diff --git a/Better Together/Better Together/Controls/GameGyroscopeController.swift b/Better Together/Better Together/Controls/GameGyroscopeController.swift
index ed5371519bf5b91f62248b23db8c98d1e59caa6a..59311e20a32ac996ba5256eb936c75aec972d67b 100644
--- a/Better Together/Better Together/Controls/GameGyroscopeController.swift	
+++ b/Better Together/Better Together/Controls/GameGyroscopeController.swift	
@@ -105,7 +105,7 @@ class GameGyroscopeController {
     /// Caclulates the vector for controlling the character, by using the input
     private func calculateAccVector(newAcc: SIMD3<Double>) -> CGVector {
         
-        checkReorientation()
+        // checkReorientation()
         // Sets the initial position, with the first reading attempt.
         if resetOrientationActive {
             initialZ = newAcc.z
@@ -119,7 +119,7 @@ class GameGyroscopeController {
         var dy = newAcc.x - initialX
         
         // Adjust movement when user olds device in LandscapeRight orientation.
-        if newAcc.x > 0 {
+        if UIDevice.current.orientation == .landscapeLeft {
             dx *= (-1)
                     
         }