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Institute of Technical Acoustics (ITA)
VACore
Commits
67a2c6d8
Commit
67a2c6d8
authored
Aug 14, 2018
by
Lucas Moesch
Browse files
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Added binaural listener to cmake.
parent
fef98ce2
Changes
8
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8 changed files
with
124 additions
and
10 deletions
+124
-10
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.cpp
...al/RealTime/Utils/BinauralListener/VABinauralListener.cpp
+11
-0
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.h
...ural/RealTime/Utils/BinauralListener/VABinauralListener.h
+16
-0
src/Rendering/Binaural/RealTime/Utils/BinauralListener/_SourceFiles.cmake
...naural/RealTime/Utils/BinauralListener/_SourceFiles.cmake
+19
-0
src/Rendering/Binaural/RealTime/Utils/_SourceFiles.cmake
src/Rendering/Binaural/RealTime/Utils/_SourceFiles.cmake
+27
-0
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
...endering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
+36
-3
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.h
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.h
+3
-6
src/Rendering/Binaural/RealTime/_SourceFiles.cmake
src/Rendering/Binaural/RealTime/_SourceFiles.cmake
+11
-0
src/Rendering/_SourceFiles.cmake
src/Rendering/_SourceFiles.cmake
+1
-1
No files found.
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.cpp
0 → 100644
View file @
67a2c6d8
#include "VABinauralListener.h"
VABinauralListener
::
VABinauralListener
()
{
}
VABinauralListener
::~
VABinauralListener
()
{
}
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.h
0 → 100644
View file @
67a2c6d8
#ifndef IW_VACORE_BINAURALLISTENER
#define IW_VACORE_BINAURALLISTENER
// VA includes
#include <VA.h>
#include <VAPoolObject.h>
class
VABinauralListener
:
public
CVAPoolObject
{
public:
virtual
~
VABinauralListener
();
VABinauralListener
();
};
#endif // IW_VACORE_BINAURALListener
src/Rendering/Binaural/RealTime/Utils/BinauralListener/_SourceFiles.cmake
0 → 100644
View file @
67a2c6d8
# $Id:$
set
(
RelativeDir
"src/Rendering/Binaural/RealTime/Utils/BinauralListener"
)
set
(
RelativeSourceGroup
"Source Files
\\
Rendering
\\
Binaural
\\
Realtime
\\
Utils
\\
BinauralListener"
)
set
(
DirFiles
VABinauralListener.cpp
VABinauralListener.h
_SourceFiles.cmake
)
set
(
DirFiles_SourceGroup
"
${
RelativeSourceGroup
}
"
)
set
(
LocalSourceGroupFiles
)
foreach
(
File
${
DirFiles
}
)
list
(
APPEND LocalSourceGroupFiles
"
${
RelativeDir
}
/
${
File
}
"
)
list
(
APPEND ProjectSources
"
${
RelativeDir
}
/
${
File
}
"
)
endforeach
()
source_group
(
${
DirFiles_SourceGroup
}
FILES
${
LocalSourceGroupFiles
}
)
src/Rendering/Binaural/RealTime/Utils/_SourceFiles.cmake
0 → 100644
View file @
67a2c6d8
# $Id:$
set
(
RelativeDir
"src/Rendering/Binaural/Realtime/Utils"
)
set
(
RelativeSourceGroup
"Source Files
\\
Rendering
\\
Binaural
\\
Realtime
\\
Utils"
)
set
(
SubDirs BinauralListener
)
set
(
DirFiles
_SourceFiles.cmake
)
set
(
DirFiles_SourceGroup
"
${
RelativeSourceGroup
}
"
)
set
(
LocalSourceGroupFiles
)
foreach
(
File
${
DirFiles
}
)
list
(
APPEND LocalSourceGroupFiles
"
${
RelativeDir
}
/
${
File
}
"
)
list
(
APPEND ProjectSources
"
${
RelativeDir
}
/
${
File
}
"
)
endforeach
()
source_group
(
${
DirFiles_SourceGroup
}
FILES
${
LocalSourceGroupFiles
}
)
set
(
SubDirFiles
""
)
foreach
(
Dir
${
SubDirs
}
)
list
(
APPEND SubDirFiles
"
${
RelativeDir
}
/
${
Dir
}
/_SourceFiles.cmake"
)
endforeach
()
foreach
(
SubDirFile
${
SubDirFiles
}
)
include
(
${
SubDirFile
}
)
endforeach
()
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
View file @
67a2c6d8
#include "VABinauralRealTimeRenderer.h"
// VA Includes
#include <VA.h>
#include "../../../Utils/VAUtils.h"
// VA Core Includes
#include "../../../Scene/VAScene.h"
VABinauralRealTimeRenderer
::
VABinauralRealTimeRenderer
(
const
CVAAudioRendererInitParams
&
oParams_
)
:
_oParams
(
oParams_
),
class
VABinauralClusterEngine
:
public
CVAObject
{
public:
virtual
~
VABinauralClusterEngine
();
};
VABinauralRealTimeRenderer
::
VABinauralRealTimeRenderer
(
const
CVAAudioRendererInitParams
&
params_
)
:
_params
(
params_
),
_newSceneState
(
NULL
),
_curSceneState
(
NULL
),
_indicateReset
(
false
),
_resetAck
(
false
)
{
CVAConfigInterpreter
conf
(
*
_
oP
arams
.
pConfig
);
CVAConfigInterpreter
conf
(
*
_
p
arams
.
pConfig
);
}
...
...
@@ -19,3 +30,25 @@ VABinauralRealTimeRenderer::VABinauralRealTimeRenderer( const CVAAudioRendererIn
VABinauralRealTimeRenderer
::~
VABinauralRealTimeRenderer
()
{
}
void
VABinauralRealTimeRenderer
::
processStream
(
const
ITAStreamInfo
*
streamInfo
)
{
}
void
VABinauralRealTimeRenderer
::
updateScene
(
CVASceneState
*
newSceneState
)
{
assert
(
newSceneState
);
_newSceneState
=
newSceneState
;
if
(
_newSceneState
==
_curSceneState
)
return
;
// Neue Szene referenzieren (gegen Freigabe sperren)
_newSceneState
->
AddReference
();
// Unterschiede ermitteln: Neue Szene vs. alte Szene
CVASceneStateDiff
diff
;
_newSceneState
->
Diff
(
_curSceneState
,
&
diff
);
}
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.h
View file @
67a2c6d8
#ifndef IW_VACORE_BINAURALREALTIMERENDERER
#define IW_VACORE_BINAURALREALTIMERENDERER
// VA Includes
#include <VA.h>
// VA includes
#include "../../VAAudioRenderer.h"
// ITA includes
#include <ITADataSourceRealization.h>
...
...
@@ -21,7 +18,7 @@ public:
void
processStream
(
const
ITAStreamInfo
*
pStreamInfo
);
void
updateScene
(
CVASceneState
*
);
void
updateScene
(
CVASceneState
*
newSceneState
);
// Resets the renderer to it's initial state
void
reset
();
...
...
@@ -30,7 +27,7 @@ public:
ITADatasource
*
GetOutputDatasource
();
private:
const
CVAAudioRendererInitParams
_
oP
arams
;
const
CVAAudioRendererInitParams
_
p
arams
;
CVASceneState
*
_newSceneState
;
CVASceneState
*
_curSceneState
;
...
...
src/Rendering/Binaural/RealTime/_SourceFiles.cmake
View file @
67a2c6d8
...
...
@@ -2,12 +2,14 @@
set
(
RelativeDir
"src/Rendering/Binaural/RealTime"
)
set
(
RelativeSourceGroup
"Source Files
\\
Rendering
\\
Binaural
\\
RealTime"
)
set
(
SubDirs Utils
)
set
(
DirFiles
VABinauralRealTimeRenderer.cpp
VABinauralRealTimeRenderer.h
_SourceFiles.cmake
)
set
(
DirFiles_SourceGroup
"
${
RelativeSourceGroup
}
"
)
set
(
LocalSourceGroupFiles
)
...
...
@@ -17,3 +19,12 @@ foreach( File ${DirFiles} )
endforeach
()
source_group
(
${
DirFiles_SourceGroup
}
FILES
${
LocalSourceGroupFiles
}
)
set
(
SubDirFiles
""
)
foreach
(
Dir
${
SubDirs
}
)
list
(
APPEND SubDirFiles
"
${
RelativeDir
}
/
${
Dir
}
/_SourceFiles.cmake"
)
endforeach
()
foreach
(
SubDirFile
${
SubDirFiles
}
)
include
(
${
SubDirFile
}
)
endforeach
()
src/Rendering/_SourceFiles.cmake
View file @
67a2c6d8
...
...
@@ -2,7 +2,7 @@
set
(
RelativeDir
"src/Rendering"
)
set
(
RelativeSourceGroup
"Source Files
\\
Rendering"
)
set
(
SubDirs Ambient Ambisonics Binaural Prototyping VBAP
)
set
(
SubDirs Ambient Ambisonics Binaural Prototyping VBAP
)
set
(
DirFiles
VAAudioRenderer.h
...
...
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