Refactoring 'is...ded' to 'get...ded'

parent 42f625a8
......@@ -139,7 +139,7 @@ public:
inline VAQuat() : x( 0 ), y( 0 ), z( 0 ), w( 1.0f ) {};
inline VAQuat( const VAQuat& v ) : x( v.x ), y( v.y ), z( v.z ), w( v.w ) {};
inline VAQuat( const double x, const double y, const double z ) : x( x ), y( y ), z( z ), w( w ) {};
inline VAQuat( const double x, const double y, const double z, const double w = 1.0f ) : x( x ), y( y ), z( z ), w( w ) {};
inline virtual ~VAQuat() {};
inline virtual void Set( const double x_, const double y_, const double z_, const double w_ )
......
......@@ -408,27 +408,27 @@ public:
/**
* Start, stop or pause the playback of an audiofile using the playback action flags (bit-vector).
*/
virtual void SetSignalSourceBufferPlaybackAction( const std::string& sSignalSourceID, int iPlaybackAction ) = 0;
virtual void SetSignalSourceBufferPlaybackAction( const std::string& sSignalSourceID, const int iPlaybackAction ) = 0;
//! Set the playback position of an audiofile signal source
/**
* \param sSignalSourceID Signal source ID
* \param dPlaybackPosition Playback position [s]
*/
virtual void SetSignalSourceBufferPlaybackPosition( const std::string& sSignalSourceID, double dPlaybackPosition ) = 0;
virtual void SetSignalSourceBufferPlaybackPosition( const std::string& sSignalSourceID, const double dPlaybackPosition ) = 0;
//! Set playback looping mode (true = looping)
/**
* \param sSignalSourceID Signal source ID
* \param bLooping Playback is looping
*/
virtual void SetSignalSourceBufferIsLooping( const std::string& sSignalSourceID, bool bLooping ) = 0;
virtual void SetSignalSourceBufferLooping( const std::string& sSignalSourceID, const bool bLooping = true ) = 0;
//! Get playback looping mode (true = looping)
/**
* \param sSignalSourceID Signal source ID
*/
virtual bool GetSignalSourceBufferIsLooping( const std::string& sSignalSourceID ) const = 0;
virtual bool GetSignalSourceBufferLooping( const std::string& sSignalSourceID ) const = 0;
//! Starts the signal of a machine source
/**
......@@ -586,7 +586,7 @@ public:
//! Returns wheather a synchronized scene modification is in progress
virtual bool IsUpdateLocked() const = 0;
virtual bool GetUpdateLocked() const = 0;
//! Begins a synchronized scene modification
/**
......
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