Adding sound receiver info getter

parent 36e33441
......@@ -484,14 +484,15 @@ public:
VAVec3 v3Pos; //!< Position vector of location between ears [m]
VAVec3 v3View;//!< Orientation of ears/eyes (view and up vectors in OpenGL convention)
VAVec3 vUp; //!< Orientation of ears/eyes (view and up vectors in OpenGL convention)
VAVec3 v3Up; //!< Orientation of ears/eyes (view and up vectors in OpenGL convention)
VAQuat qOrient; //!< Orientation of ears/eyes (quaternion)
VAVec3 v3HeadAboveTorsoOrientation; //!< Orientation of head above torso
VAQuat qHeadAboveTorsoOrientation; //!< Orientation of head above torso relative to ears
VAVec3 v3RealWorldPos; //!< Position vector of location between ears [m] in real world (from tracking)
VAVec3 v3RealWorldView, vRealWorldUp; //!< Orientation of ears/eyes (view and up vectors in OpenGL convention) in real world (from tracking)
VAVec3 v3RealWorldView; //!< Orientation of ears/eyes (view and up vectors in OpenGL convention) in real world (from tracking)
VAVec3 v3RealWorldUp; //!< Orientation of ears/eyes (view and up vectors in OpenGL convention) in real world (from tracking)
VAQuat qRealWorldOrient; //!< Orientation of ears/eyes (quaternion) in real world (from tracking)
VAVec3 v3RealWorldHeadAboveTorsoOrientation; //!< Orientation of head above torso in real world (from tracking)
VAQuat qRealWorldHeadAboveTorsoOrientation; //!< Orientation of head above torso in real world (from tracking) relative to ears
CVAStruct oParams; //!< Special parameters
......
......@@ -797,6 +797,8 @@ public:
*/
virtual int DeleteSoundReceiver( const int iID ) = 0;
virtual CVASoundReceiverInfo GetSoundReceiverInfo( const int iID ) const = 0;
//! Enables or disables a virtual listener (removes the listener from audio processing)
/**
* @param[in] iListenerID Listener identifier
......
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