Refactoring

parent 259ac516
...@@ -24,7 +24,7 @@ ...@@ -24,7 +24,7 @@
// L_w = L_p + 10 * log10( 1m / 1m ) dB re 1pW + 10 * log10 ( 4 * pi ) dB re 1pW; P = 10^( L_w / 10 ) * 1pW // L_w = L_p + 10 * log10( 1m / 1m ) dB re 1pW + 10 * log10 ( 4 * pi ) dB re 1pW; P = 10^( L_w / 10 ) * 1pW
static const double g_dSoundPower_94dB_SPL_1m = 0.0316227766f; //!< [W] Sound power that results in 94 dB SPL re 20uPa @ 1m for spherical spreading static const double g_dSoundPower_94dB_SPL_1m = 0.0316227766f; //!< [W] Sound power that results in 94 dB SPL re 20uPa @ 1m for spherical spreading
static const double g_dDefaultSoundPower_128dB_SPL_1m = 31.6227766017f; //!< [W] Sound power that results in 124 dB SPL re 20uPa @ 1m for spherical spreading static const double g_dSoundPower_128dB_SPL_1m = 31.6227766017f; //!< [W] Sound power that results in 124 dB SPL re 20uPa @ 1m for spherical spreading
// c ~= ( 331.5 + 0.6 * 20 degree / degree ) m/s // c ~= ( 331.5 + 0.6 * 20 degree / degree ) m/s
static const double g_dDefaultSpeedOfSound = 343.0f; //!< [m/s] Sound speed at 20 degree centigrade with adiabatic approximation static const double g_dDefaultSpeedOfSound = 343.0f; //!< [m/s] Sound speed at 20 degree centigrade with adiabatic approximation
......
...@@ -400,4 +400,3 @@ const std::vector<CVAIntLiteral>& IVAInterface::GetLiterals() ...@@ -400,4 +400,3 @@ const std::vector<CVAIntLiteral>& IVAInterface::GetLiterals()
{ {
return g_oCoreLiterals; return g_oCoreLiterals;
} }
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