Renaming HATO to torso only for real world listener

parent f7119dd7
...@@ -1494,19 +1494,23 @@ public: ...@@ -1494,19 +1494,23 @@ public:
*/ */
virtual void SetSoundReceiverRealWorldPose( const int iID, const VAVec3& v3Pos, const VAQuat& qOrient ) = 0; virtual void SetSoundReceiverRealWorldPose( const int iID, const VAVec3& v3Pos, const VAQuat& qOrient ) = 0;
//! Sound receiver real-world head-above-torso orientation getter //! Sound receiver real-world torso orientation getter
/** /**
* @note Absolute orientation of torso, not relative to head (this is different to a normal sound receiver, which uses HATO orientation)
*
* @param[in] iID Sound source identifier * @param[in] iID Sound source identifier
* @return Orientation of head-above-torso as quaternion * @return Orientation of head-above-torso as quaternion
*/ */
virtual VAQuat GetSoundReceiverRealWorldHeadAboveTorsoOrientation( const int iID ) const = 0; virtual VAQuat GetSoundReceiverRealWorldTorsoOrientation( const int iID ) const = 0;
//! Sound receiver real-world head-above-torso orientation setter //! Sound receiver real-world torso orientation setter
/** /**
* @note Absolute orientation of torso, not relative to head (this is different to a normal sound receiver, which uses HATO orientation)
*
* @param[in] iID Sound source identifier * @param[in] iID Sound source identifier
* @param[in] qOrient Orientation quaternion of head-above-torso * @param[in] qOrient Orientation quaternion of head-above-torso
*/ */
virtual void SetSoundReceiverRealWorldHeadAboveTorsoOrientation( const int iID, const VAQuat& qOrient ) = 0; virtual void SetSoundReceiverRealWorldTorsoOrientation( const int iID, const VAQuat& qOrient ) = 0;
//! Set homogeneous medium sound speed in m/s //! Set homogeneous medium sound speed in m/s
......
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