diff --git a/Better Together/Better Together/Controls/GameGyroscopeController.swift b/Better Together/Better Together/Controls/GameGyroscopeController.swift
index ed5371519bf5b91f62248b23db8c98d1e59caa6a..3a0dd8f5a71804b0181e455f9ec70f2ba33c4f81 100644
--- a/Better Together/Better Together/Controls/GameGyroscopeController.swift	
+++ b/Better Together/Better Together/Controls/GameGyroscopeController.swift	
@@ -105,7 +105,6 @@ class GameGyroscopeController {
     /// Caclulates the vector for controlling the character, by using the input
     private func calculateAccVector(newAcc: SIMD3<Double>) -> CGVector {
         
-        checkReorientation()
         // Sets the initial position, with the first reading attempt.
         if resetOrientationActive {
             initialZ = newAcc.z
@@ -119,9 +118,9 @@ class GameGyroscopeController {
         var dy = newAcc.x - initialX
         
         // Adjust movement when user olds device in LandscapeRight orientation.
-        if newAcc.x > 0 {
+        if newAcc.x > 0{
             dx *= (-1)
-                    
+            dy *= (-1)
         }
         
         // Adjust this value, to adjust the speed of physical character in the gamescene.