Fixing bug in output level updates

parent c4962de8
......@@ -446,8 +446,8 @@ void RedstartWindow::UpdateMeasures( const std::vector< float >& vfInputRMSs, co
if( ui->graphicsView_output_levels->GetNumChannels() != iNumOutputChannels )
ui->graphicsView_output_levels->SetNumChannels( iNumOutputChannels );
ui->graphicsView_output_levels->SetRMSs( vfInputRMSs );
ui->graphicsView_output_levels->SetPeaks( vfInputPeaks );
ui->graphicsView_output_levels->SetRMSs( vfOutputRMSs );
ui->graphicsView_output_levels->SetPeaks( vfOutputPeaks );
}
void RedstartWindow::AcquireAsioDevices()
......
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