// L_w = L_p + 10 * log10( 1m / 1m ) dB re 1pW + 10 * log10 ( 4 * pi ) dB re 1pW; P = 10^( L_w / 10 ) * 1pW
// L_w = L_p + 10 * log10( 1m / 1m ) dB re 1pW + 10 * log10 ( 4 * pi ) dB re 1pW; P = 10^( L_w / 10 ) * 1pW
staticconstdoubleg_dSoundPower_94dB_SPL_1m=0.0316227766f;//!< [W] Sound power that results in 94 dB SPL re 20uPa @ 1m for spherical spreading
staticconstdoubleg_dSoundPower_94dB_SPL_1m=0.0316227766f;//!< [W] Sound power that results in 94 dB SPL re 20uPa @ 1m for spherical spreading
staticconstdoubleg_dDefaultSoundPower_128dB_SPL_1m=31.6227766017f;//!< [W] Sound power that results in 124 dB SPL re 20uPa @ 1m for spherical spreading
staticconstdoubleg_dSoundPower_128dB_SPL_1m=31.6227766017f;//!< [W] Sound power that results in 124 dB SPL re 20uPa @ 1m for spherical spreading
// c ~= ( 331.5 + 0.6 * 20 degree / degree ) m/s
// c ~= ( 331.5 + 0.6 * 20 degree / degree ) m/s
staticconstdoubleg_dDefaultSpeedOfSound=343.0f;//!< [m/s] Sound speed at 20 degree centigrade with adiabatic approximation
staticconstdoubleg_dDefaultSpeedOfSound=343.0f;//!< [m/s] Sound speed at 20 degree centigrade with adiabatic approximation