VABinauralClusteringState.h 897 Bytes
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#ifndef IW_VACORE_BINAURALCLUSTERINGSTATE
#define IW_VACORE_BINAURALCLUSTERINGSTATE

#include <queue>

// VA Includes
#include <VA.h>
#include <VAPoolObject.h>

// Utils
#include "VABinauralCluster.h"
#include "../BinauralSoundSource/VABinauralSoundSource.h"

class VABinauralClusteringState
{
public:
	int numClusters;

	std::queue< int > freeClusterIDs;
	std::map< int, int> sourceClusterReference;
	std::map< int, VABinauralCluster* > clusters;

	VABinauralClusteringState(int numClusters);

	VABinauralClusteringState(const VABinauralClusteringState& state);

	~VABinauralClusteringState();

	void
	addSource(int sourceID, VABinauralSoundSource* source, double threshold, int numBlockedClusters);

	std::pair< int, VABinauralCluster*>
	createCluster(VABinauralSoundSource* source);

	double getMaxError();

private:
	IVAObjectPool* _clusterPool;
};

#endif // IW_VACORE_BINAURALCLUSTERINGSTATE