Aufgrund von Umarbeiten des s3 Storage wird es in GitLab, in nächster Zeit, mögliche Performance-Einbußen geben. Näheres dazu unter: https://maintenance.itc.rwth-aachen.de/ticket/status/messages/43/show_ticket/6670

Commit 65291b9b authored by Armin Erraji's avatar Armin Erraji

Modified SimpleMeshModelImageSourceTest.cpp

parent 29587918
......@@ -78,7 +78,7 @@ int main( int iNumInArgs, char* pcInArgs[] )
cout << "Sensor: " << pSensor->vPos << endl;
//Set the mirror image engine for the urban environment
ITAPropagationPathSim::UrbanEngine::MirrorImage::CSource oUrbanEngine(oUrbanModel, Order::ORDER_3);
ITAPropagationPathSim::UrbanEngine::MirrorImage::CSource oUrbanEngine(oUrbanModel, Order::ORDER_2);
oUrbanEngine.ConstructImages(pEmitter);
//Set the reflection sound paths
......
Binary files a/tests/MeshModelList/Reflection/SimpleBuildings.skp and /dev/null differ
......@@ -24,7 +24,7 @@
#include <ITAPropagationModels/include/ITAPropagationModels/FilterEngine.h>
#include <ITABaseDefinitions.h>
#include <ITAPropagationPathSim/UrbanEngine/UrbanImageSource.h>
#include <ITAPropagationPathSim/BaseEngine/BaseImageSource.h>
#include <ITAGeo/Base.h>
#include <ITAGeo/Utils.h>
#include <ITAGeo/Urban/Model.h>
......@@ -51,12 +51,12 @@ int main( int iNumInArgs, char* pcInArgs[] )
CMaterialDirectory oMaterialDir( "./" );
SketchUp::CModel oGeoModel;
ITAGeo::Urban::CModel oUrbanModel;
ITAGeo::Halfedge::CMeshModelList vpMeshModelList;
oUrbanModel.SetMaterialManager( &oMaterialDir );
vpMeshModelList.SetMaterialManager( &oMaterialDir );
if (oUrbanModel.Load(sSUFolder + sInFile + ".skp"))
if (vpMeshModelList.Load(sSUFolder + sInFile + ".skp"))
{
cout << "Succesffully loaded '" << sInFile << "'" << endl;
}
......@@ -78,15 +78,15 @@ int main( int iNumInArgs, char* pcInArgs[] )
cout << "Sensor: " << pSensor->vPos << endl;
//Set the mirror image engine for the urban environment
ITAPropagationPathSim::UrbanEngine::MirrorImage::CSource oUrbanEngine(oUrbanModel, Order::ORDER_3);
oUrbanEngine.ConstructImages(pEmitter);
ITAPropagationPathSim::BaseEngine::MirrorImage::CSource oImageSourceEngine(vpMeshModelList, Order::ORDER_2);
oImageSourceEngine.ConstructImages(pEmitter);
//Set the reflection sound paths
CPropagationPathList oPathListAll, oPathListVisible;
oUrbanEngine.ConstructReflectionPathsOutside(pSensor, oPathListAll);
oImageSourceEngine.ConstructReflectionPathsOutside(pSensor, oPathListAll);
//Get the visible sound paths
oUrbanModel.FilterVisiblePaths(oPathListAll, oPathListVisible);
vpMeshModelList.FilterVisiblePaths(oPathListAll, oPathListVisible);
//Add paths to SketchUp Visualisation
......
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