//! Simple adaptation method: Setting the limits to neighboring rays and shoots additional rays to double the angular resolution of the grid.
voidZoomIntoRay(conststd::shared_ptr<CRay>&pRay);
voidZoomIntoRay(conststd::shared_ptr<CRay>pRay);
//! Advanced adaptation method: Further reduces the angular limits using additional information compared to simple method before doubling the angular resolution.