Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Community forum
Keyboard shortcuts
?
Submit feedback
Sign in
Toggle navigation
VABase
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Iterations
Merge Requests
0
Merge Requests
0
Requirements
Requirements
List
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Operations
Operations
Incidents
Analytics
Analytics
Code Review
Insights
Issue
Repository
Value Stream
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Commits
Issue Boards
Open sidebar
Institute of Technical Acoustics (ITA)
VABase
Commits
24caf3ec
Commit
24caf3ec
authored
Oct 20, 2017
by
Dipl.-Ing. Jonas Stienen
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Renaming HATO to torso only for real world listener
parent
f7119dd7
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
8 additions
and
4 deletions
+8
-4
include/VAInterface.h
include/VAInterface.h
+8
-4
No files found.
include/VAInterface.h
View file @
24caf3ec
...
...
@@ -1494,19 +1494,23 @@ public:
*/
virtual
void
SetSoundReceiverRealWorldPose
(
const
int
iID
,
const
VAVec3
&
v3Pos
,
const
VAQuat
&
qOrient
)
=
0
;
//! Sound receiver real-world
head-above-
torso orientation getter
//! Sound receiver real-world torso orientation getter
/**
* @note Absolute orientation of torso, not relative to head (this is different to a normal sound receiver, which uses HATO orientation)
*
* @param[in] iID Sound source identifier
* @return Orientation of head-above-torso as quaternion
*/
virtual
VAQuat
GetSoundReceiverRealWorld
HeadAbove
TorsoOrientation
(
const
int
iID
)
const
=
0
;
virtual
VAQuat
GetSoundReceiverRealWorldTorsoOrientation
(
const
int
iID
)
const
=
0
;
//! Sound receiver real-world
head-above-
torso orientation setter
//! Sound receiver real-world torso orientation setter
/**
* @note Absolute orientation of torso, not relative to head (this is different to a normal sound receiver, which uses HATO orientation)
*
* @param[in] iID Sound source identifier
* @param[in] qOrient Orientation quaternion of head-above-torso
*/
virtual
void
SetSoundReceiverRealWorld
HeadAbove
TorsoOrientation
(
const
int
iID
,
const
VAQuat
&
qOrient
)
=
0
;
virtual
void
SetSoundReceiverRealWorldTorsoOrientation
(
const
int
iID
,
const
VAQuat
&
qOrient
)
=
0
;
//! Set homogeneous medium sound speed in m/s
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
.
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment