Commit 3f328592 authored by Dipl.-Ing. Jonas Stienen's avatar Dipl.-Ing. Jonas Stienen
Browse files

Starting cleanup, style, etc. in preparation of big API update before release

parent c6264ee0
......@@ -14,6 +14,8 @@
#ifndef IW_VACORE_AUDIOSIGNALSOURCEMANAGER
#define IW_VACORE_AUDIOSIGNALSOURCEMANAGER
#include <VABase.h>
#include "../Drivers/Audio/VAAudioDriverConfig.h"
#include <VACoreDefinitions.h>
......
......@@ -14,7 +14,7 @@
#ifndef IW_VACORE_DIRECTIVITY_MANAGER
#define IW_VACORE_DIRECTIVITY_MANAGER
#include <VABaseDefinitions.h>
#include <VABase.h>
#include "VADirectivity.h"
#include "../VAObjectContainer.h"
......
......@@ -14,7 +14,7 @@
#ifndef IW_VACORE_HRIR_MANAGER
#define IW_VACORE_HRIR_MANAGER
#include <VABaseDefinitions.h>
#include <VABase.h>
#include "VAHRIRDataset.h"
#include "../VAObjectContainer.h"
......
......@@ -14,7 +14,7 @@
#ifndef IW_VACORE_MOTIONMODEL
#define IW_VACORE_MOTIONMODEL
#include <VABaseDefinitions.h>
#include <VABase.h>
class CVAMotionState;
......
......@@ -15,6 +15,7 @@
#define IW_VACORE_MOTIONMODELBASE
#include "VAMotionModel.h"
#include <VABase.h>
#include <VAStruct.h>
#include <ITADataLog.h>
......
......@@ -19,7 +19,6 @@
// VA includes
#include "../../VAAudioRenderer.h"
#include "../../VAAudioRendererRegistry.h"
#include <VABaseDefinitions.h>
#include <VACore.h>
// ITA includes
......
......@@ -24,7 +24,7 @@
#include "../../VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VAObject.h>
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
#include "../../../VASourceListenerMetrics.h"
......
......@@ -18,7 +18,7 @@
// VA includes
#include <VAObject.h>
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
......
......@@ -28,7 +28,6 @@
#if( VACORE_WITH_RENDERER_BINAURAL_ARTIFICIAL_REVERB == 1 )
// VA includes
#include <VABaseDefinitions.h>
#include <VACore.h>
#include <VAObject.h>
#include <VAObjectPool.h>
......
......@@ -24,7 +24,7 @@
#include "../../VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VAObject.h>
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
#include "../../../VASourceListenerMetrics.h"
......
......@@ -17,7 +17,7 @@
#if (VACORE_WITH_RENDERER_BINAURAL_ROOM_ACOUSTICS==1)
// VA includes
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObject.h>
#include "../../VAAudioRenderer.h"
......
......@@ -23,7 +23,7 @@
#include "../../VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VAObject.h>
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
#include "../../../VASourceListenerMetrics.h"
......
......@@ -19,7 +19,7 @@
// VA includes
#include "../../VAAudioRenderer.h"
#include "../../VAAudioRendererRegistry.h"
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
// STL includes
......
......@@ -22,7 +22,7 @@
#include "../../VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VAObject.h>
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
#include"../../../VACoreImpl.h"
......
......@@ -23,7 +23,7 @@
#include "../../VAAudioRenderer.h"
#include "../../VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include "../../../VACoreImpl.h"
#include <VAObject.h>
......
......@@ -22,7 +22,7 @@
#include "../../../Rendering/VAAudioRenderer.h"
#include "../../../Rendering/VAAudioRendererRegistry.h"
#include "../../../Scene/VAScene.h"
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VACore.h>
#include <VAObjectPool.h>
#include "../../../VASourceListenerMetrics.h"
......
......@@ -14,6 +14,8 @@
#ifndef IW_VACORE_MOTIONSTATE
#define IW_VACORE_MOTIONSTATE
#include <VABase.h>
#include "../Scene/VASceneStateBase.h"
//! Klasse fr Bewegungszustnde (Zeitmarke, Position und Geschwindigkeit, Orientierung)
......
......@@ -13,7 +13,7 @@
#include "VAUtils.h"
#include <VABaseDefinitions.h>
#include <VABase.h>
#include "../Scene/VAMotionState.h"
......
......@@ -14,7 +14,7 @@
#ifndef IW_VACORE_AUDIOSTREAMTRACKER
#define IW_VACORE_AUDIOSTREAMTRACKER
#include <VABaseDefinitions.h>
#include <VABase.h>
#include "Audiosignals/VAAudioSignalSourceManager.h"
#include "Utils/VADebug.h"
......
......@@ -17,7 +17,7 @@
#include "Utils/VAUtils.h"
#include "VALog.h"
#include <VABaseDefinitions.h>
#include <VABase.h>
#include <VAException.h>
#include <VAStruct.h>
......
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