Adding purely virtual attribute that was missing for a sequencer method

parent bde958f5
......@@ -576,10 +576,11 @@ public:
virtual int AddSignalSourceSequencerSample( const std::string& sSignalSourceID, const CVAStruct& oArgs ) = 0;
//! Add sequencer sound playback
virtual int AddSignalSourceSequencerSoundPlayback( const std::string& sSignalSourceID, const int iSoundID, const int iFlags, const double dTimeCode );
virtual int AddSignalSourceSequencerPlayback( const std::string& sSignalSourceID, const int iSoundID, const int iFlags, const double dTimeCode ) = 0;
//! Remove sound sample (a sample added for playback can not be reverted)
virtual void RemoveSignalSourceSequencerSoundSample( const std::string& sSignalSourceID, const int iSoundID ) = 0;
virtual void RemoveSignalSourceSequencerSample( const std::string& sSignalSourceID, const int iSoundID ) = 0;
//! Returns wheather a synchronized scene modification is in progress
virtual bool GetUpdateLocked() const = 0;
......
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