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Institute of Technical Acoustics (ITA)
VACore
Commits
2fb55828
Commit
2fb55828
authored
Oct 17, 2018
by
Dipl.-Ing. Jonas Stienen
Browse files
Applying renaming of core impl file
parent
c5247e89
Changes
36
Hide whitespace changes
Inline
Side-by-side
src/Audiosignals/VAAudioSignalSourceManager.cpp
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2fb55828
...
...
@@ -15,7 +15,7 @@
#include
<VAAudioSignalSource.h>
#include
"../VAAudiostreamTracker.h"
#include
"../core/
impl
.h"
#include
"../core/
core
.h"
#include
<VAException.h>
#include
"../VALog.h"
#include
"VAAudiofileSignalSource.h"
...
...
src/Audiosignals/VAEngineSignalSource.cpp
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2fb55828
...
...
@@ -13,7 +13,7 @@
#include
"VAEngineSignalSource.h"
#include
"../core/
impl
.h"
#include
"../core/
core
.h"
#include
"../VAAudiostreamTracker.h"
#include
"../VALog.h"
...
...
src/Audiosignals/VAMachineSignalSource.cpp
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2fb55828
...
...
@@ -14,7 +14,7 @@
#include
"VAMachineSignalSource.h"
#include
"../VAAudiostreamTracker.h"
#include
"../core/
impl
.h"
#include
"../core/
core
.h"
#include
"../VALog.h"
#include
<ITAAudiofileReader.h>
...
...
src/Audiosignals/VATextToSpeechSignalSource.cpp
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2fb55828
...
...
@@ -13,7 +13,7 @@
#include
"VATextToSpeechSignalSource.h"
#include
"../VAAudiostreamTracker.h"
#include
"../core/
impl
.h"
#include
"../core/
core
.h"
#include
"../VALog.h"
#include
<ITAAudiofileReader.h>
...
...
src/Drivers/_SourceFiles.cmake
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2fb55828
# $Id:$
set
(
RelativeDir
"src/Drivers"
)
set
(
RelativeSourceGroup
"src
\\
D
rivers"
)
set
(
RelativeSourceGroup
"src
\\
d
rivers"
)
set
(
SubDirs Audio
)
set
(
DirFiles
...
...
src/Rendering/Ambient/Mixer/VAAmbientMixerAudioRenderer.cpp
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2fb55828
...
...
@@ -18,7 +18,7 @@
#include
"../../../Scene/VASoundSourceDesc.h"
#include
"../../../Scene/VASoundSourceState.h"
#include
"../../../Utils/VAUtils.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VAHardwareSetup.h"
// ITA includes
...
...
src/Rendering/Ambisonics/Freefield/VAAmbisonicsFreefieldAudioRenderer.cpp
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2fb55828
...
...
@@ -25,7 +25,7 @@
#include
"../../../Utils/VAUtils.h"
#include
"../../../VAAudiostreamTracker.h"
#include
<VA.h>
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VACoreConfig.h"
#include
"../../../VALog.h"
#include
<VAObjectPool.h>
...
...
src/Rendering/Ambisonics/Freefield/VAAmbisonicsFreefieldAudioRenderer.h
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2fb55828
...
...
@@ -26,7 +26,7 @@
#include
<VA.h>
#include
<VAObjectPool.h>
#include
"../../../VASourceListenerMetrics.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
// ITA includes
#include
<ITABufferedAudioFileWriter.h>
...
...
src/Rendering/Binaural/AirTrafficNoise/VAAirTrafficNoiseAudioRenderer.cpp
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2fb55828
...
...
@@ -30,7 +30,7 @@
#include
"../../../Scene/VAScene.h"
#include
"../../../Utils/VAUtils.h"
#include
"../../../VAAudiostreamTracker.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VACoreConfig.h"
#include
"../../../VALog.h"
...
...
src/Rendering/Binaural/AirTrafficNoise/VAAirTrafficNoiseAudioRenderer.h
View file @
2fb55828
...
...
@@ -26,7 +26,7 @@
#include
"../../../Rendering/VAAudioRendererRegistry.h"
#include
"../../../Scene/VAScene.h"
#include
"../../../VASourceListenerMetrics.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
// ITA includes
#include
<ITADataSourceRealization.h>
...
...
src/Rendering/Binaural/ArtificialReverb/VABinauralArtificialReverb.cpp
View file @
2fb55828
...
...
@@ -25,7 +25,7 @@
#include
"../../../Utils/VAUtils.h"
#include
"../../../VAAudiostreamTracker.h"
#include
"../../../VACoreConfig.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VALog.h"
#include
<VAObjectPool.h>
#include
<VAReferenceableObject.h>
...
...
src/Rendering/Binaural/FreeField/VABinauralFreeFieldAudioRenderer.cpp
View file @
2fb55828
...
...
@@ -29,7 +29,7 @@
#include
"../../../Scene/VAScene.h"
#include
"../../../Utils/VAUtils.h"
#include
"../../../VAAudiostreamTracker.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VACoreConfig.h"
#include
"../../../VALog.h"
#include
<VAObjectPool.h>
...
...
src/Rendering/Binaural/FreeField/VABinauralFreefieldAudioRenderer.h
View file @
2fb55828
...
...
@@ -26,7 +26,7 @@
#include
"../../VAAudioRendererRegistry.h"
#include
"../../../Scene/VAScene.h"
#include
"../../../VASourceListenerMetrics.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
// ITA includes
#include
<ITABufferedAudioFileWriter.h>
...
...
src/Rendering/Binaural/OutdoorNoise/VABinauralOutdoorNoiseAudioRenderer.cpp
View file @
2fb55828
...
...
@@ -30,7 +30,7 @@
#include
"../../../Scene/VAScene.h"
#include
"../../../Utils/VAUtils.h"
#include
"../../../VAAudiostreamTracker.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VACoreConfig.h"
#include
"../../../VALog.h"
...
...
src/Rendering/Binaural/OutdoorNoise/VABinauralOutdoorNoiseAudioRenderer.h
View file @
2fb55828
...
...
@@ -28,7 +28,7 @@
#include
"../../../Motion/VASharedMotionModel.h"
#include
"../../../Scene/VAScene.h"
#include
"../../../VASourceListenerMetrics.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
// ITA includes
#include
<ITADataSourceRealization.h>
...
...
src/Rendering/Binaural/RoomAcoustics/VARoomAcousticsAudioRenderer.cpp
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2fb55828
...
...
@@ -24,7 +24,7 @@
#include
<VAInterface.h>
#include
<VAObjectPool.h>
#include
"../../../Utils/VADebug.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VALog.h"
#include
"../../../VALockfreeObjectPool.h"
#include
"../../../VASourceListenerMetrics.h"
...
...
src/Rendering/Binaural/RoomAcoustics/VARoomAcousticsHybridScheduler.cpp
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2fb55828
...
...
@@ -19,7 +19,7 @@
#include
"VARoomAcousticsScheduler.h"
// VA includes
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VALog.h"
#include
"../../../Utils/VADebug.h"
#include
"../../../Utils/VAUtils.h"
...
...
src/Rendering/Binaural/RoomAcoustics/VARoomAcousticsLocalScheduler.cpp
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2fb55828
...
...
@@ -19,7 +19,7 @@
#include
"VARoomAcousticsScheduler.h"
// VA includes
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VALog.h"
#include
"../../../Utils/VADebug.h"
#include
"../../../Utils/VAUtils.h"
...
...
src/Rendering/Binaural/RoomAcoustics/VARoomAcousticsRemoteScheduler.cpp
View file @
2fb55828
...
...
@@ -19,7 +19,7 @@
#include
"VARoomAcousticsScheduler.h"
// VA includes
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VALog.h"
#include
"../../../Utils/VADebug.h"
#include
"../../../Utils/VAUtils.h"
...
...
src/Rendering/Prototyping/Dummy/VAPTDummyAudioRenderer.cpp
View file @
2fb55828
...
...
@@ -15,7 +15,7 @@
// VA includes
#include
"../../../Utils/VAUtils.h"
#include
"../../../core/
impl
.h"
#include
"../../../core/
core
.h"
#include
"../../../VAHardwareSetup.h"
#ifdef VACORE_WITH_RENDERER_PROTOTYPE_DUMMY
...
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