:
int
_numSources
;
VAVec3
_clusterSourcePos
;
double
cummulativeMovingAverage
(
int
n
,
double
average
,
double
value
);
};
#endif // IW_VACORE_BINAURALCLUSTER
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
0 → 100644
View file @
80371cda
#include "VABinauralClusterEngine.h"
// VA includes
#include <VAObjectPool.h>
VABinauralClusterEngine
::
VABinauralClusterEngine
()
{
}
VABinauralClusterEngine
::~
VABinauralClusterEngine
()
{
}
void
VABinauralClusterEngine
::
update
()
{
std
::
map
<
int
,
VABinauralClustering
*
>::
iterator
it
;
for
(
it
=
_clusterings
.
begin
();
it
!=
_clusterings
.
end
();
++
it
)
{
it
->
second
->
update
();
}
}
void
VABinauralClusterEngine
::
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
)
{
std
::
map
<
int
,
VABinauralClustering
*
>::
iterator
it
;
for
(
it
=
_clusterings
.
begin
();
it
!=
_clusterings
.
end
();
++
it
)
{
it
->
second
->
addSource
(
sourceID
,
source
);
}
}
void
VABinauralClusterEngine
::
addListener
(
int
listenerID
,
VABinauralListener
*
listener
,
clusterConfig_t
&
conf
)
{
VABinauralClustering
*
clustering
=
dynamic_cast
<
VABinauralClustering
*
>
(
_clusteringPool
->
RequestObject
());
// Reference = 1
clustering
->
init
(
listenerID
,
listener
,
conf
.
numCluster
);
// add local reference
_clusterings
.
insert
(
std
::
pair
<
int
,
VABinauralClustering
*
>
(
listenerID
,
clustering
));
}
void
VABinauralClusterEngine
::
removeListener
(
int
listenerID
)
{
std
::
map
<
int
,
VABinauralClustering
*
>::
iterator
it
=
_clusterings
.
find
(
listenerID
);
VABinauralClustering
*
listener
=
it
->
second
;
_clusterings
.
erase
(
it
);
/*
TODO: foreach cluster in CL delete cluster
*/
}
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTERENGINE
#define IW_VACORE_BINAURALCLUSTERENGINE
// VA includes
#include <VA.h>
// ITA includes
// Utils
#include "../BinauralListener/VABinauralListener.h"
#include "../BinauralSoundSource/VABinauralSoundSource.h"
#include "./VABinauralClustering.h"
#include "./VABinauralCluster.h"
class
VABinauralClusterEngine
{
public:
struct
clusterConfig_t
{
int
numCluster
;
};
~
VABinauralClusterEngine
();
VABinauralClusterEngine
();
void
update
();
void
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
);
void
addListener
(
int
listenerID
,
VABinauralListener
*
listener
,
clusterConfig_t
&
conf
);
void
removeListener
(
int
listenerID
);
void
removeSource
(
int
sourceID
);
private:
std
::
map
<
int
,
VABinauralSoundSource
*
>
_newSources
;
std
::
map
<
int
,
VABinauralClustering
*
>
_clusterings
;
IVAObjectPool
*
_sourcePool
;
IVAObjectPool
*
_clusteringPool
;
//std::map< int, VABinauralSoundSource* > _sources;
//std::map< int, VABinauralListener* > _listener;
};
#endif // IW_VACORE_BINAURALCLUSTERENGINE
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterPoolFactory.cpp
0 → 100644
View file @
80371cda
#include "VABinauralClusterPoolFactory.h"
// Utils
#include "./VABinauralCluster.h"
VABinauralClusterPoolFactory
::
VABinauralClusterPoolFactory
()
{
}
VABinauralClusterPoolFactory
::~
VABinauralClusterPoolFactory
()
{
}
CVAPoolObject
*
VABinauralClusterPoolFactory
::
CreatePoolObject
()
{
return
new
VABinauralCluster
();
};
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterPoolFactory.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTERPOOLFACTORY
#define IW_VACORE_BINAURALCLUSTERPOOLFACTORY
// VA Includes
#include <VA.h>
#include <VAPoolObject.h>
class
VABinauralClusterPoolFactory
:
public
IVAPoolObjectFactory
{
public:
VABinauralClusterPoolFactory
();
~
VABinauralClusterPoolFactory
();
CVAPoolObject
*
CreatePoolObject
();
};
#endif // IW_VACORE_BINAURALCLUSTERPOOLFACTORY
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.cpp
0 → 100644
View file @
80371cda
#define NOMINMAX
#include <limits>
#include <algorithm>
#include <math.h>
// VA
#include <VAObjectPool.h>
// Utils
#include "./VABinauralClustering.h"
#include "./VABinauralClusterPoolFactory.h"
VABinauralClustering
::~
VABinauralClustering
()
{
IVAPoolObjectFactory
*
clusterFactory
=
new
VABinauralClusterPoolFactory
();
_clusterPool
=
IVAObjectPool
::
Create
(
16
,
2
,
clusterFactory
,
true
);
};
VABinauralClustering
::
VABinauralClustering
(){};
void
VABinauralClustering
::
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
)
{
_unassignedSources
.
insert
(
std
::
pair
<
int
,
VABinauralSoundSource
*
>
(
sourceID
,
source
));
};
void
VABinauralClustering
::
init
(
int
listenerID
,
VABinauralListener
*
listener
,
int
numClusters
)
{
_listenerID
=
listenerID
;
_listener
=
listener
;
_numClusters
=
numClusters
;
_threshold
=
cos
(
180.
/
numClusters
)
*
cos
(
180.
/
numClusters
);
}
void
VABinauralClustering
::
update
()
{
VABinauralClusteringState
*
state
=
new
VABinauralClusteringState
(
*
_clustering
);
// update unassigned sources
std
::
map
<
int
,
VABinauralSoundSource
*
>::
iterator
it
;
for
(
it
=
_unassignedSources
.
begin
();
it
!=
_unassignedSources
.
end
();
++
it
)
{
state
->
addSource
(
it
->
first
,
it
->
second
,
_threshold
,
0
);
}
// TODO: refinement
for
(
it
=
_unassignedSources
.
begin
();
it
!=
_unassignedSources
.
end
();
++
it
)
{
_assignedSources
.
insert
(
std
::
pair
<
int
,
VABinauralSoundSource
*
>
(
it
->
first
,
it
->
second
));
}
_unassignedSources
.
clear
();
// TODO: update fixed clustertrajectories
}
void
VABinauralClustering
::
PreRequest
(){};
void
VABinauralClustering
::
PreRelease
(){};
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTERING
#define IW_VACORE_BINAURALCLUSTERING
#include <queue>
// VA Includes
#include <VA.h>
#include <VAPoolObject.h>
// Utils
#include "VABinauralCluster.h"
#include "VABinauralClusteringState.h"
#include "../BinauralListener/VABinauralListener.h"
#include "../BinauralSoundSource/VABinauralSoundSource.h"
class
VABinauralClustering
:
public
CVAPoolObject
{
public:
~
VABinauralClustering
();
VABinauralClustering
();
void
init
(
int
listenerID
,
VABinauralListener
*
listener
,
int
numClusters
);
void
update
();
void
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
);
private:
int
_listenerID
;
int
_numClusters
;
double
_threshold
;
VABinauralClusteringState
*
_clustering
;
VABinauralListener
*
_listener
;
IVAObjectPool
*
_clusterPool
;
std
::
map
<
int
,
VABinauralSoundSource
*
>
_unassignedSources
;
std
::
map
<
int
,
VABinauralSoundSource
*
>
_assignedSources
;
std
::
pair
<
int
,
VABinauralCluster
*
>
assignCluster
(
VABinauralClusteringState
*
clustering
,
VABinauralSoundSource
*
source
,
double
threshold
,
int
numFreeClusters
);
void
PreRequest
();
void
PreRelease
();
};
#endif // IW_VACORE_BINAURALCLUSTERING
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringPoolFactory.cpp
0 → 100644
View file @
80371cda
#include "VABinauralClusteringPoolFactory.h"
#include "VABinauralClustering.h"
VABinauralClusteringPoolFactory
::
VABinauralClusteringPoolFactory
()
{
}
VABinauralClusteringPoolFactory
::~
VABinauralClusteringPoolFactory
()
{
}
CVAPoolObject
*
VABinauralClusteringPoolFactory
::
CreatePoolObject
()
{
return
new
VABinauralClustering
();
};
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringPoolFactory.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTERINGPOOLFACTORY
#define IW_VACORE_BINAURALCLUSTERINGPOOLFACTORY
// VA Includes
#include <VA.h>
#include <VAPoolObject.h>
class
VABinauralClusteringPoolFactory
:
public
IVAPoolObjectFactory
{
public:
VABinauralClusteringPoolFactory
();
~
VABinauralClusteringPoolFactory
();
CVAPoolObject
*
CreatePoolObject
();
};
#endif // IW_VACORE_BINAURALCLUSTERINGPOOLFACTORY
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringState.cpp
0 → 100644
View file @
80371cda
#define NOMINMAX
#include <algorithm>
// VA
#include <VAObjectPool.h>
// Utils
#include "VABinauralClusteringState.h"
#include "./VABinauralClusterPoolFactory.h"
VABinauralClusteringState
::
VABinauralClusteringState
(
int
numClusters
)
{
for
(
int
i
=
numClusters
-
1
;
i
>=
0
;
--
i
)
{
freeClusterIDs
.
push
(
i
);
}
}
VABinauralClusteringState
::~
VABinauralClusteringState
()
{
}
VABinauralClusteringState
::
VABinauralClusteringState
(
const
VABinauralClusteringState
&
state
)
:
numClusters
(
state
.
numClusters
),
sourceClusterReference
(
state
.
sourceClusterReference
)
{
std
::
map
<
int
,
VABinauralCluster
*
>::
const_iterator
it
;
for
(
it
=
state
.
clusters
.
begin
();
it
!=
state
.
clusters
.
end
();
++
it
)
{
int
clusterID
=
it
->
first
;
VABinauralCluster
*
cluster
=
new
VABinauralCluster
(
*
(
it
->
second
));
clusters
.
insert
(
std
::
pair
<
int
,
VABinauralCluster
*
>
(
clusterID
,
cluster
));
}
}
void
VABinauralClusteringState
::
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
,
double
threshold
,
int
numBlockedClusters
)
{
int
numFreeClusters
=
numClusters
-
numBlockedClusters
-
clusters
.
size
();
double
err
=
0
,
minerr
=
std
::
numeric_limits
<
double
>::
infinity
();
int
nearestClusterID
=
-
1
;
VABinauralCluster
*
nearestCluster
=
nullptr
;
std
::
map
<
int
,
VABinauralCluster
*
>::
iterator
it
;
for
(
it
=
clusters
.
begin
();
it
!=
clusters
.
end
();
++
it
)
{
err
=
it
->
second
->
getDistError
(
source
);
if
(
err
<
minerr
)
{
minerr
=
err
;
nearestClusterID
=
it
->
first
;
nearestCluster
=
it
->
second
;
}
}
if
((
minerr
>
threshold
)
&&
(
numFreeClusters
>
0
))
{
std
::
pair
<
int
,
VABinauralCluster
*>
p
;
p
=
createCluster
(
source
);
nearestClusterID
=
p
.
first
;
nearestCluster
=
p
.
second
;
}
nearestCluster
->
addSource
(
source
,
minerr
);
sourceClusterReference
.
insert
(
std
::
pair
<
int
,
int
>
(
sourceID
,
nearestClusterID
));
}
std
::
pair
<
int
,
VABinauralCluster
*>
VABinauralClusteringState
::
createCluster
(
VABinauralSoundSource
*
source
)
{
int
clusterID
=
freeClusterIDs
.
back
();
VABinauralCluster
*
cluster
=
dynamic_cast
<
VABinauralCluster
*
>
(
_clusterPool
->
RequestObject
());
// Reference = 1
cluster
->
init
(
source
);
clusters
.
insert
(
std
::
pair
<
int
,
VABinauralCluster
*
>
(
clusterID
,
cluster
));
freeClusterIDs
.
pop
();
return
std
::
pair
<
int
,
VABinauralCluster
*
>
(
clusterID
,
cluster
);
}
double
VABinauralClusteringState
::
getMaxError
()
{
double
max
=
0
;
std
::
map
<
int
,
VABinauralCluster
*
>::
iterator
it
;
for
(
it
=
clusters
.
begin
();
it
!=
clusters
.
end
();
++
it
)
{
max
=
std
::
max
(
max
,
it
->
second
->
maxError
);
}
return
max
;
}
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusteringState.h
0 → 100644
View file @
80371cda
#ifndef IW_VACORE_BINAURALCLUSTERINGSTATE
#define IW_VACORE_BINAURALCLUSTERINGSTATE
#include <queue>
// VA Includes
#include <VA.h>
#include <VAPoolObject.h>
// Utils
#include "VABinauralCluster.h"
#include "../BinauralSoundSource/VABinauralSoundSource.h"
class
VABinauralClusteringState
{
public:
int
numClusters
;
std
::
queue
<
int
>
freeClusterIDs
;
std
::
map
<
int
,
int
>
sourceClusterReference
;
std
::
map
<
int
,
VABinauralCluster
*
>
clusters
;
VABinauralClusteringState
(
int
numClusters
);
VABinauralClusteringState
(
const
VABinauralClusteringState
&
state
);
~
VABinauralClusteringState
();
void
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
,
double
threshold
,
int
numBlockedClusters
);
std
::
pair
<
int
,
VABinauralCluster
*>
createCluster
(
VABinauralSoundSource
*
source
);
double
getMaxError
();
private:
IVAObjectPool
*
_clusterPool
;
};
#endif // IW_VACORE_BINAURALCLUSTERINGSTATE
\ No newline at end of file
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/_SourceFiles.cmake
0 → 100644
View file @
80371cda
# $Id:$
set
(
RelativeDir
"src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine"
)
set
(
RelativeSourceGroup
"Source Files
\\
Rendering
\\
Binaural
\\
Realtime
\\
Utils
\\
BinauralClusterEngine"
)
set
(
DirFiles
VABinauralClusterEngine.cpp