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Institute of Technical Acoustics (ITA)
VACore
Commits
32449d41
Commit
32449d41
authored
Sep 25, 2018
by
Lucas Moesch
Browse files
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Plain Diff
WIP - fixing bugs
parent
172dbc8c
Changes
6
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6 changed files
with
92 additions
and
43 deletions
+92
-43
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
...e/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
+12
-2
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
...ime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
+5
-4
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.cpp
...Time/Utils/BinauralClusterEngine/VABinauralClustering.cpp
+37
-30
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.h
...ural/RealTime/Utils/BinauralListener/VABinauralListener.h
+2
-1
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
...endering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
+34
-4
tests/CoreTest.cpp
tests/CoreTest.cpp
+2
-2
No files found.
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.cpp
View file @
32449d41
...
...
@@ -34,9 +34,11 @@ VABinauralClusterEngine::update()
}
VABinauralClustering
*
VABinauralClusterEngine
::
getClustering
(
int
listenerID
)
VABinauralClusterEngine
::
getClustering
(
const
int
listenerID
)
{
std
::
map
<
int
,
VABinauralClustering
*
>::
iterator
it
=
_clusterings
.
find
(
listenerID
);
const
int
id
=
listenerID
;
auto
it
=
_clusterings
.
find
(
id
);
return
it
->
second
;
}
...
...
@@ -49,6 +51,8 @@ VABinauralClusterEngine::addSource( int sourceID, VABinauralSoundSource* source
{
it
->
second
->
addSource
(
sourceID
,
source
);
}
_sources
.
insert
(
std
::
pair
<
int
,
VABinauralSoundSource
*
>
(
sourceID
,
source
));
}
void
...
...
@@ -70,7 +74,13 @@ VABinauralClusterEngine::addListener(int listenerID, VABinauralListener* listene
// add local reference
_clusterings
.
insert
(
std
::
pair
<
int
,
VABinauralClustering
*
>
(
listenerID
,
clustering
));
_listeners
.
insert
(
std
::
pair
<
int
,
VABinauralListener
*
>
(
listenerID
,
listener
));
// add preexisting sources
for
(
auto
const
&
sourceIt
:
_sources
)
{
clustering
->
addSource
(
sourceIt
.
first
,
sourceIt
.
second
);
}
}
void
...
...
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClusterEngine.h
View file @
32449d41
...
...
@@ -21,6 +21,8 @@ public:
int
numCluster
;
};
std
::
map
<
int
,
VABinauralClustering
*
>
_clusterings
;
~
VABinauralClusterEngine
();
VABinauralClusterEngine
();
...
...
@@ -29,7 +31,7 @@ public:
update
();
VABinauralClustering
*
getClustering
(
int
listenerID
);
getClustering
(
const
int
listenerID
);
void
addSource
(
int
sourceID
,
VABinauralSoundSource
*
source
);
...
...
@@ -45,13 +47,12 @@ public:
private:
std
::
map
<
int
,
VABinauralSoundSource
*
>
_newSources
;
std
::
map
<
int
,
VABinauralClustering
*
>
_clusterings
;
IVAObjectPool
*
_sourcePool
;
IVAObjectPool
*
_clusteringPool
;
//
std::map< int, VABinauralSoundSource* > _sources;
//std::map< int, VABinauralListener* > _listener
;
std
::
map
<
int
,
VABinauralSoundSource
*
>
_sources
;
std
::
map
<
int
,
VABinauralListener
*
>
_listeners
;
};
...
...
src/Rendering/Binaural/RealTime/Utils/BinauralClusterEngine/VABinauralClustering.cpp
View file @
32449d41
...
...
@@ -69,49 +69,56 @@ VABinauralClustering::getOutput()
void
VABinauralClustering
::
update
()
{
VABinauralClusteringState
*
state
=
new
VABinauralClusteringState
(
*
_curState
);
//TODO: DIRTY HACK
// remove removed sources
std
::
set
<
int
>::
const_iterator
it
;
for
(
it
=
_delSourceIDs
.
begin
();
it
!=
_delSourceIDs
.
end
();
++
it
)
if
(
_nextState
==
nullptr
)
{
// remove if in unassigned sources
std
::
map
<
int
,
VABinauralSoundSource
*
>::
iterator
delIt
=
_unassignedSources
.
find
(
*
it
);
VABinauralSoundSource
*
source
=
delIt
->
second
;
state
->
removeSource
(
*
it
);
VABinauralClusteringState
*
state
=
new
VABinauralClusteringState
(
*
_curState
);
_unassignedSources
.
erase
(
delIt
);
// remove removed sources
std
::
set
<
int
>::
const_iterator
it
;
// remove if in assigned sources
delIt
=
_assignedSources
.
find
(
*
it
);
source
=
delIt
->
second
;
for
(
it
=
_delSourceIDs
.
begin
();
it
!=
_delSourceIDs
.
end
();
++
it
)
{
// remove if in unassigned sources
std
::
map
<
int
,
VABinauralSoundSource
*
>::
iterator
delIt
=
_unassignedSources
.
find
(
*
it
);
VABinauralSoundSource
*
source
=
delIt
->
second
;
_assignedSources
.
erase
(
delIt
);
}
state
->
removeSource
(
*
it
);
// add unassigned sources
std
::
map
<
int
,
VABinauralSoundSource
*
>::
iterator
sourceIt
;
_unassignedSources
.
erase
(
delIt
);
for
(
sourceIt
=
_unassignedSources
.
begin
();
sourceIt
!=
_unassignedSources
.
end
();
++
sourceIt
)
{
state
->
addSource
(
sourceIt
->
first
,
sourceIt
->
second
,
_threshold
,
0
);
}
// remove if in assigned sources
delIt
=
_assignedSources
.
find
(
*
it
);
source
=
delIt
->
second
;
// TODO: refinement
_assignedSources
.
erase
(
delIt
);
}
// update source status
for
(
auto
const
&
assignedSources
:
_assignedSources
)
{
_assignedSources
.
insert
(
std
::
pair
<
int
,
VABinauralSoundSource
*
>
(
assignedSources
.
first
,
assignedSources
.
second
));
}
// add unassigned sources
std
::
map
<
int
,
VABinauralSoundSource
*
>::
iterator
sourceIt
;
_unassignedSources
.
clear
();
for
(
sourceIt
=
_unassignedSources
.
begin
();
sourceIt
!=
_unassignedSources
.
end
();
++
sourceIt
)
{
state
->
addSource
(
sourceIt
->
first
,
sourceIt
->
second
,
_threshold
,
0
);
}
_nextState
.
reset
(
state
);
// TODO: refinement
// TODO: update fixed clustertrajectories
// update source status
for
(
auto
const
&
assignedSources
:
_assignedSources
)
{
_assignedSources
.
insert
(
std
::
pair
<
int
,
VABinauralSoundSource
*
>
(
assignedSources
.
first
,
assignedSources
.
second
));
}
_unassignedSources
.
clear
();
_nextState
.
reset
(
state
);
// TODO: update fixed clustertrajectories
}
}
void
...
...
src/Rendering/Binaural/RealTime/Utils/BinauralListener/VABinauralListener.h
View file @
32449d41
...
...
@@ -28,12 +28,13 @@ public:
int
motionModelNumHistoryKeys
;
};
bool
hasValidTrajectory
;
CVAListenerDesc
*
data
;
CVASharedMotionModel
*
motionModel
;
VAVec3
predPos
;
VAVec3
pre
f
View
;
VAVec3
pre
d
View
;
VAVec3
predUp
;
ITASampleFrame
*
output
;
...
...
src/Rendering/Binaural/RealTime/VABinauralRealTimeRenderer.cpp
View file @
32449d41
...
...
@@ -146,7 +146,7 @@ VABinauralRealTimeRenderer::ProcessStream(const ITAStreamInfo* streamInfo)
updateTrajectories
(
time
);
// -- create output for every listener
std
::
map
<
int
,
VABinauralListener
*
>::
const_iterator
it
;
/*
std::map< int, VABinauralListener* >::const_iterator it;
for (it = _listeners.begin(); it != _listeners.end(); ++it)
{
VABinauralClustering* clustering = _clusterEngine.getClustering(it->first);
...
...
@@ -157,6 +157,17 @@ VABinauralRealTimeRenderer::ProcessStream(const ITAStreamInfo* streamInfo)
fm_copy(outputChL, (*output)[0].data(), m_uiBlocklength);
fm_copy(outputChR, (*output)[1].data(), m_uiBlocklength);
}
} */
// TEST
for
(
auto
const
&
clusteringIt
:
_clusterEngine
.
_clusterings
)
{
VABinauralClustering
*
clustering
=
clusteringIt
.
second
;
output
=
clustering
->
getOutput
();
fm_copy
(
outputChL
,
(
*
output
)[
0
].
data
(),
m_uiBlocklength
);
fm_copy
(
outputChR
,
(
*
output
)[
1
].
data
(),
m_uiBlocklength
);
}
IncrementWritePointer
();
...
...
@@ -184,6 +195,12 @@ VABinauralRealTimeRenderer::UpdateScene(CVASceneState* newSceneState)
// update sources
updateSources
(
&
diff
);
// Alte Szene freigeben (dereferenzieren)
if
(
_curSceneState
)
_curSceneState
->
RemoveReference
();
_curSceneState
=
_newSceneState
;
_newSceneState
=
nullptr
;
}
/*
...
...
@@ -273,6 +290,7 @@ VABinauralRealTimeRenderer::updateListeners( CVASceneStateDiff* diff )
}
}
_clusterEngine
.
update
();
}
void
...
...
@@ -372,15 +390,27 @@ void VABinauralRealTimeRenderer::updateMotionStates()
void
VABinauralRealTimeRenderer
::
updateTrajectories
(
double
time
)
{
std
::
map
<
int
,
VABinauralSoundSource
*>::
iterator
it
;
for
(
it
=
_sources
.
begin
();
it
!=
_sources
.
end
();
++
it
)
for
(
auto
const
&
sourceIt
:
_sources
)
{
bool
isValid
=
true
;
VABinauralSoundSource
*
source
=
it
->
second
;
VABinauralSoundSource
*
source
=
sourceIt
.
second
;
source
->
motionModel
->
HandleMotionKeys
();
isValid
&=
source
->
motionModel
->
EstimatePosition
(
time
,
source
->
predPos
);
isValid
&=
source
->
motionModel
->
EstimateOrientation
(
time
,
source
->
predView
,
source
->
predUp
);
source
->
hasValidTrajectory
=
isValid
;
}
for
(
auto
const
&
listenerIt
:
_listeners
)
{
bool
isValid
=
true
;
VABinauralListener
*
listener
=
listenerIt
.
second
;
listener
->
motionModel
->
HandleMotionKeys
();
isValid
&=
listener
->
motionModel
->
EstimatePosition
(
time
,
listener
->
predPos
);
isValid
&=
listener
->
motionModel
->
EstimateOrientation
(
time
,
listener
->
predView
,
listener
->
predUp
);
listener
->
hasValidTrajectory
=
isValid
;
}
}
tests/CoreTest.cpp
View file @
32449d41
...
...
@@ -73,8 +73,8 @@ int main( int, char** )
{
try
{
//
va = VACore::CreateCoreInstance( "../conf/VACore.ini" );
va
=
VACore
::
CreateCoreInstance
(
GetCoreConfig
()
);
va
=
VACore
::
CreateCoreInstance
(
"../conf/VACore.ini"
);
//
va = VACore::CreateCoreInstance( GetCoreConfig() );
// Attach (register) event handler
//va->AttachEventHandler( &dumper );
...
...
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