diff --git a/Better Together/Better Together/Controls/GameGyroscopeController.swift b/Better Together/Better Together/Controls/GameGyroscopeController.swift
index ed5371519bf5b91f62248b23db8c98d1e59caa6a..59311e20a32ac996ba5256eb936c75aec972d67b 100644
--- a/Better Together/Better Together/Controls/GameGyroscopeController.swift
+++ b/Better Together/Better Together/Controls/GameGyroscopeController.swift
@@ -105,7 +105,7 @@ class GameGyroscopeController {
/// Caclulates the vector for controlling the character, by using the input
private func calculateAccVector(newAcc: SIMD3<Double>) -> CGVector {
- checkReorientation()
+ // checkReorientation()
// Sets the initial position, with the first reading attempt.
if resetOrientationActive {
initialZ = newAcc.z
@@ -119,7 +119,7 @@ class GameGyroscopeController {
var dy = newAcc.x - initialX
// Adjust movement when user olds device in LandscapeRight orientation.
- if newAcc.x > 0 {
+ if UIDevice.current.orientation == .landscapeLeft {
dx *= (-1)
}