ITASoundSamplerImpl.cpp 24.8 KB
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/*
 *      +------------------+
 *  --->| ITA Sampler      |--->
 *  --->| o o o o      /// |--->
 *      +------------------+
 *
 *  ITASampler ist eine C++ Bibliothek die einen Sound sampler zur wavetable-basierten
 *  Klangsynthese bereitstellt. Der Begriff "sampler" bezieht sich hier auf den Terminus
 *  aus der Musikproduktion und nicht auf Abtastwerte.
 *
 *  Datei:		ITASoundSamplerImpl.cpp
 *  Zweck:		Implementierungsklasse des sound samplers
 *  Autoren:	Frank Wefers (Frank.Wefers@akustik.rwth-aachen.de)
 *  CVS-Datum:	$Id: ITASoundSamplerImpl.cpp,v 1.3 2010-04-19 14:24:57 fwefers Exp $
 *
 *  (c) Copyright Institut fr Technische Akustik (ITA) RWTH Aachen, 2008
 */

#include "ITASoundSamplerImpl.h"

#include "ITASoundSamplerPlayback.h"
#include "ITASoundSampleImpl.h"
#include "ITASoundSamplePoolImpl.h"
#include "PlaybackIDGenerator.h"

#include <ITASampleClock.h>
#include <algorithm>
#include <ITAException.h>
#include <ITAFade.h>
#include <ITAFunctors.h>
#include <ITANumericUtils.h>
#include <ITAStringUtils.h>

// Vorgabe: Anzahl Samples fr Fading bei Pause/Fortsetzen einer Wiedergabe
#define DEFAULT_PAUSE_FADE_LENGTH 256

ITASoundSamplerImpl::ITASoundSamplerImpl(int iOutputChannels, double dSamplerate, int iBlocklength, ITASoundSamplePool* pSamplePool)
: ITADatasourceRealization((unsigned) iOutputChannels, dSamplerate, (unsigned) iBlocklength, 2),
  m_pDefaultSampleClock(NULL),
  m_pDefaultSamplePool(NULL)
{
	m_iTrackIDCount = 0;

	m_iCurrentBlockIndex = 0;
	m_bProcess = true;
	m_dMasterGain = 1.0;

	// Standard Sampleclock = 1s Raster
49
	m_pDefaultSampleClock = new ITASampleClock(ITADatasourceRealization::m_dSampleRate, 1.0);
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	m_pSampleClock = m_pDefaultSampleClock;

	if (pSamplePool) {
		// Benutzung eines fremden Samplepools
		m_pSamplePool = dynamic_cast<ITASoundSamplePoolImpl*>(pSamplePool);
	} else {
		// Eigen-verwalteter Samplepool
		m_pDefaultSamplePool = new ITASoundSamplePoolImpl(iOutputChannels, dSamplerate);
		m_pSamplePool = m_pDefaultSamplePool;
	}
}

ITASoundSamplerImpl::~ITASoundSamplerImpl() {
	// Alle Playbacks entfernen
	RemoveAllPlaybacks();

	// TODO: Resourcen freigeben
	delete m_pDefaultSampleClock;
	delete m_pDefaultSamplePool;
}

void ITASoundSamplerImpl::SetSampleClock(ITASampleClock* pClock) {
	// TODO: Was ist wenn man das whrend dem Streaming aufruft?
	m_pSampleClock = pClock;
}

ITASoundSamplePool* ITASoundSamplerImpl::GetSamplePool() const {
	return m_pSamplePool;
}

void ITASoundSamplerImpl::ResetSampleCount() {
	// TODO: Locking-Granularitt klren. Sicherheitshalber erstmal alles locken.
	//m_csSamples.enter();
	m_csTracks.enter();
	m_csSlotbuf.enter();

	// TODO: Clock-Resync erforderlich?
	m_iCurrentBlockIndex = 0;

	m_csSlotbuf.leave();
	m_csTracks.leave();
	//m_csSamples.leave();
}

int ITASoundSamplerImpl::GetSampleCount() {
	// TODO: Locking-Granularitt klren. Sicherheitshalber erstmal alles locken.
	//m_csSamples.enter();
	m_csTracks.enter();
	m_csSlotbuf.enter();

	// TODO: Clock-Resync erforderlich?
	int iResult = m_iCurrentBlockIndex * (signed) ITADatasourceRealization::m_uiBlocklength;

	m_csSlotbuf.leave();
	m_csTracks.leave();
	//m_csSamples.leave();

	return iResult;
}

int ITASoundSamplerImpl::AddTrack(int iTrackChannels) {
	// Sicherheitschecks:
	if (iTrackChannels > (signed) ITADatasourceRealization::m_uiChannels)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid number of channels");

	m_csTracks.enter();

	int iTrackID = m_iTrackIDCount++;
	Track track(iTrackChannels);
	m_mTracks.insert( std::pair<int, Track>(iTrackID, track) );
	
	m_csTracks.leave();
		
	return iTrackID;
}

void ITASoundSamplerImpl::RouteTrackChannel(int iTrackID, int iTrackChannel, int iOutputChannel) {
	// Hinweis: Hier wird relativ grob-granular gelockt. Das ist aber nicht weiter schlimm, da
	//          Operationen auf den Spuren hauptschlich vor dem Streaming durchgefhrt werden. 

	if (iOutputChannel >= (signed) ITADatasourceRealization::m_uiChannels) 
		ITA_EXCEPT1(INVALID_PARAMETER, "Output channel out of range");

	m_csTracks.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	Track& track = it->second;
	if (iTrackChannel >= track.iChannels) {
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Track channel out of range");
	}

	track.viChannelRoutings[iTrackChannel] = iOutputChannel;

	m_csTracks.leave();
}

int ITASoundSamplerImpl::AddMonoTrack(int iOutputChannel) {
	int iTrackID = AddTrack(1);
	RouteTrackChannel(iTrackID, 0, iOutputChannel);
	return iTrackID;
}

int ITASoundSamplerImpl::AddStereoTrack(int iLeftOutputChannel, int iRightOutputChannel) {
	int iTrackID = AddTrack(2);
	RouteTrackChannel(iTrackID, 0, iLeftOutputChannel);
	RouteTrackChannel(iTrackID, 1, iRightOutputChannel);
	return iTrackID;
}

void ITASoundSamplerImpl::RemoveTrack(int iTrackID) {
	// Hinweis: Tracks und Slotbuf locken, da ggf. Playbacks entfernt werden mssen
	m_csTracks.enter();
	m_csSlotbuf.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csSlotbuf.leave();
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	m_mTracks.erase(it);

	// Alle Playbacks des Track lschen
	m_sbSlotbuf.DeletePlaybacksOfTrack(iTrackID);

	m_csSlotbuf.leave();
	m_csTracks.leave();
}

std::string ITASoundSamplerImpl::GetTrackName(int iTrackID) {
	m_csTracks.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	Track& track = it->second;
	std::string sName = track.sName;

	m_csTracks.leave();
	return sName;
}

void ITASoundSamplerImpl::SetTrackName(int iTrackID, const std::string& sName) {
	m_csTracks.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	Track& track = it->second;
	track.sName = sName;

	m_csTracks.leave();
}

int ITASoundSamplerImpl::GetTrackNumberOfChannels(int iTrackID) {
	m_csTracks.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	Track& track = it->second;
	int iChannels = track.iChannels;

	m_csTracks.leave();
	return iChannels;
}

double ITASoundSamplerImpl::GetMasterGain() {
	// TODO: Absichern
	return m_dMasterGain;
}

void ITASoundSamplerImpl::SetMasterGain(double dGain) {
	// TODO: Absichern
	if (dGain < 0)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid gain");

	m_dMasterGain = dGain;
}

double ITASoundSamplerImpl::GetTrackGain(int iTrackID) {
	// TODO: Absichern
	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end())
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");

	Track& track = it->second;
	return track.dGain;
}

void ITASoundSamplerImpl::SetTrackGain(int iTrackID, double dGain) {
	// TODO: Absichern
	if (dGain < 0)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid gain");

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end())
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");

	Track& track = it->second;
	track.dGain = dGain;
}

double ITASoundSamplerImpl::GetTrackChannelGain(int iTrackID, int iTrackChannel) {
	// TODO: Absichern
	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end())
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");

	Track& track = it->second;
	if (iTrackChannel >= track.iChannels)
		ITA_EXCEPT1(INVALID_PARAMETER, "Track channel out of range");

	return track.vdChannelGains[iTrackChannel];
}

void ITASoundSamplerImpl::SetTrackChannelGain(int iTrackID, int iTrackChannel, double dGain) {
	// TODO: Absichern
	if (dGain < 0)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid gain");

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end())
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");

	Track& track = it->second;
	if (iTrackChannel >= track.iChannels)
		ITA_EXCEPT1(INVALID_PARAMETER, "Track channel out of range");

	track.vdChannelGains[iTrackChannel] = dGain;
}

int ITASoundSamplerImpl::CreateSample(const float* pfData, int iLength, double dSamplerate, std::string sName) {
	// Delegat
	return m_pSamplePool->CreateSample(pfData, iLength, dSamplerate, sName);
}

int ITASoundSamplerImpl::CreateSample(const float* pfLeftChannelData, const float* pfRightChannelData, int iLength, double dSamplerate, std::string sName) {
	// Delegat
	return m_pSamplePool->CreateSample(pfLeftChannelData, pfRightChannelData, iLength, dSamplerate, sName);
}

int ITASoundSamplerImpl::CreateSample(const float** ppfChannelData, int iNumChannels, int iLength, double dSamplerate, std::string sName) {
	// Delegat
	return m_pSamplePool->CreateSample(ppfChannelData, iNumChannels, iLength, dSamplerate, sName);
}

int ITASoundSamplerImpl::CreateSample(std::vector<float*> vpfChannelData, int iLength, double dSamplerate, std::string sName) {
	// Delegat
	return m_pSamplePool->CreateSample(vpfChannelData, iLength, dSamplerate, sName);
}

int ITASoundSamplerImpl::LoadSample(const std::string& sFilename, std::string sName) {
	// Delegat
	return m_pSamplePool->LoadSample(sFilename, sName);
}

void ITASoundSamplerImpl::FreeSample(int iSampleID) {
	// Delegat
	m_pSamplePool->FreeSample(iSampleID);
}

int ITASoundSamplerImpl::AddPlaybackBySamplecount(int iSampleID, int iTrackID, int iSamplecount, bool bSetPaused, double dGain) {
	// Gain zuerst berprfen, da am einfachsten
	if (dGain < 0)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid gain");

	//m_csSamples.enter();
	//if (m_mSamples.find(iSampleID) == m_mSamples.end()) {
	//	m_csSamples.leave();
	//	ITA_EXCEPT1(INVALID_PARAMETER, "Invalid sample ID");
	//}

	// Sample suchen und falls gefunden sofort (atomar) ein Playback vermerken
	const ITASoundSample* pSamplePtr = m_pSamplePool->GetSample(iSampleID, false);
	if (!pSamplePtr)
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid sample ID");

	ITASoundSampleImpl* pSample = dynamic_cast<ITASoundSampleImpl*>( const_cast<ITASoundSample*>( pSamplePtr ) );
	pSample->AddPlaybackReference();

	m_csTracks.enter();
	TrackMap::const_iterator trcit = m_mTracks.find(iTrackID);
	if (trcit == m_mTracks.end()) {
		m_csTracks.leave();
		pSample->RemovePlaybackReference();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	// Das Sample muss exakt die gleiche Anzahl Kanle wie die Track haben
	if (pSample->GetNumberOfChannels() != trcit->second.iChannels) {
		m_csTracks.leave();
		pSample->RemovePlaybackReference();
		ITA_EXCEPT1(INVALID_PARAMETER, "Sample and track number of channels do not match");
	}

	// Timecode berprfen - Muss in der Zukunft liegen
	// TODO: Hier erstmal Zwischenlsung - berarbeiten mit Clocks

	int iPlaybackPosition,
		iPlaybackBlock,
		iPlaybackOffset;

	if (iSamplecount > 0)
		iPlaybackPosition = iSamplecount;
	else
		// Timecode == 0 -> Im nchsten Block abspielen!
		iPlaybackPosition = (m_iCurrentBlockIndex+1) * (signed) ITADatasourceRealization::m_uiBlocklength - iSamplecount;

	iPlaybackBlock = iPlaybackPosition / (signed) ITADatasourceRealization::m_uiBlocklength;
	iPlaybackOffset = iPlaybackPosition % (signed) ITADatasourceRealization::m_uiBlocklength;

	// Entweder vor Wiedergabeblock oder darin aber noch nicht Daten angefordert
	if (! ((iPlaybackBlock > m_iCurrentBlockIndex) ||
	       ((iPlaybackBlock == m_iCurrentBlockIndex) && m_bProcess))) {
		m_csTracks.leave();
		pSample->RemovePlaybackReference();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid timecode - Playback must occur in the future");
	}

	// Slot holen (kann inplizite Vergrerung des Slotpuffers einschlieen)
	m_csSlotbuf.enter();
	ITASoundSamplerSlot* pSlot = m_sbSlotbuf.GetSlot(iPlaybackBlock);

	// Playback hinzufgen
	ITASoundSamplerPlayback* pPlayback = new ITASoundSamplerPlayback;
	pPlayback->iID = generatePlaybackID();
	pPlayback->iSampleID = iSampleID;
	pPlayback->pSample = pSample;
	pPlayback->iTrackID = iTrackID;
	pPlayback->iPlaybackPosition = iPlaybackPosition;
	pPlayback->iPlaybackBlock = iPlaybackBlock;
	pPlayback->iPlaybackOffset = iPlaybackOffset;
	pPlayback->iSamplePosition = 0;
	pPlayback->dGain = dGain;

	pPlayback->iPauseState = (bSetPaused ? 2 : 0); 
	pPlayback->iPauseFadeOffset = 0;
	pPlayback->iPauseFadeLength = 0;

	m_mPlaybacks.insert( std::pair<int, ITASoundSamplerPlayback*>(pPlayback->iID, pPlayback) );
	
	// Playback im Slot eintragen
	pSlot->m_vPlaybacks.push_back(pPlayback);

	m_csSlotbuf.leave();
	m_csTracks.leave();

	return pPlayback->iID;
}

int ITASoundSamplerImpl::AddPlaybackByTimecode(int iSampleID, int iTrackID, double dTimecode, bool bSetPaused, double dGain) {
	if (dTimecode > 0)
		// Samplecount zum gegebenen Timecode mittels der Sampleclock berechnen
		return AddPlaybackBySamplecount(iSampleID, iTrackID, (int) m_pSampleClock->GetSampleForTime(dTimecode), bSetPaused, dGain);
	else
		return AddPlaybackBySamplecount(iSampleID, iTrackID, (int) 0, bSetPaused, dGain);
}

void ITASoundSamplerImpl::RemovePlayback(int iPlaybackID) {
	m_csSlotbuf.enter();
	PlaybackMap::iterator it = m_mPlaybacks.find(iPlaybackID);
	if (it == m_mPlaybacks.end()) {
		// Playback-ID ist nicht (mehr) gltig
		m_csSlotbuf.leave();
		return;
	}

	// Playback aus seinem Plot lschen
	ITASoundSamplerPlayback* pPlayback = it->second;
	pPlayback->pSample->RemovePlaybackReference();
	ITASoundSamplerSlot* pSlot = m_sbSlotbuf.GetSlot(pPlayback->iPlaybackBlock);
	pSlot->m_vPlaybacks.erase( std::find(pSlot->m_vPlaybacks.begin(), pSlot->m_vPlaybacks.end(), pPlayback) );

	// Playback aus dem Sampler entfernen und freigeben
	m_mPlaybacks.erase(it);
	delete pPlayback;

	m_csSlotbuf.leave();
}

void ITASoundSamplerImpl::RemovePlaybacksOfTrack(int iTrackID) {
	m_csTracks.enter();
	m_csSlotbuf.enter();

	TrackMap::iterator it = m_mTracks.find(iTrackID);
	if (it == m_mTracks.end()) {
		m_csSlotbuf.leave();
		m_csTracks.leave();
		ITA_EXCEPT1(INVALID_PARAMETER, "Invalid track ID");
	}

	m_sbSlotbuf.DeletePlaybacksOfTrack(iTrackID);

	m_csSlotbuf.leave();
	m_csTracks.leave();
}

void ITASoundSamplerImpl::RemoveAllPlaybacks() {
	m_csSlotbuf.enter();

	// Den Slotbuffer vollstndig leeren

	// Alle Playbacks verwerfen
	for (PlaybackMap::iterator it=m_mPlaybacks.begin(); it!=m_mPlaybacks.end(); ++it) {
		it->second->pSample->RemovePlaybackReference();
		delete it->second;
	}
	m_mPlaybacks.clear();

	m_csSlotbuf.leave();
}

bool ITASoundSamplerImpl::IsPlaybackPaused(int iPlaybackID) {
	m_csSlotbuf.enter();
	PlaybackMap::iterator it = m_mPlaybacks.find(iPlaybackID);
	if (it == m_mPlaybacks.end()) {
		// Playback-ID ist nicht (mehr) gltig
		m_csSlotbuf.leave();
		return false;
	}

	//bool bResult = it->second->bPauseStateNext;
	bool bResult = ((it->second->iPauseState == 2) || (it->second->iPauseState == 3));
	m_csSlotbuf.leave();

	return bResult;
}

void ITASoundSamplerImpl::PausePlayback(int iPlaybackID) {
	SetPlaybackPaused(iPlaybackID, true);
}

void ITASoundSamplerImpl::ResumePlayback(int iPlaybackID) {
	SetPlaybackPaused(iPlaybackID, false);
}

void ITASoundSamplerImpl::SetPlaybackPaused(int iPlaybackID, bool bPaused) {
	m_csSlotbuf.enter();
	PlaybackMap::iterator it = m_mPlaybacks.find(iPlaybackID);
	if (it == m_mPlaybacks.end()) {
		// Playback-ID ist nicht (mehr) gltig
		m_csSlotbuf.leave();
		// TODO: Error-Handling? Ausnahme?
		return;
	}

	/*
	if (it->second->bPauseStateNext == bPaused) {
		// Keine Zustandsnderung
		m_csSlotbuf.leave();
		return;
	}

	// Immer den nchsten Zustand zurckgeben, auf wenn dieser noch nicht bernommen wurde
	it->second->bPauseStateNext = bPaused;
	*/

	ITASoundSamplerPlayback* pPlayback = it->second;
	int iRemainSamples = pPlayback->pSample->GetLength() - pPlayback->iSamplePosition;

	// Blend-Modus (0 = Normale Wiedergabe, 1 = Ausblenden, 2 = Pausiert, 3 = Einblenden)
	switch (pPlayback->iPauseState) {
	case 0:	
		if (bPaused) {
			// Fall: Normale Wiedergabe. Jetzt pausieren.
			pPlayback->iPauseState = 1;
			pPlayback->iPauseFadeOffset = 0;
			// Blendlnge maximal so lang wie Samples verbleiben!
			pPlayback->iPauseFadeLength = (std::min)(DEFAULT_PAUSE_FADE_LENGTH, iRemainSamples);
		}
		break;

	case 1:
		if (!bPaused) {
			// Fall: Ausblenden fr Pause im Gange. Jetzt Pause wieder aufheben.
			pPlayback->iPauseState = 3;
			pPlayback->iPauseFadeOffset = pPlayback->iPauseFadeLength - pPlayback->iPauseFadeOffset;
		}
		break;

	case 2:
		if (!bPaused) {
			// Fall: Pause aktiv. Jetzt Pause aufheben.
			pPlayback->iPauseState = 3;
			pPlayback->iPauseFadeOffset = 0;
			// Blendlnge maximal so lang wie Samples verbleiben!
			pPlayback->iPauseFadeLength = (std::min)(DEFAULT_PAUSE_FADE_LENGTH, iRemainSamples);
		}
		break;

	case 3:
		if (bPaused) {
			// Fall: Pause wird gerade aufgehoben. Jetzt doch wieder pausieren.
			
			// Hinweis: Fade-Lnge usw. bleiben wie sie sind. Nur die Fade-Richtung wird umgekehrt.
			pPlayback->iPauseState = 1;
			pPlayback->iPauseFadeOffset = pPlayback->iPauseFadeLength - pPlayback->iPauseFadeOffset;
		}
		break;
	};

/*
	if (pPlayback->iPauseFadeOffset == pPlayback->iPauseFadeLength) {
		// Kein laufendes Fading im Gange
		pPlayback->iPauseFadeMode = (bPaused ? 0 : 1);
		pPlayback->iPauseFadeOffset = 0;
		pPlayback->iPauseFadeLength = DEFAULT_PAUSE_FADE_LENGTH;
	} else {
		// Laufendes Fading im Gange + nderung von Ein- zu Ausblenden bzw. umgekehrt

		// Blendrichtung umkehren
		pPlayback->iPauseFadeMode = 1-pPlayback->iPauseFadeMode;

		// Hinweis: Blendoffset und Lnge bleiben wie sie sind
	}
*/
	
	m_csSlotbuf.leave();
}

int ITASoundSamplerImpl::AddEvent(double dTimecode, ITASoundSamplerEventHandler* pHandler, int iTag, void* pParam) {
	// TODO: Implement
	return -1;
}

void ITASoundSamplerImpl::RemoveEvent(int iEventID) {
	// TODO: Implement
}

void ITASoundSamplerImpl::Print() {
	// Spuren
	if (m_mTracks.empty())
		printf("Keine Spuren angelegt\n\n");
	else {
		printf("%d Spuren angelegt:\n\n", m_mTracks.size());
		for (TrackMap::iterator it=m_mTracks.begin(); it!=m_mTracks.end(); ++it) {
			Track& track = it->second;
			printf("\t[%d] ", it->first);
			if (!track.sName.empty()) printf("\"%s\" ", track.sName.c_str());

			std::string sGains;
			for (int i=0; i<track.iChannels; i++) {
				if (i>0) sGains += ", ";
				sGains += ratio_to_db20_str(track.vdChannelGains[i]);
			}

			printf("(%d Ch, Gain %s, Routing <%s>, ChGains <%s>)\n",
				   track.iChannels, ratio_to_db20_str(track.dGain).c_str(),
				   IntVecToString(track.viChannelRoutings).c_str(), sGains.c_str());
		}
		printf("\n");
	}

/*	// Samples
	if (m_mSamples.empty())
		printf("Keine Samples geladen\n\n");
	else {
		printf("%d Samples geladen:\n\n", m_mSamples.size());
		for (SampleMap::iterator it=m_mSamples.begin(); it!=m_mSamples.end(); ++it)
			printf("\t[%d] \"%s\" (%d Kanaele, %d Samples = %0.3fs)\n",
				   it->first, it->second->GetFilename().c_str(), it->second->GetNumberOfChannels(),
				   it->second->GetLength(), (double) it->second->GetLength() / ITADatasourceRealization::m_dSamplerate);
		printf("\n");
	}
*/
}

unsigned int ITASoundSamplerImpl::GetBlocklength() const {
	return ITADatasourceRealization::GetBlocklength();
}

unsigned int ITASoundSamplerImpl::GetNumberOfChannels() const {
	return ITADatasourceRealization::GetNumberOfChannels();
}

642 643
double ITASoundSamplerImpl::GetSampleRate() const {
	return ITADatasourceRealization::GetSampleRate();
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}

const float* ITASoundSamplerImpl::GetBlockPointer(unsigned int uiChannel, const ITAStreamInfo* pStreamInfo) {
	if (m_bProcess) {
		RenderOutputBlock();
		m_bProcess = false;
	}

	return ITADatasourceRealization::GetBlockPointer(uiChannel, pStreamInfo);
}

void ITASoundSamplerImpl::IncrementBlockPointer() {
	m_bProcess = true;
	ITADatasourceRealization::IncrementBlockPointer();
}

void ITASoundSamplerImpl::RenderOutputBlock() {
	// Alle Resourcen sperren
	m_csTracks.enter();
	m_csSlotbuf.enter();

	// Ausgabepuffer aller Kanle Null setzen
	for (unsigned int i=0; i<ITADatasourceRealization::m_uiChannels; i++)
		memset(GetWritePointer(i), 0, ITADatasourceRealization::m_uiBlocklength * sizeof(float));

	// Aktuellen Wiedergabeslot (sowie nchsten) holen
	ITASoundSamplerSlot* m_pCurrentSlot = m_sbSlotbuf.GetSlot(m_iCurrentBlockIndex);
	ITASoundSamplerSlot* m_pNextSlot = m_sbSlotbuf.GetSlot(m_iCurrentBlockIndex+1);

	// Alle Playbacks im Slot bearbeiten
	std::vector<ITASoundSamplerPlayback*>& vpPlaybacks = m_pCurrentSlot->m_vPlaybacks;
	while (!vpPlaybacks.empty()) {

		ITASoundSamplerPlayback* playback = vpPlaybacks.front();

		// Pausierungstatus bernehmen
		//playback->bPauseStateCurrent = playback->bPauseStateNext;
		
		//bool bStartPause = !playback->bPauseStateCurrent && playback->bPauseStateNext;
		//bool bStopPause = playback->bPauseStateCurrent && !playback->bPauseStateNext;
		//bool bTogglePauseState = bStartPause || bStopPause;

		// Neuen Pausierungstatus bernehmen
		//playback->bPauseStateCurrent = playback->bPauseStateNext;

		// Playback nicht pausiert bzw. nderung des Pausestatus -> (Teilweise) Wiedergabe.

		//
		//int iPauseFadeLength = 0;
		//if (bTogglePauseState) {
		//	/*
		//	 *  Sanftes Ein-/Ausblenden des Playbacks
		//	 *  Maximale Blendlnge beachten (verbleibende Samples insgesamt bzw. in diesem Block )
		//	 */

		//	iPauseFadeLength = (std::min)(DEFAULT_PAUSE_FADE_LENGTH, iRemainSamples);
		//	iPauseFadeLength = (std::min)(iPauseFadeLength, (signed) ITADatasourceRealization::m_uiBlocklength - playback->iPlaybackOffset);

		//	printf("%d\n", iPauseFadeLength);

		//	// Nur beim einsetzen der Pause die Wiedergabe verkrzen
		//	if (bStartPause) iNumSamples = iPauseFadeLength;
		//}

		if (playback->iPauseState != 2) {
			// Fall: Normales Playback, Pausierung setzt ein bzw. hrt auf

			Track& track = m_mTracks[playback->iTrackID];
			double dOuterGain = m_dMasterGain * track.dGain * playback->dGain;
			int iRemainSamples = playback->pSample->GetLength() - playback->iSamplePosition;
			int iFadeRemain = playback->iPauseFadeLength - playback->iPauseFadeOffset;
			int iNumSamples = (std::min)( iRemainSamples,
									      (signed) ITADatasourceRealization::m_uiBlocklength - playback->iPlaybackOffset );
			
			// Im Falle des Ausblendens die Anzahl Samples zustzlich auf die Blendlnge verkrzen
			if (playback->iPauseState == 1) {
				iNumSamples = (std::min)(iNumSamples, iFadeRemain);
			}

			// ber alle Spurkanle des Playbacks iterieren
			for (int i=0; i<track.iChannels; i++) {
				int iOutputChannel = track.viChannelRoutings[i];
				float* pfOutputData = GetWritePointer((unsigned) iOutputChannel);
				const float* pfInputData = playback->pSample->GetChannelData(i);
							
				// Daten einmischen
				float fGain = (float) (dOuterGain * track.vdChannelGains[i]);

				for (int j=0; j<iNumSamples; j++)
					pfOutputData[playback->iPlaybackOffset + j] += pfInputData[playback->iSamplePosition + j] * fGain;

				if (playback->iPauseState == 1) {
					// Fall: Ausblenden
					Fade(pfOutputData + playback->iPlaybackOffset,
						 playback->iPauseFadeLength, ITA_FADE_OUT | ITA_FADE_LINEAR,
						 playback->iPauseFadeOffset, iNumSamples);
					playback->iPauseFadeOffset += iNumSamples;
				}

				if (playback->iPauseState == 3) {
					// Fall: Einblenden
					Fade(pfOutputData + playback->iPlaybackOffset,
						 playback->iPauseFadeLength, ITA_FADE_IN | ITA_FADE_LINEAR,
						 playback->iPauseFadeOffset, iNumSamples);
					playback->iPauseFadeOffset += iNumSamples;					
				}

				//if (bStartPause) fade(pfOutputData + playback->iPlaybackOffset, iPauseFadeLength, ITA_FADE_OUT | ITA_FADE_COSINE_SQUARE);
				//if (bStopPause) fade(pfOutputData + playback->iPlaybackOffset + iNumSamples - iPauseFadeLength, iPauseFadeLength, ITA_FADE_IN | ITA_FADE_COSINE_SQUARE);
			}

			// Flags des Playbacks aktualisieren
			playback->iPlaybackPosition += iNumSamples;
			playback->iPlaybackBlock = playback->iPlaybackPosition / (signed) ITADatasourceRealization::m_uiBlocklength;
			playback->iPlaybackOffset = playback->iPlaybackPosition % (signed) ITADatasourceRealization::m_uiBlocklength;
			playback->iSamplePosition += iNumSamples;

			// Fading beenden
			if (playback->iPauseFadeOffset >= playback->iPauseFadeLength) {
				if (playback->iPauseState == 1) playback->iPauseState = 2;
				if (playback->iPauseState == 3) playback->iPauseState = 0;

				playback->iPauseFadeOffset = playback->iPauseFadeLength = 0;
			}
		} else {
			// Fall: Pause im Gange. Kein Fading mehr.
			
			// Playback einfach einen Block weiterschieben
			playback->iPlaybackBlock++;
		}


		
	//
	//} else {
	//		// Wiedergabe einfach um einen Slot weiterschieben
	//		playback->iPlaybackPosition += (signed) ITADatasourceRealization::m_uiBlocklength;
	//		playback->iPlaybackBlock++;
	//	}

		vpPlaybacks.erase(vpPlaybacks.begin());
		if (playback->iSamplePosition < playback->pSample->GetLength()) {
			// Noch nicht fertig abgespieltes Playback in den nchstfolgenden Slot platzieren
			m_pNextSlot->m_vPlaybacks.push_back(playback);
		} else {
			// Playback kann gelscht werden -> Referenz auf dem Sample entfernen
			playback->pSample->RemovePlaybackReference();
		}
	}

	ITADatasourceRealization::IncrementWritePointer();
	m_sbSlotbuf.IncrementPlaybackBlock();
	m_iCurrentBlockIndex++;

	// Alle Resourcen freigeben
	m_csSlotbuf.leave();
	m_csTracks.leave();

}